Apr 282012
 

In case you’re not aware, I’ve been squabbling with the majority of the druid blogosphere over the usefulness of Heart of the Wild. While that topic certainly deserves careful consideration, I was struck by one of the arguments I read: that Druids were the only class with a single role-affecting talent choice.

I said, “Well, I can check that.” I flipped through every tier of every class’s talents and attempted to assign each tier to a category. The choices were:

  • On-Role, for a tier that directly boosted a class’s performance of a raid role. (Such as DPS, healing, or tanking.)
  • Off-Role, for a tier that indirectly boosts a raid role or does two raid roles simultaneously.
  • Movement, for a tier that primarily boosts movement abilities.
  • CC, for a tier that primarily adds crowd control abilities.
  • Survival, for a tier that primarily adds abilities designed to keep the class (or group) alive.
Obviously, several of these choices are arguable, especially for the hybrids, and some tiers didn’t cleanly fit into a category. (Shaman Tier 3, Warlock Tier 4, etc.)  That said, here’s the total numbers for what I think (tables inc):
DK Druid Hunter Mage Monk Paladin
On-Role 2 1 3 3 1 2
Off-Role  0 1 0 0 2 1
Movement 1 1  1  1 1 1
CC 1 2 1 1 1 1
Survival 2 1 1 1 1 1
Priest Rogue Shaman Warlock Warrior
On-Role 2 1 2 2 2
Off-Role 1  0 1  0  0
Movement 1 1  0 1 1
CC 1 1 1 1 1
Survival 1 3 2 2 2

So, while the argument wasn’t quite correct, the spirit of it was true; Rogues and Druids aren’t getting a lot of choices that affect their role. We’re the only class that gets 2 CC tiers, while they get an extra…something (depends on how you categorize their Tier 1). I’m convinced on this: I’ll join the chorus that says we should trim down our CC”s, to make room for another tier of role-affecting talents.

My recommendation, as of right now? Cut Mass Entanglement entirely (too similar to Frost Nova or Ursol’s, + we get FN from Symbiosis), make Faerie Swarm a glyph, and return Mighty Bash to being a baseline ability. Boom. Whole new tier to play with.

Finally, I know the level 90 tier still has its problems, and I’ve seen several good proposed fixes. I’m not ready to concede on HotW yet, however. I still think it makes a good talent, or at least a good talent “choice” (though laying out my reasoning would take another column) and I’d like to save it for now. Let’s aim our criticism at the right place. Thoughts?

 Posted by at 10:35 pm