(Bonus points to whoever can identify what game the subject comes from. Hint: It was a Warcraft II competitor.)
So, how was your weekend? After finding out that the Vial of the Sands recipe comes from archaeology, I decided to forgo questing for the time being and start grinding. I’ve leveled from 83 to 84.9 solely off archaeology digs (well, and cooking/fishing dailies). That’s about ~300 digsites. Uhhhhh. Thankfully, it’s pretty brainless, so I’ve successfully raised my Archaeology to 400; just need 50 more points before I unlock Tol’Vir sites. Once I ding 85, I can go back and do all the quests I skipped, and get that extra gold. :) I’ll probably do up an Archaeology guide at some point, if people are interested.
I’ve also made crazy amounts of gold off of the JC daily. Vek’nilash has now had the Lila daily 3 days running, which requires cutting three nightstones. Uncut nightstone price has been up over 150g, and I’ve sold at least 40-50, bleeding the AH dry of elementium ore in the process. (Honestly, I haven’t the foggiest idea why people don’t prospect their own. Laziness, I guess.) Interestingly, obsidium/elementium is now more expensive than pyrite on my server. I’ve got tons of blue gems sitting around, as well, for when I get cuts. (Protip: If you’re leveling JC from 450 to 475 so you can start the dailies/prospect elementium, buy/mine 10-15 stacks of obsidium, prospect it, cut and vendor all your alicites (uncommon yellow gems) to 465ish, then make hessonite bands to 475. Nightstones/jaspers/zephyrites are used for JC dailies, so you’ll want to save those, and carnelians will eventually rise in price because they can be xmuted into inferno rubies (rare red gem).
Since I haven’t done any dungeons/heroics except a couple, I asked one of our other guild ferals some of his thoughts (Hey Iust!), and I’ll share his (paraphrased) words in lieu of content. :) I’ll be doing some dungeons tonight, hopefully, and can start looking at revising the gear list/prepping a raid version.
- On DPS: We are doing very well for DPS right now. Threat is a significant issue; I have to give tanks lots of lead time and use Cower on cooldown.
- On utility: I love that I use every spell I have for heroics. Nurturing Instinct is great; Tranquility has saved multiple party wipes, and finding spots to drop in Rejuvs can really help the healer’s mana pool. Roots is amazing CC because it works on anything; just make sure you have the glyph for instant cast. (Ala: If a roots gets broken, a quick cyclone can hold the mob until you can reroot.)
- On tanking: No issues with bear tanking/threat at all. Use your CD’s! Don’t save them.
- On heroic difficulty: Difficulty is perfect. A well-coordinated group can down a heroic in 1 – 1.5 hours. A poorly-coordinated group won’t make it through the trash. CC is vital.