Aggixx, who is maintaining the feral branch of SimulationCraft, helpfully shared this recently. (There’s some more detailed info in the thread on my forum here.)
What does this tell us? (Remember, all of these rotations are still being tweaked in SimC, and Blizzard could still adjust abilities as well.)
- A Dream of Cenarius rotation remains the theoretical best after the nerf, but only by a narrow margin. It looks to be a 3-4% DPS advantage, but it remains to be seen whether the full DoC rotation can be implemented under actual raid conditions. Heart of the Wild and Nature’s Vigil appear to be relatively equal in terms of DPS benefits.
- Soul of the Forest is also 3-4% stronger than the other two options, and unlike DoC, there’s no rotational change imposed by using it. At this point, I see no reason to take Incarnation/Force of Nature for DPS-maximization unless the fight mechanics explictly favor it. Force of Nature is very slightly ahead of Incarnation, by roughly 1%.
- There is a less than 10% difference between the “worst” set of talents and the “best” set. This is a good thing; the vast majority of players will be able to pick the talents they prefer most.