Jan 032010

Welcome to the 3.3 Cat Gearing guide! Icecrown is upon us, and it’s time to shred Arthas and his minions, piece by piece. (Since they’re undead, after all. Quick thought: exactly how do my bleed attacks hurt them, anyway? Thankfully, there’s some backup firepower.)

Ferals are in a very interesting place right now, theorywise; our stats have risen to the point where we are bumping into multiple caps, and proper gemming seems to change on a daily basis. (This is due to the fact that gear ilevel is higher than the devs expected pre-Wrath, because of hardmodes.) This is not an exclusively feral problem, by any means, but it does make optimization very difficult. While there have been many things written about gearing options, most haven’t taken enough variables into account. Proper suggestions for a HM raider, vs a new raider, are very different; however, too many people have attempted to synthesize gear decisions into an overly simplistic decision matrix that may or may not be applicable.  

So, for my gear advice, I’ll actually build three “BIS lists,” and provide advice for each:

  • The 5-man/alt “casual player.” This player doesn’t raid frequently or on a high level, but is interested in good performance. Gear focused around non-raiding pieces (ilvl 232/badge 245).
  • The progression raider. This player wants to maximize his DPS to complete the story and finish off LK. Gear focused around normal-mode 25-man raiding (ilvl 264). (If there’s interest, I may work one up for 10m strict raiders.)
  • The hardmode raider. This player will pull out all the stops to boost their dps…or they’re going to be benched for someone else. No gear limits.

Before getting to those sets, though, I’ll start with some discussion on the things that won’t change (much), like enchants, metagems, buffs, etc. I’ll eventually roll all of this into the overall cat guide that I”m putting together. Anyway, on to Part 1! As always, leave me comments and I’ll fix anything that’s wrong. :)