I need to take the time to flesh this into a full post, but here’s a quick outline as to what I’m seeing so far.
-Wild Charge and Ursol’s Vortex are both great and fun to use, though probably OP.
-Healing/Ranged spells are much more effective, though mana-limited. Tossing a few Wraths or Healing Touches as feral is cool.
-The glyph redesign nails the design intent (fun, not mandatory) very well (though the Glyph of Cat Form with its +20% healing received is too strong as-is).
-Now that there’s an ability that can remove bleeds (Monk Detox), Rip needs some form of dispel protection; ideally, an ability that scales in effectiveness based on the number of CP’s Rip was applied with. I’m not a PvP’er at all, so I have no idea if this would work or not, but I like the idea of 1-2 ticks of damage being instantly applied if it’s dispelled. For that matter, Savage Roar needs something similar, I’ve made this point before, but having an expensive effect removed by a less expensive effect sucks. Now, if dispels end up being very expensive, that’s a different story.
-With Disentanglement and Wild Charge, our uptime (PvP) will be significantly increased, which means our burst damage will go down quite a bit. Depending on how strong/expensive healing is in Mists, that could either be good or bad.
-Reversion of SR from 70% white damage to 30% all damage, making it much more important + significantly decreased crit chance + no free Ravages = more difficult rotation. FB mostly eliminated from rotation except during Berserk. It won’t be as bad as it was in WOTLK (no Mangle debuff to keep up, Rake 15sec baseline) but it subverts Cataclysm’s design intent of “make the feral rotation less punishing.”
-The above + generally increased white damage overall means a much greater DPS penalty from pausing your rotation as damage profiles will shift away from DoTs.So, why brez/clone/do all that other fun hybrid stuff we’re encouraging druids to do? Let’s not even talk about how fun target changes are going to be (though Symbiosis-ing with a rogue/lock might counteract that to a degree).