May 042012

It STINKS. (/thread.)

Okay, seriously, let’s take a closer look at this thing, since I think we’ve said all that can be said about HOTW until we can actually try it. (BTW, if something looks funny above, I’m testing video embeds).

Dream of Cenarius
Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%.
Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%.
Each of these bonuses lasts 30 sec.
See, this to me is MUCH more offputting than HOTW, for the following reasons.
  • If it’s good, it forces an awkward rotation. Much more than HOTW, which has wipe-prevention utility even if it’s not planned to be used in the current encounter, this thing is either terrible or strong, depending on where that 30% ends up. If it causes a DPS/HPS increase over a standard rotation, everyone will be forced to use it and rightfully complain about it. (I think a Nurturing Instincts once-a-minute heal is about the limit for actively dropping heals on the raid while doing the standard rotation.) I can’t find it at the moment, but I know GC discussed a similar issue for DPS warriors, and how they had to keep hotfixing an ability because it ended up being too good for the spec that it wasn’t designed for, which forced warriors into an awkward rotation to maximize their DPS. In the short run, we like little tricks to increase our DPS, but in the long run they’re just poor design. Anyone remember hitting Gift of the Wild to force an Omen proc? Anyone want to go back to that?
  • It gets balanced around. Do YOU want to get balanced around having lower DPS because you’re contributing significant HPS as well? Yeah, me neither. HOTW doesn’t have this problem because you stop doing the DPS to heal (or whatever), so you’re just changing the nature of the contribution, not increasing it.
  • It’s incredibly lame for a level 90 talent. Same as with HOTW. Neither of these things are what I would call “epic,” which is what I want to be looking forward to. Screw treants, I want to drop a whole forest on someone’s head. Or the moon. That would be cool too.
    There’s a whole ton of druid-themed lore and abilities they could be using. Even if they wanted to keep with the hybrid flavor; hell, give me a talent that lets me cast spells in Cat Form. I’ve got a good bit of “waiting for energy” downtime that I could fill with a spellcast or two.

Rambled on a bit, but eh. I really don’t want to see the level 90 tier go live as-is. Anybody have anything good to say about DoC?


  23 Responses to “Dream of Cenarius: My take”

  1. 30% buff to Boomkin Tranquility? At least it’s better than Disentanglement and Master Shapeshifter.

  2. Disentanglement is just as bad. It is pointless for Moonkin since we break roots on shapeshifts naturally without a talent. Also, triggering this heal just on shifting and having no other control over it means you will be wasting it a lot of the time.

    • You lose that now because of the talent. It was just a hot fix for resto/boomkin for cata which is now gone. Any druid who wants to break roots must take this talent.

  3. I don’t completely understand the hatred for DoC and HotW. Granted, I don’t care for them as bottom tier abilities, but I find myself stopping to help the healing out during crazy times every once in a while anyways, so to be able to do a better job at it or not waste as much dps would be neat.

    There is no way that it could cause a dps increase, so that shouldn’t be a concern – you’re spending 100% of 2+ seconds casting a heal, then shapeshifting back to moonkin form (another second) in order to use the ability that gives you a 30% damage boost (assuming you don’t cast HT+Moonbeast which spares you the shifting GCD). You can’t use NS+HT to make it a dps cooldown because it has to have a cast time to gain the damage boost. NOW, you get to cast a spell that gets gets a damage boost, but only after losing more damage than you have gained – but you weren’t useless during those seconds that you helped out.

    Granted, people would find creative uses such planning around a pile of adds that are about to spawn and popping mushrooms on them or healing just before a pull for a little extra dps at the beginning. It’s not without it’s flaws, but I think the concept behind these talents is sound.

    Now, you are absolutely correct that if we get a raid healing talent, we will get our dps balanced around it and that is definitely a problem which I can’t imagine a fix for. I’ll go take a look at what you’ve had to say on HotW.

    • DoC and HOTW would work in Cataclysm. However, they don’t work in MoP for a couple reasons:
      A) You lose the vast majority of your off-role spells, so you have to hard-cast healing touch for DoC to be useful.
      B) Other classes got better off-role utility that makes DoC and HOTW look terrible in comparison (where they have a lower opportunity cost for their hybrid off-role abilities, so they’ll out heal and out damage you).
      C) They need an option for people who don’t want to pay a high opportunity cost just for a minor buff to things we could already do.

  4. Actually I would prefer something like:
    “Wrath, Starfire, Starsurge, and melee abilities increase healing done by your healing spells by xx%.
    Non-instant casts of Nourish, Healing Touch, Tranquillity and Regrowth increase the damage done by your damaging spells or ability by xx%.
    Each of these bonuses lasts xx sec.”.
    So I’ve an output of damage an healing comparable to the other classes (even if them have it cooked in their spells) and most importantly my dps is not penalized when I’ve to use Tranquillity for istance (the arcane mage as a similar mechanic for the Evocation spell so if you complete a evocation next 15sec you gain a damage buff).

    Even if from my point of view those mechanics doesn’t fix any problem of the class, so I would prefer to view something that actually fix some flaws that something which have “new” as only quality (even if those fixing should be base line).

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  10. Dream of Cenarius: My take – The Fluid Druid

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