I’d done some napkin math when planning the talent builds in my guide, but I decided to formalize it to see what interesting data I could find.The chart is below. (I’d recommend using the highlighted %Loss/Pt numbers; this indicates how much DPS is lost from a build per point removed.) I’ll be using some of this in an upcoming post defending the viability of hybrid talent builds.
- Predatory Strikes/Stampede is pretty crappy for a static fight, as expected. Believe it or not, 1/2 Stampede actually showed up as a DPS LOSS, which seems nonsensical but tracks with my anecdotal observations.
- I’ve included Master Shapeshifter, even though it’s not accessible at 80. It’s not very valuable since it essentially takes three points to get.
- Blood in the Water is weaker than I expected for a lower tier talent.
|Feral DPS Talent Value (Lvl 80)||%Gain/Pt||%Loss/Pt|
|Heart of the Wild||2.14%||-2.71%|
|King of the Jungle||2.03%||-2.16%|
|Rend and Tear||1.15%||-1.47%|
|Blood in the Water||1.33%||-1.13%|
|Master Shapeshifter (incl. NS, not avail at 80)||0.95%||-0.68%|
|Predatory Strikes (w/Stampede)||0.50%||-0.05%|
(Methodology: Using Mew and the Yawning profile, I calculated a baseline DPS number. I then removed each talent individually, leaving all other data constant, and reran the DPS calculation. MS was not included. I then divided the DPS loss by the number of talent points to determine its value to the build. To control for the value of synergistic effects, I also did a calculation the opposite way, by starting with no talents and adding them individually, but this information is less useful for making marginal talent choices. Margin of Error is roughly 0.1%.)