Oct 192009

Interested in bagging a Red Proto-Drake? Want that achievement that everyone’s (ok, not really) talking about? You’re in the right place. This guide will cover all the strategies for those pesky heroic achievements, so you never have to run them again (except for the emblem daily…or guildies…or alts…aggh!) This guide goes roughly in achievement difficulty order, so we’ll cover the easier instances today: UK/UP, VH, HOS/HOL, CoS, DTK, and Nexus. Come back in a couple days for Part 2, where we’ll cover strategies for the harder ones in a bit more detail. (And yes, bear guide part 3 is still coming, got sidetracked by this project.)

Utgarde Keep

  • [On The Rocks]
    Defeat Prince Keleseth in Utgarde Keep on Heroic Difficulty without shattering any Frost Tombs.
    Challenge: Easy
    Special Group Composition Needed: No
    You may already have this achievement by accident, it’s that easy. Just burn the boss and let people come out of tombs on their own.

Utgarde Pinnacle

  • [The Incredible Hulk]
    Force Svala Sorrowgrave to kill a Scourge Hulk on Heroic Difficulty in Utgarde Pinnacle.
    Challenge: Easy
    Special Group Composition Needed: No
    While Svala is being Chatty Cathy, have the tank grab the Scourge Hulk from the tunnel to her right (there’s a second one in the back of the room if you stuff up) and DPS it down to less than 9k health (make sure not to kill it though). Treat the boss like normal and during the sacrifice portion of the fight, ignore the adds and let your tank drag the Hulk to where he will be hit by the sword.
  • [Lodi Dodi We Loves the Skadi]
    Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty within 3 minutes of starting the gauntlet event.
    Challenge: Easy
    Special Group Composition Needed: No
    First, have your group gather 6 harpoons (2 for three people). Start the gauntlet, sit at the entrance, and kill the mobs as they run to you. A harpooner spawns every other wave so you’ll have to kill 12 waves (this is the boring part). Not difficult as long as you don’t fall asleep and stand in the frost breath. Once you have 6 harpoons, have everyone run into the previous room to despawn the gauntlet. Once despawned, have everyone run up to the harpoons, send one person back to trigger the event, and on the first pass, havev the DPS fire all their harpoons to bring Skadi down. Kill as normal. This will also get you the next achievement, [My Girl Loves to Skadi All the Time]. Note: I’m not a fan of using “tricks” or “exploits” for achievements since they usually get fixed quickly…but I don’t see another way to do these two achievements.
  • [My Girl Loves to Skadi All the Time]
    Defeat Skadi the Ruthless in Utgarde Pinnacle on Heroic Difficulty after having killed Grauf from 100% to dead in a single pass.
    Challenge: Easy
    Special Group Composition Needed: No
    See above, same strategy.
  • [King’s Bane]
    Defeat King Ymiron in Utgarde Pinnacle on Heroic Difficulty without anyone in the party triggering Bane.
    Challenge: Easy
    Special Group Composition Needed: No
    Ymiron will cast Bane every 20s, but the timer resets every time he runs to a boat (which happens at every 20% of his life; 80%, 60%, etc.) He only has 566k HP in heroic, which means you only need about 6k party DPS.  3 halfway-competent DPS should be able to manage that, no problems, so you probably have this one already.

The Violet Hold

  • [Defenseless]
    Defeat Cyanigosa in The Violet Hold without using Defense Control Crystals and with Prison Seal Integrity at 100% while in Heroic Difficulty.
    Challenge: Easy
    Special Group Composition Needed: No
    Most people don’t even know about the crystals, so you’ll usually get this on your first or second VH run.
  • [Lockdown!]
    Defeat Xevozz, Lavanthor, Ichoron, Zuramat the Obliterator, Erekem, and Moragg in The Violet Hold on Heroic Difficulty.
    Challenge: RNG
    Special Group Composition Needed: No
    Luck and patience…that’s it for this one.
  • [Dehydration]
    Defeat Ichoron in the Violet Hold on Heroic Difficulty without allowing any Ichor Globules to merge.
    Challenge: Easy + RNG
    Special Group Composition Needed: No
    If you see Ichoron get selected, tell your DPS to go click a crystal after each knockback. Crystal kills the globules instantly. 
  • [A Void Dance]
    Defeat Zuramat the Obliterator in The Violet Hold without killing any void sentries.
    Challenge: Moderate + RNG
    Special Group Composition Needed: No
    Pure DPS race, needs a decent healer and DPS to keep up with the damage.

Halls of Stone

  • [Good Grief]
    Defeat the Maiden of Grief in the Halls of Stone on Heroic Difficulty in 1 minute or less.
    Challenge: Easy
    Special Group Composition Needed: No
    Kill boss, collect achievement. A good 3-man group could beat this timer.
  • [Brann Spankin’ New]
    Defeat the Tribunal of Ages encounter in the Halls of Stone on Heroic Difficulty without allowing Brann Bronzebeard to take any damage.
    Challenge: Easy
    Special Group Composition Needed: No
    Totally based on your tank’s skill at using their AoE ability every CD to grab every mob. Maybe slightly challenging for warriors.
  • [Abuse the Ooze]
    Defeat Sjonnir the Ironshaper in the Halls of Stone on Heroic Difficulty and kill 5 Iron Sludges during the encounter.
    Challenge: Moderate
    Special Group Composition Needed: No
    Ah, an actual strategy is required here! Tank Sjonnir at the door, put the healer behind him in the pathway to the center area, and the DPS in the center area. DPS kills adds and burns Sjonnir to under 50%, then stops DPS. At <50% DPS, Oozes will start spawning every few seconds from the platforms on both sides and moving towards the center. When they reach the center, they’ll look for another Ooze; 2 Oozes will combine to make an Iron Sludge, which does a nasty AOE poison volley. The safer-but-slower strategy is to assign one DPS to kill all oozes coming from one side; this increases Sludge creation time significantly. Kill 5 Sludges, burn the boss down, and you’ve got it.

Halls of Lightning

  • [Lightning Shock]
    Defeat General Bjarngrim in the Halls of Lightning on Heroic Difficulty while he has a Temporary Electrical Charge.
    Challenge: Easy
    Special Group Composition Needed: No
    Pull Volkhan while he’s charged (he changes every platform) He just hits a bit harder than usual, still a joke to a reasonably geared group.
  • [Shatter Resistant]
    Defeat Volkhan in the Halls of Lightning on Heroic Difficulty without allowing him to shatter more than 4 Brittle Golems.
    Challenge: Easy
    Special Group Composition Needed: No
    Pull boss, have tank off-tank golems, collect achievement.
  • [Timely Death]
    Defeat Loken in the Halls of Lightning on Heroic Difficulty in 2 minutes or less.
    Challenge: Easy
    Special Group Composition Needed: No
    Staying alive is the challenge, not DPS. This was probably the boss that caused the most wipes in 3.0, as healers in blues simply got overwhelmed by damage. If the healer can keep everyone alive, you’ll get this easily.

The Culling of Stratholme

  • [The Culling of Time]
    Defeat the Infinite Corruptor in The Culling of Stratholme on Heroic Difficulty.
    Challenge: Moderate
    Special Group Composition Needed: No
    The famous “drake run.” Not much in the way of special strategy involved here; the Infinite Corruptor despawns 25 minutes after the first pack of enemies come in, so you have to have an all-around good group which can move quickly.
  • [Zombiefest!]
    Kill 100 Risen Zombies in 1 minute in The Culling of Stratholme on Heroic Difficulty.
    Challenge: Easy
    Special Group Composition Needed: No, but having two tanks makes it easier
    Not difficult, but requires some precise tactics.
    1. Kill the first waves, Meathook, and the second waves as normal.
    2. Have the tank kite the second boss into the inn, with party following.
    3. Hold the second boss(Salramm) in the inn for about two minutes, while all the zombies in the streets outside respawn.
    4. Kill the second boss.
    5. Wait for Arthas to arrive outside the inn; step out and talk to him, taking care to not pull the zombies outside. Follow him and kill boss 3(Chrono-Lord) as normal; talk to Arthas to have him open the bookcase and the path leading to the last street.
    6. Have either a 2nd tank or a good DPS’er run back through the streets to pull  as many zombies as possible(without killing any). Take off damage reflecting abilities, like Thorns, Ret Aura, etc. There are 85 total in the first streets. The rest of the party waits in the back street near Arthas.
    7. Once the puller gets back to the party, kill the 85, then kill 15 more on the back street in a minute (easy). Ding!

Drak’Tharon Keep

  • [Consumption Junction]
    Defeat Trollgore in Drak’Tharon Keep on Heroic Difficulty before Consume reaches ten stacks.
    Challenge: Moderate
    Special Group Composition Needed: No (shammy helps)
    After being pulled, Trollgore casts Consume on himself  every 15s. This buff gains one stack for every target (either player or enemy) in his line-of-sight. This may or may not count for things like pets, treants, etc; it’s best to not use those abilities, just to be safe. There are two possible strategies for this, depending on your party’s DPS.
    1. Quick burn (good DPS group)- Have the tank pick up the boss and position him in such a manner where the healer is in LOS to the tank but not the boss. (The entrance tunnel, the archway to the right of the stairs, or the corners besides the stair are all good places.) One DPS runs up the stairs, out of LOS of Trollgore, and burns down adds as they spawn. This means Trollgore will only have 3 players in LOS (tank and two DPS). This gives you a minute to burn him down, which requires about ~7500 DPS divided between the three characters on the boss.
    2. Coordinated burn- Same as above, but the DPS must run out of LOS when Consume is cast. Since it’s on a regular 15s timer, this isn’t too difficult; just stay out of LOS while you wait for the first cast; once it’s cast, pop in, DPS for 10s, pop out, wait for cast, etc. This gives you plenty of time, but requires good observation skills. Macro:
    /rw Consume cast, in for 10s!
    /in 10 /rw OUT OF LOS NOW!
  • [Oh Novos!]
    Defeat Novos the Summoner in Drak’Tharon Keep on Heroic Difficulty without allowing any undead minions to reach the floor.
    Challenge: Easy
    Special Group Composition Needed: No
    Easiest GotH achievement. I’ve run DTK 10+ times with pugs, and I’ve NEVER seen an undead reach the floor, even in a horrible group.
  • [Better Off Dred]
    Engage King Dred in Drak’Tharon Keep on Heroic Difficulty and slay 6 Drakkari Gutrippers or Drakkari Scytheclaw during his defeat.
    Challenge:  Moderate
    Special Group Composition Needed: No, but a 2nd tank or healer helps for undergeared groups
    Wait for Dred to path to the back of his enclosure, pull 2-3 of the small dinos, AOE them down to about 10%, then pull Dred and quickly finish the adds. Then send a DPS to pull the last ones singly (or just wait…Dred will call them in singly every so often). Once six are killed, kill Dred. It’s a bit challenging for undergeared groups since the bleeds from Dred and the adds stack, so having a 2nd healer (or a 2nd tank for the adds) can help.

The Nexus

  • [Split Personality]
    Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits.
    Challenge: Moderate/Hard
    Special Group Composition Needed: No
    This achievement just requires good group coordination. Assign each DPS to one image (or better, one mark, and have the tank mark them up when they split). Have the DPS burn each image to 20%, then stop DPS. Once all three are at 20%, the tank calls for AOE, and they are quickly AOE’d down. If they are too spread out for effective AOE, the tank calls out re-engage, and each DPS kills its target as fast as it can, then helps others if needed. It’s best to put a class that can interrupt on the frost image, since due to a bug, the frost image will not die while it is casting blizzard (unless interrupted). Do this 2x.
  • [Chaos Theory]
    Defeat Anomalus in The Nexus on Heroic Difficulty without destroying any Chaotic Rifts.
    Challenge: Moderate/Hard
    Special Group Composition Needed: A full melee DPS group is very difficult; a mage makes this achievement much easier (Dampen Magic)
    This achievement has several things to consider.
    – The rifts spam a low-damage chain lightning on the closest player to them, which chains to other players within 15 yards.
    – At 75%, 50%, and 25%, Anom goes immune to all damage for 30s, stops moving, and charges the rifts he is nearby to do more damage.
    –  The rifts spawn wraiths, which do a low-damage Arcane Missiles on their agro target.
    Essentially, the tank needs to stay 15 yards away from the rest of the party, and closer to the rifts then the party, at almost all times. Here’s the strat (clear all trash first, even the packs you don’t usually clear):
    1. Have the tank grab Anom where he stands(upper round platform), with the healer/ranged dps at the back of the platform. Burn him to 75%.
    2. Once he goes immune, have the tank move to the center of the lower round platform, with the melee/healer/ranged dps moving to the back of the lower platform. Tank picks up wraiths, ranged DPS knocks them down, melee stays put.
    3. Once Anom goes unimmune, he’ll agro on the tank. All DPS quickly burn him to 50%, then repeat part 2, with tank moving to the bottom of the ramp leading to lower platform, and ranged/melee/healer jumping off the back of the lower platform and moving to back edge of that section. Kill wraiths.
    4. Same thing again; once Anom is at 25%, tank moves to spot where healer/ranged group was standing, all others move to keep the same spacing; kill ton of wraiths, finish Anom.
    5. If you’re stuck with a full melee group that really wants the achievement, you can kite Anom pretty much anywhere in the instance, so try the whole thing on the run.
  • [Intense Cold]
    Defeat Keristrasza in The Nexus on Heroic Difficulty without allowing Intense Cold to reach more than two stacks.
    Challenge: Easy/Moderate, depending on class
    Special Group Composition Needed: No, but a dispeller can help out for certain classes.
    (Note: This is an individual achievement.)
    Intense Cold is a debuff that stacks on you once every second; however, moving/jumping clears it. The difficulty is dealing with Crystal Chains, which snares you; use whatever ability you have that breaks snares (mages can blink, locks can port, druids can shapeshift, etc.) If you’re having trouble, grab a PvP trinket/Free Action Potion for additional breaks. If you’re REALLY having trouble, bribe a class with a dispel (pally/priest/shaman) to dispel you first, every time it hits.

Link to part 2 here.

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