Sep 192011
 

MMO-Champion has the full roundup, but a few things I wanted to comment on:

So another thing that came with Cataclysm, well even in other expansions, was that some fights favored some types of DPS that led to some classes being kind of sat out on certain encounters. Do you think that in the Deathwing fight this might happen as well or are you trying to balance that?
Ghostcrawler:
 We try to keep in mind, I mean on one hand we really want to encourage all available players to play. It’s tough not to go in and try to change things when you find that someone is too weak on a fight and a more competitive guild risks sitting that player out. We really don’t like that, but at the same time if we aren’t careful then the fights will all kind of feel the same because we’ll have to say “Okay, where’s the AE moment so that my Demonology Warlock can shine and where is the movement component of this fight because that is really good for my Fire Mage” or whatever. So we kind of give… it’s hard enough coming up with new encounters where players don’t immediately say “Oh, you’ve done that already; we’ve seen it all before”. We make so many hundreds of bosses that we like to give our encounter designers a lot of room to maneuver.

It becomes a problem when it feels like consistently the same types of characters aren’t competing. We’ve seen a lot of concern about the melee classes just can’t compete with the ranged classes. Part of that is class mechanics; part of it is that we just have a lot of encounters that really favor ranged. So for the Deathwing tier, what we’re going to do is just a straight up buff to the melee classes that hopefully helps them a little bit. We’re going to do that in such a way that the raid buffs will just end up buffing melee a little more than they’ll buff ranged. So hopefully you won’t have a lot of widespread effects in PvP or things like that, but melee characters who are just stabbing away on a boss in optimal situations will feel like their DPS is very competitive.

Hmm, I wonder who said that melee needed a buff across the board? Very good to see this being looked at. Not sure exactly how it’s going to be implemented via raid buffs to hit melee harder than ranged without splitting stats up again (if they just buff strength, I might cry) but I’m sure they’ll figure something out.

Where does the gear fit in terms of the new 5-mans? Will they be like ZA and ZG were or will they be a bit lower… where will they fit?
Ghostcrawler:
 A little bit higher… we’re still debating the exact numbers but I think they’re probably slotting it maybe between Normal Firelands and Heroic Firelands. It will be slightly weaker than the Looking for Raid tier and obviously weaker than the remaining Deathwing raid tier.

Interesting. I’m still unsure if LFR will be open for all tiers or just the current tier. Assuming just the current tier for discussion purposes,this means roughly:

  • 346: 4.0 5-mans (H)
  • 353: 4.1 5-mans
  • 359: 4.0 raids
  • 365: 4.2 daily quests
  • 372: 4.0 heroic raids
  • 378: 4.0 final(H) boss, 4.2 raids (Yes I know Sinestra is 379, close enough)
  • 384: 4.2 final boss, 4.3 5-mans, new profession items (guess)
  • 391: 4.2 heroic raids, 4.3 LFR raids
  • 397: 4.2 final(H) boss, 4.3 normal raids? (likely)
  • 404: 4.3 normal raids? (less likely)
  • 410/417: 4.3 heroic raids
I’m astonished that LFR will have that high of an ilvl. With all the comments that “this was expected to be something to get people used to raiding, we don’t want to make it too attractive,” …this looks really attractive to me, and is a half tier higher than what I was expecting. I bet the “don’t make it too attractive” faction and the “if you make it too low, nobody will do it” faction are arguing. Anyway, LFR sounds pretty sweet, though it shows that Blizzard is firmly moving into the “multiple difficulties for one encounter” camp, instead of the “multiple difficulties for multiple encounters” model of classic/BC. People already complain that killing a boss on heroic doesn’t feel special since they’ve done it on normal…what if you’ve killed it “two” times before?
Also, time until LFR gets called “ez-mode?” 3…2…1…

 

 Posted by at 1:25 pm

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