I’ve been quiet lately, since there hasn’t been too much feral news to discuss. Some quick updates on what I’ve been doing and where the site’s going from here:
Website: I’ve seen a few 500 errors pop up when trying to get to the site. I think I’ve fixed the problem, but please send me a PM if you happen to get it again. In the process, I’m updating WordPress and all my plugins, so also let me know if anything looks broken or odd. One of these days, I’ll get around to updating my guides.
Personal Stuff: Still in Iraq, working long days that are getting longer. Day-to-day operations are easy; picking up and moving an entire force out of a country is harder. That said, most of our stuff will be moved in the next few months, so things will slow down rapidly after that. I’ll also be relocating to Kuwait at some point.
Writing: I haven’t linked it in a while, but I’ve been writing a series of feral strategy guides for Firelands for WoW Insider. You can read them here. Subscribe, if you haven’t already; after my Rag strat post (which should go up any day now), I have a column going up next week that does some DPS comparisons between ferals and other classes, using data from Raidbots and WoL. Good stuff, will probably be controversial. After that, I’ll be shifting gears and writing some guides on feral soloing while we all wait for 4.3.
For this blog, I have some more mathy things planned, whenever I get time to sit down with Mew. If there’s anything you’d like to see in particular, feel free to shoot me a PM on the forums. (I’m also off-handedly considering entering the Blizzard writing contest; never written fiction before, but always wanted to try.)
Other Games: Due to laptop limitations, I’ve been spending non-WoW time playing indie games and stuff on the DS. Two gems I’d like to highlight-
Radiant Historia (DS). Man, I’m not sure how I missed this game when it came out. If you like JRPG’s even a tiny bit, you owe it to yourself to check this out. I might be committing blasphemy, but it feels a LOT like a Chrono Trigger 2 (don’t even mention that CC game…that’s in the same memory hole as the Matrix sequels.) Let’s see: no random battles, skippable cutscenee/dialog (and/or fast-forward), combat that requires thinking, mostly well-developed characters, mature plot, multiple endings, can skip back in time to re-do battles/select different conversation responses to see what happens, etc. Loved it. Put 35 hours into the game, beat it, then cracked a FAQ for the first time to complete the two sidequests I missed to get the “true” ending. (And yes, there’s an optional super boss, who I left alone.) Oh, and no level grinding necessary.
Space Pirates and Zombies (PC). I love space games, but they’re few and far between. Years and years ago, I played a game called Subspace, which was essentially multiplayer PvP Asteroids, on crack. (Subspace was reborn as Continuum when Virgin dropped it, and is still active today.) It was loads of fun, and I still drop back in for some Trench Wars now and then. Well, if you strip out the multiplayer, but add a strategic map, fleets, missions, plot, you name it…you get SPAZ. If you liked Homeworld, Inner Space, Freelancer, Privateer, etc., you owe it to yourself to check this game out. On Steam and most of the other download services for $15; demo’s available as well.