Ferals, that is. I’ve been following the new feral talents and builds closely via EJ and MMOC, and things still look pretty broken. (I’ll let nice guys like Kal be the guinea pigs and deal with the issues.) From what little I can see, it looks like cats are going to be okay, once they can get the scaling numbers worked out. Quick thoughts (this is just me speculating, mostly, don’t take it as gospel)
- The removal of ArPen and Feral AP will make bleeds once again the primary source of our damage for initial content. However, since bleeds will not scale with haste, it remains to be seen whether that will stay that way.
- Rotations will definitely take some getting used to…crit levels are going to be VERY low to start, so cp generation will be slow; however, timers are looser, and losing SR isn’t as much of a DPS killer as it used to be.
- The new line between “good feral DPS” and “great feral DPS” is going to revolve around tailoring our rotation to required fight movement, and properly rationing cp’s. Energy management will not be as critical as it used to be.
- The new Stampede is now a DPS cooldown of sorts, as well.
- Our biggest challenge will be not the content itself, but managing fellow raider / 5-man expectations to start.
Two months ago, I was working hard on Loremaster…now, I can’t find the motivation to resub and finish it pre-Cata. I guess my Achiever personality does have a limit.