Jun 142010
 

Note: Pretty busy with class this week, so posting will be light unless something juicy comes out.

There’s some interesting new information out there in regards to weapons enchants. It’s been a while since I examined them (and when I did, I just followed what EJ said, anyway), so I decided to crunch the numbers myself and came to some interesting conclusions. Let’s take a look.

(Note: several of the weapon enchants below are PPM procs. If you’re not clear on what that means, the proc chance is the PPM * 100 / number of autoattacks in a minute before haste, which for kitties is 60 due to baseline 1.0 attack speed. This means Mongoose(1 PPM), for example, has a 1.66% proc chance. While this may seem low, it can proc off specials as well, so you generally have over 100 attacks hitting each minute.)

The Old Guard

  • Mongoose (proc, 15s duration, 1PPM proc chance, proc of +120 agi, +30 haste rating…NOT 2% haste as everybody thought)
  • Berserking (proc, 15s duration, 1PPM proc chance, proc of +400AP, -5% armor)
  • Executioner (proc, 15s duration, 1PPM proc chance, proc of +120 ArP)
  • Massacre (static +110 AP)

These four have been the general focus of discussion for most of WOTLK. The general consensus in 3.0 ¬†was Berserking as your best choice, with Mongoose being a slightly inferior option for players who both tanked and dps’ed, and Massacre slightly worse than either. (Personally, I thought that Mongoose was a better overall DPS enchant.) In 3.1, however, ArPen received a huge buff when they changed the ratings to drastically raise the amount of ArPen you gained per point.. Well-geared ferals suddenly saw huge DPS increases from gemming ArPen with an ArPen trinket, and Executioner became popular. Blizzard eventually reversed course, nerfing the ArPen increase by 50% and putting in a hardcap. (Previously, you could actually stack enough ArPen via gems + trinket procs to cause a target to have negative armor.) Executioner lost popularity, and ferals went back to the other three and continue using one of these today. Unfortunately for Mongoose, someone finally realized that we’ve been quoting the wrong numbers all along; the 2% haste was actually 30 Haste Rating, or slightly more than 1%. This changes the numbers significantly. (See below.)

The New Breed

  • Scourgebane (static +140 AP)
  • Black Magic (proc, 10s duration, 35s CD, 35% proc chance on Mangle/Shred, +250 haste rating)

With the advent of ICC, Scourgebane became popular as a minmax choice. Unfortunately, it’s useless anywhere else and for certain fights in ICC. Black Magic, though, is very interesting. While its intended as a caster enchant, it still procs off Mangles and Shreds, for some reason. I don’t think this is intended behavior, but it makes it very usable for ferals.

The List

I decided to run the numbers twice; once with my gear, once with BIS gear, to see how the numbers change. (Rawr, as usual.)

Alarron:

  1. Scourgebane +132 DPS
  2. Berserking +110 DPS
  3. Executioner +104 DPS
  4. Massacre +104 DPS
  5. Mongoose +103 DPS
  6. Black Magic +97 DPS

BIS:

  1. Scourgebane +144 DPS
  2. Black Magic +123 DPS
  3. Berserking +116 DPS
  4. Massacre +112 DPS
  5. Mongoose +99 DPS
  6. Executioner: +0 DPS (ArPen capped)

Conclusion

Scourgebane is obviously your best bet, if you purely run ICC. If not, then Berserking is probably your best choice. Mongoose remains a decent option for hybrids, but its not a contender like it once was. (sigh, time to switch enchants.) If you really hate proc effects, for some reason, then Massacre is a good choice as well. The behavior of Black Magic is interesting, but ultimately irrelevant since it does not provide an upgrade over Scourgebane.

 Posted by at 8:30 am