In case you’re not aware, I’ve been squabbling with the majority of the druid blogosphere over the usefulness of Heart of the Wild. While that topic certainly deserves careful consideration, I was struck by one of the arguments I read: that Druids were the only class with a single role-affecting talent choice.
I said, “Well, I can check that.” I flipped through every tier of every class’s talents and attempted to assign each tier to a category. The choices were:
- On-Role, for a tier that directly boosted a class’s performance of a raid role. (Such as DPS, healing, or tanking.)
- Off-Role, for a tier that indirectly boosts a raid role or does two raid roles simultaneously.
- Movement, for a tier that primarily boosts movement abilities.
- CC, for a tier that primarily adds crowd control abilities.
- Survival, for a tier that primarily adds abilities designed to keep the class (or group) alive.
So, while the argument wasn’t quite correct, the spirit of it was true; Rogues and Druids aren’t getting a lot of choices that affect their role. We’re the only class that gets 2 CC tiers, while they get an extra…something (depends on how you categorize their Tier 1). I’m convinced on this: I’ll join the chorus that says we should trim down our CC”s, to make room for another tier of role-affecting talents.
My recommendation, as of right now? Cut Mass Entanglement entirely (too similar to Frost Nova or Ursol’s, + we get FN from Symbiosis), make Faerie Swarm a glyph, and return Mighty Bash to being a baseline ability. Boom. Whole new tier to play with.
Finally, I know the level 90 tier still has its problems, and I’ve seen several good proposed fixes. I’m not ready to concede on HotW yet, however. I still think it makes a good talent, or at least a good talent “choice” (though laying out my reasoning would take another column) and I’d like to save it for now. Let’s aim our criticism at the right place. Thoughts?