Aug 142012
 

Not saying it’s going to be the ONLY one…but this feels like the one where the developers have cut off rotation design and are working on balancing said rotations.

Notes from mmo-c, as usual, with my thoughts after.

  • Cat Form now increases movement speed by 25%, up from 15%.
  • Mangle now does 400% normal damage, down from 420%.
  • Moonfire damage reduced by ~3% and additional damage reduced by ~6%.
  • Starfall damage reduced by 4%.
  • Wrath damage reduced by 1% and SP scaling removed from the tooltip.

Talents

  • Dream of Cenarius now grants 50% (was 40%) damage your next 2 Moonfire or Sunfire casts and 50% (was 30%) increased damage by your next 2 melee abilities.

Balance

  • Celestial Alignment grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15% (was 20%).
  • Starfall damage reduced by 4%.
  • Starfire damage reduced by 4%.
  • Starsurge damage reduced by 4%.
  • Sunfire initial damage reduced by 4% and additional base damage reduced by 8% and SP scaling reduced by 4%.

Feral

  • Shred now does 400% damage plus 62, down from 420% damage plus 62.

Guardian

  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.

Cat Form change was unexpected; I don’t think anybody had mentioned druids needing speed boosts.We’ll have to retest how cat + feline swiftness + boot enchants/PvP set bonii work again.

Feral got a very minor nerf: Mangle/Shred damage dropped about 4%, which is probably about a 1% overall DPS reduction. The movement speed buff will increase uptime which will probably more than compensate for that.

Balance got hit much harder, about a 5% overall DPS reduction. Was necessary; casters (more mages and locks) were riding pretty high. Overall, I’d say Blizz is targeting about 100k DPS this tier (for fully-heroic geared DPS’).

Guardian Vengeance change we already knew about; that 2% damage thing is good, as it removes the whole “negative scaling with avoidance” thing.

Resto is apparently fine? :P

Ugh, I may have to seriously consider Dream of Cenarius for feral now, especially if you can proc it off of NS and PS.

 Posted by at 7:25 pm