So, GC came out of hiding and posted a long dev blog post on threat. (Read the whole thing.) Summed up, it basically says, “we decided threat management wasn’t a fun situation anymore, so it’s gone. Oh, and btw, we’d like all the tanks to work like DK’s do.”
- I disagree with him about throttling. Full-time tanks are welcome to correct me on this, but IMO, what makes the game fun is tradeoffs (Do we bring 6 healers or 7? Do I gear for hit or haste? Leatherworking or Enchanting?). As a tank, having to at least consider threat made things more interesting. As a RL, having to consider who knew how to use threat-reduction CD’s effectively was interesting. Lots of heroic-mode fights are/were exercises in threat management (Staghelm, Hodir), and I don’t remember tanks getting upset over those.
- That said, I’d have appreciated this change a LOT more in WOTLK, when we had 1) crappy Cower, and 2) died in one errant hit. HP pools have increased to the point where my druid can take a few hits in 5-mans and survive.
- I do agree, though, that LFD presents unique challenges, due to drastically different gear levels. The threat increase could’ve just been baked into the LotD buff.
- Long-term, I like the idea of moving mitigation away from passive stats and more towards active stats. They’ve already done that with DK’s and Druids, really, so we have a trend…problem is, two-thirds of all tanks are shield tanks, who will not like change. There’s a reason only one-third of tanks are DK’s and Druids. :)