FIRST: forget all you know or think you know about T10 raiding and before. It is obsolete. The name of the game is World of Warcraft: Cataclysm. Unless you are in a top world progression guild with many geared alts, chances are you won’t have the optimal raid comp. When this happens your guild will need people to fill roles that they normally don’t do. Now, I am not talking about a cat trying to heal (maybe I am?) or casting Wrath. What I am talking about is many of the unused abilities that people complain about. Let’s see what we have to work with here.
- Mark of the Wild – Increase the friendly target’s Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances for 1 hour.
Pound for pound this raid wide buff is still the best there is. A Paladin’s Kings is the same now, and the 2 don’t stack. But what if you don’t have a Pally, or the only 1 is buffing something else?
- Leader of the Pack – While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%.
Oh yes, LotP. We love you. And our raid loves us because of you.
- Stampeding Roar – The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
OK this doesn’t have a lot of uses right now besides helping people run back from a wipe faster. But put it on your bar somewhere. It is great for fire runner on Atramedes. Body and Soul is considered better since it can be cast at range but if you have no priest (or he isn’t any good) then it’s up to you. I try not to mention patch 4.1 too much but Stampeding Roar is getting a buff. The duration and speed increase are increasing to 60% for 8 sec. If you have talented Feral Swiftness (and I am sure you have) SR now becomes a 10 yard root breaker. /purrrrrr
- Mangle – Mangle the target for 460% normal weapon damage plus (315*460/100) and causes the target to take 30% additional damage from bleed effects for 1 min.
Ah Mangle. How we love you. So many people in your raid will love you for making sure this never falls off. It does not stack with Arms Warrior’s Trauma, but then an Arms Warrior should not be raiding.
- Infected wounds – Your Shred, Ravage, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50% and the attack speed by 20%. Lasts 12 sec.
Many will point out that the tanks can do this. And well they can, but when you get into fights with multiple mobs and such, some tanks don’t apply their debuff. Is this the tank’s fault? Yes, but sometimes you just have to deal. You will need to move points around for this and should talk to your tanks to see if they need you to do this.
- Demoralizing Roar – The Druid Roars, reducing the physical damage caused by all enemies within 10 yards by 10% for 30 sec.
Hey, wait, that is for bears. Well, don’t laugh but I have had to do this. If you have a tank with awesome mitigation/survival their threat is usually lacking. I have gone in on pulls with the tank and put up demo roar at the start of the fight so they don’t have to use a GCD. Then I go cat and do my thing. By the time demo falls off, they have a comfortable threat lead and can do it themselves. This rarely happens.
- Feral Fairy Fire – Decreases the armor of the target by 4% for 5min. While affected the target cannot stealth or turn invisible. Stacks up to 3 times.
If you talent Feral Aggression (which I am sure you have) this applies at 3 stacks. Tanks love this for initial threat. Every other non caster will love you for it also.
- Entangling Roots – Roots the target in place and causes 370 Nature damage over 30 sec. Damage caused may interrupt the affect.
Not a strong CC but it is a CC that may be needed.
- Cyclone – Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only 1 target can be affected by your Cyclone at a time.
This is a really nice CC to put on Mind-controlled raid members. It takes them out of the fight without causing any extra damage for your healers to have to deal with.
- Hibernate – Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
This CC has limited uses as far as targets go, but it is VERY powerful. 40 seconds is a lifetime in a fight.
- Innervate – Causes the target to regenerate mana equal to 20% of the casting Druid’s maximum mana pool over 10 sec.
Many think this is worthless now-not so. Remember in progression the slightest difference separates a kill and another wipe. Think of this. Healer goes down and gets rezzed. They still have no mana. Pop MotW + Innervate. It isn’t much, but some mana is better than no mana. It might buy you that extra 10-20 seconds you needed.
- Rebirth – Returns the spirit to the body, restoring a dead target to life with 20% health and 20% mana.
Here it is. Rebirth! People love us for it. Most are jealous of us for it, an in-combat resurrection. If you glyph it (no reason you shouldn’t) your target comes back with 100% health. In 4.1 DK s will get this. That’s nice for them but give me the druid that has been doing this for years. A druid can do it better IMHO. Example: A mage goes down. You pop Rebirth (glyphed) + MotW + Innervate. You now have a mage with full health, the major raid buff, and 20% of his mana plus 20% of mine. Like I said before, these are the little things that can make or break your attempt.
- Remove Corruption – Nullifies corrupting effects on the friendly target, removing 1 Curse and 1 Poison effect.
Healer job? Yes. But that doesn’t mean you can’t help in fights where there is massive damage going out taking up the healers’ time. At least get yourself cleaned off.
- Skull Bash – You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
This costs too much and is slowed by travel time, so many have said that if your RL puts a feral on interrupts they are bad. Well ya know what, I interrupt all the time. I do it because I am reliable. I do it because I am good at it. I do it because we don’t have the perfect raid setup and someone has to do it.
- Soothe – Soothes the target, dispelling all enrage effects.
Sounds like a good idea to me.
- Tranquility – Heals 5 nearby lowest health party or raid members within 30 yards with tranquility every 2 sec for 8 sec.
With Nurturing Instincts talented, this becomes very powerful. With its 8min CD you will only use it once per boss. This is another of the game-changers we have. This can save a wipe in the final seconds of a Cho’gall kill. We also have other heals but Tranquility + Nuturing Instincts is the big 1 for your raid.
Virtually NOTHING I have shown you here will help your personal DPS, but raiding isn’t about you alone. One person’s DPS will not carry a group to glory. Your #1 job should still be to max your DPS. But remember, a druid is so much more than a face ripper. We have utility in many areas. What really sets us apart is the caliber of player. From what I have experienced there aren’t a lot of good players in a specific class besides the druids of the world. Some classes still just mash buttons and do great DPS but those easier classes also have a ton of players that stand in fire or say, “you want me to do what? I don’t have that on my bar.” A good RL will recognize your class’s deficiencies but also expect you to get the job done. This is where we start seeing the great player move to the lead. It is time to step up and be the leader. Avoid avoidable damage. Keep your buffs/debuffs going. DPS the bosses eyes out. BR, MotW, Innervate, and ect…. At all times make sure you are doing everything you can to help the raid. Your raid members will notice and be glad of it.
OH MANGS! I am on twitter now (@charliesheen is cracking me up). Follow me @Sylvaneart. As always be sure to subscribe to the RSS feed and use the forums. Feel free to PM me with any questions you might have, but the forums on this site are your best bet. This will help to answer one question one time instead of one question multiple times. This site is a posting spot for many great cats. If you are the noob with a noob question and are a little embarrassed then a PM will do fine. I will never ridicule you.