Oct 202009

This is the continuation of my [Glory of the Hero] achievement guide; see part 1 here. Today, we’ll tackle the harder instance achievements; Oculus, AK/AN, and Gundrak.

The Oculus
Note: It’s generally easier, assuming your healer is decent, for him to heal from the ground rather than on an Emerald Drake. While he’s very vulnerable, as long as the drakes stay at max healing range and kite Arcane Spheres the same way, he should be okay.

  • [Experienced Drake Rider]
    On three different visits to The Oculus, get credit for defeating Ley-Guardian Eregos while riding an Amber, Emerald, and Ruby drake on Heroic Difficulty.
    Challenge: Easy
    Special Group Composition Needed: No
    No real strategy to this. Hardest part is finding Oculus PUG’s.
  • [Amber Void]
    Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Amber Drake.
    Challenge: Easy
    Special Group Composition Needed: No
    The easiest of the Void achievements. Not complicated, strategy wise, just load up on Ruby Drakes and pick away at Eregos’s health.
  • [Emerald Void]
    Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Emerald Drake.
    Challenge: Moderate
    Special Group Composition Needed: Good healer (or 2 average ones)
    As noted above, this just takes a decent healer. Have the healer dismount on one of the islands surrounding Eregos, pull Eregos to that spot, and kill him there. 1 Ruby + 3 Ambers will do the trick (or 1 + 2 if you want to run 2 healers, to be extra safe). For the Arcane Sphere kiting phases, just have the drakes do a quick, tight loop around the center circle, and come back to the starting platform.  Remember that healers can buff the drakes: the priest Fortitude buff is exceptionally helpful.
  • [Make It Count]
    Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty within 20 minutes of Drakos the Interrogator’s death.
    Challenge: Hard
    Special Group Composition Needed: No
    Obviously, work out who’s riding which drakes, and the strat for Eregos before you kill Drakos. Don’t stop to loot; it’ll all be there to get later if you want it.
    1. As soon as Drakos dies, everyone grab their assigned drake. I recommend 4 amber/1 ruby (for the heal  from ground strategy) or 3 amber/1 ruby/1 emerald.
    2. Fly straight up, then east, and have the whole group fly directly above  their landing location on the construct platform. Have all the Amber drakes pop their timestop at the same time. (Why? Timestop puts 5 stacks of shock charges on each enemy drake affected by the timestop, which makes the first shock lance from the amber that timestopped hit for about 40% of the enemy drake’s HP. However, these charges are per player: 3 or 4 ambers popping timestop simultaneously, then firing one lance at each drake, will clear the platforms lightning fast.) It’s better to clear more than less; I’ve seen many more achievement runs fail because an extra drake started attacking the dismounted party, then fail because they ran out of time.
    3. Kill the eastern constructs, fly to center ring, clear it all the way around, fly to western platform, kill drakes, kill constructs.
    4. Fly to boss platform, kill drakes (this is the one where most people pull drakes on, so clear this one well), kill boss.
    5. Fly up, fly to third boss spots, kill mobs, kill third boss.
    6. Fly to a base platform, finish off any whelps that aggroed, buff drakes, pull Eregos, kill. (See Ruby Void for tips on fast Eregos DPS.) I did this in a group with Ulduar 10-level gear…the first attempt, we had about 7 individual deaths, miscommunications, everything, and still killed Eregos in about 21:30. The 2nd attempt, everything went smooth, and we downed him in about 16 minutes.
  • [Ruby Void]
    Defeat Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using a Ruby Drake.
    Challenge: Hard
    Special Group Composition Needed: No; Voice chat highly recommended
    The hardest of the voids, simply because Amber Drakes have no effective way to deal with the adds that Eregos spawns. There’s several ways to do this, however.
    1. Fast burn: Go 1 Emerald/4  Amber (or healer on ground/4 Amber, or 5 Amber if you’re feeling cocky). 1 Amber is assigned as “main channeler,” and continuously channels Rift while the other Ambers spam Lance.  This will quickly build the channelers Shock Charge stack. Once the “main channeler” reaches 10 stacks of Shock Charge, he calls for “group channel,” and the rest of the Ambers start channeling Rift. Channel 1 then stops channeling Rift and fires a single lance, which will detonate for huge damage. This will instantly stack 10 stacks of Shock Charge for the other Ambers channeling Rift. He then calls “main channel,” starts channeling Rift; the rest of the group fires one lance, which does mega-huge damage, and stacks the main channeler’s stacks to 10 instantly. Repeat. While all this is going on, have one drake time stop at 8 seconds after pull, and a 2nd and 3rd drake timestop immediately after the first; if done correctly, Eregos will be pushed into 60% HP and phase without ever spawning whelps. Again, repeat with Ambers 4, (5)1, and 2 8 seconds after he phases back in for 60%-20%, and then back to 3 and 4 for kill.
    2. Grind it out: Go 3 Amber, 1 Emerald, 1 ground healer (or 2 Emeralds).  The Ambers will be rotating time stops every 20 seconds (use the in-game stopwatch to time it…/sw). Once an Amber time stops, that will stack 5 charges on each whelp currently up; 1-2 Lance shots will down the whelp. Other than that, DPS as above, or if channel rotating proves difficult, assign 1 drake to permanently channel (except when whelp downing). 1 Emerald keeps the Nightmare debuff up and heals; the other Emerald/healer heals. Note that Eregos will eventually go immune to the time stops, which is fine; the point is dropping whelps.

Ahn’Kahet: The Old Kingdom

  • [Respect Your Elders]
    Defeat Elder Nadox in Ahn’kahet on Heroic Difficulty without killing any Ahn’kahar Guardians.
    Challenge: Moderate
    Special Group Composition Needed: 2nd tank or good DPS.
    Easiest way of doing this is to have the MT kite Nadox to the base of the stairs outside his room (the little nook with the small spiders to the right of the stairs) while having an OT/DPS in his room hold the spawning guardians. I’ve done this successfully with an enh shammy as the OT.
  •  [The Party’s Over]
    Defeat Prince Taldaram in Ahn’kahet on Heroic Difficulty with less than 5 people.
    Challenge: Easy
    Special Group Composition Needed: No
    Not difficult. Kick the unlucky 5th (one of the DPS) right before the pull; the 5th can DPS for a full minute until he’s yanked out of the instance. Obviously, that person won’t get the achievement, so they’ll have to try again the next day.
  • [Volazj’s Quick Demise]
    Defeat Herald Volazj in Ahn’kahet on Heroic Difficulty in 2 minutes or less.
    Challenge: Hard
    Special Group Composition Needed: High DPS; warrior tank and healer with dps offspec makes things easier
    The challenge for this achievement, obviously, is getting through Insanity. Volazj starts to cast Insanity at 66% and 33% health, which creates 4 “clones” with 14k HP.  Everyone is phased to where they can only see clones of the rest of their party; once a person kills his or her first 4 clones, he is phased into another person’s phase, where he can help them kill their 4, and so on. This achievement can be completed without any adjustments with a good group, but here’s some tips to make it easier:
    1. If the healer has a DPS offspec, have them switch to it. Volazj doesn’t hit too hard (though he can wipe out a tank that’s low from fighting clones) The game looks at your talent spec when deciding the clone’s behavior, so a resto druid can go boomkin, for example, and still wear resto gear to heal. This makes killing clones MUCH easier.
    2.  Warrior tanks can spell reflect Volazj’s Mind Flay’s for good damage.
    3. A high DPS group can go through the first Insanity, then burn Volazj from 33%-0% before he casts it the second time (or have DoTs kill him during second Insanity, etc.) Easier if you have a healer DPS’ing.
    4. You can remove your weapons before cloning, and wield them right after, to gimp your clone.
  •  [Volunteer Work]
    Defeat Jedoga Shadowseeker in Ahn’kahet on Heroic Difficulty without killing any Twilight Volunteers.
    Challenge: Easy-Moderate
    Special Group Composition Needed: No
    Jedoga enrages when the Volunteer reaches her; have any melee DPS back off until she loses the enrage, then go back in. Hits hard while enraged; requires a well-geared tank and healer.  


  • [Watch Him Die]
    Defeat Krik’thir the Gatewatcher in Azjol-Nerub on Heroic Difficulty while Watcher Gashra, Watcher Narjil and Watcher Silthik are still alive.
    Challenge: Hard
    Special Group Composition Needed: A good kiter (who is preferably a tank), a well-geared MT
    I’ve attempted this achievement many many times, and the basic strategy most people try (two tanks) is very difficult.  The elites all do random web wraps and stuns, so most two-tank attempts usually fail when the healer, or both tanks, get wrapped. A much better strategy involves kiting.
    1. After clearing the first two pulls, work out the agro strategy. The kiter has to agro one mob out of each of the three groups; a hunter or rogue can MD/TotT a group if needed. For example, on my druid (starting in bear), I hit one group with Faerie Fire, hit the 2nd with a taunt, and had the 3rd MD’d to me. This needs to happen quickly to prevent the kiter from taking too much damage (or a wrap).
    2a. Once the three groups are aggroed, the kiter heads up the tunnel, preferably popping a Swiftness Potion or equivalent to get some speed, and stops before the instance door. If done correctly, it’ll take the add groups a good 25-30 seconds to reach you. Stay alive as long as you can; once you die, the adds will return to attack the rest of the party, but they’ll still have to make it the rest of the way back down the tunnel.
    2b. Meanwhile, the rest of the party charges Krik’thir and nukes him down. Note that no abilities can be used which generate global threat (heals, buffs, etc), as the kiter only has contact agro. Once the kiter is dead and the adds are returning, heals can be used; however, I’ve found it easier to use a well-geared tank and 3 DPS and just burn the boss. If your healer has dualspec, try it and see how it works.
  • [Hadronox Denied]
    Defeat Hadronox in Azjol-Nerub on Heroic Difficulty before he webs the top doors and prevents more creatures from spawning.
    Challenge: Easy
    Special Group Composition Needed: No
    Have a character that can drop combat (NE/Rogue/Hunter) pull the first mob and drop…this will despawn everything. Everyone runs down the tunnel, and burns the boss when he pops. It can be done legitimately by fast killing, but it’s harder. This achievement is also buggy as hell, in my experience.
  • [Gotta Go!]
    Defeat Anub’arak in Azjol-Nerub on Heroic Difficulty in 3 minutes or less.
    Challenge: Moderate
    Special Group Composition Needed: No
    Not much to say here; just need decent DPS.


  • [Snakes. Why’d It Have To Be Snakes?]
    Defeat Slad’ran in Gundrak on Heroic Difficulty without getting snake wrapped.
    Challenge: Easy
    Special Group Composition Needed: No
    Kite the boss up the long spiral ramp, kill at top. Slad is also a good DPS check for [Less-Rabi]; if you can kill Slad in 14-15s then you’ve got a good shot at burning Rabi.
  • [Less-rabi]
    Defeat Moorabi in Gundrak on Heroic Difficulty while preventing him from transforming into a mammoth at any point during the encounter.
    Challenge: Very Hard
    Special Group Composition Needed: Shaman, 4DPS + tank for burn method
    This is easily the hardest 5-man achievement to get for GotH, and as such, I’ll go over Moor-abi’s mechanics in a bit greater detail than usual. Transformation is his key spell, which must be interrupted to prevent him from transforming. It operates under the following rules:
    -First cast 10s into pull; recast every 10s thereafter, or every 5s if below 50% HP. If locked out from spellcasting for over 5s (Shield Bash, Counterspell) while under 50%, will generally recast as soon as able.
    -Has a 4s cast time that speeds up in an inverse relationship with Moorabi’s health; i.e. a 2s cast time at 50% health, a 1s cast time at 25s, etc.
    -Can also randomly cast Quake which will stun the party for 2s (and kill the attempt, generally).With these mechanics in mind, there are two strategies that are commonly used.
    1. Fast burn. With this method, you’re looking to interrupt his first cast and kill him before he gets his second off, so you need to down him in 18s or so. He has 431k HP, so you’re looking at about 24,000 party DPS over that span (if the tank can pull 2k, that’s about 5.5k DPS per person). This is pretty high, so you’ll need a shaman for Hero/BL, as well as speed potions for all DPS’ers (and just plain good gear- 220 level). Have the tank interrupt the first cast, as late into the cast time as possible, and nuke. This was the strat our group used, and we got it on our 2nd attempt in 17s.
    2. Controlled burn. This method revolves around timing the casts (every 5s) and interrupting them, preferably with a shammy specced into Reverberation (whose interrupt is on a 5s CD). This method works in theory, but lag/randomness/other factors seem to pop up regularly to throw off the timing, causing the interrupt to go off right before the cast starts, etc. Still workable, but I recommend the first strategy.
  • [What the Eck?]
    Defeat Gal’darah in Gundrak on Heroic Difficulty while under the effects of Eck Residue.
    Challenge: Easy
    Special Group Composition Needed: No
    Kill Eck. Don’t die. Kill Gal’darah.
  • [Share The Love]
    Defeat Gal’darah in Gundrak on Heroic Difficulty and have 5 unique party members get impaled throughout the fight.
    Challenge: Easy
    Special Group Composition Needed: 2nd tank
    Not hard, just requires a 2nd tank. Gal’darah will randomly impale 2 people during every rhino phase, but never the tank, so have the OT taunt Gal’darah once he’s been impaled, and wait until everyone gets it, then kill.   

That’s it! Enjoy your Red Proto-Drake. If you manage to pull off Less-Rabi, consider adding a few more people and having a go at zerging Sarth 3D; the DPS requirements are fairly comparable. Have fun!

  49 Responses to “[Glory of the Hero] guide, Part 2”

  1. Hey man I really appricate the guide ive been trying at a few of the achievments I have left and this is really helping.

  2. [Watch Him Die]
    11/23/09 patch 3.2.2 caelestrasz.
    we tried this method. warrior MT, pally OT- kiting, 3 dps. boomkin casting heals when necessary.
    first pull went great. pally pulled all 3 groups. headed up the tunnel. we went after the boss. warrior hit him got agg, dps started to burn. got him down to about 75% then *poof* gone
    pally died. all adds and boss despawned.

    2nd try same method but shorter pull. pally was out of cds, LoH, shield, whatever all gone. this time he got to about where the big “window” in the hall is and died. adds came back. boss was at 20% when they started back in. we got boss down and then fell under the wave of wraps, shadowbolts, stuns and very angry underlings.

    Wipe but success

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