So, Zeriyah dropped a minor bomb today when they announced balance changes going live later this week…and as my wont, I’ll take a look at what’s changing and give you my thoughts. (Original source here.) Overall, I think they nerfed too much and buffed too little; there’s still lots of cards that are pretty bad.
Unleash the Hounds’ mana cost is now 2 (down from 4).
Hunters needed a good bit of love, and this was a good start. The original Unleash the Hounds was too good; the current version was terrible; this is right on point. It’s basically a different version of Arcane Explosion, with different strengths and weaknesses, and helps prop up the Beast synergy a little bit. That said, Arcane Explosion still isn’t a very good card, so improving from terrible to meh isn’t doing much.
Pyroblast’s mana cost is now 10 (up from 8)
This is probably too much of a nerf, but Pyro fell into the same reasoning that Mind Control did; it was too powerful, too early. I really didn’t have a problem with Pyro, honestly, I would’ve much rather seen Ice Block be changed. This change hurts aggro mage quite a bit, though mage still likely remains the best class in Arena.
Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
Wowza, what a nerf! It’s basically a more crappy Young Priestess now, which means…it’s not that good. (No, I don’t think the Stealth makes up for the loss of the 2 attack; at least with Priestess, you could trade her off with a 3/2 frequently when you weren’t going to be able to save her.) This should help chill out all the warlock rush decks some, but it won’t affect warlock control decks much. This will hurt arena warlocks considerably as well.
Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it charge.
Warsong maybe needed a change, but this isn’t it. This just makes the card terrible. You want chargers with high attack so you can do a surprise kill or board trade; the only charger with low attack/high toughness I can think of is Stormwind Knight, and that’s not a very good card. Since the stated reason was “nerf OTK,” a better change would’ve been “give the first minion played this turn charge,” like the Pint-Sized Summoner.
Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and charge”.
What a crap card. It would be balanced at 1, maybe 2 mana (compare Blessing of Might). Together, these changes murder most Warrior OTK decks and nerf a class that was average at best.
Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.
Meh. You get a bit of extra synergy with Big Game Hunter, which is nice, and Shadow Word: Death (priests).
Dark Iron Dwarf’s buff now only lasts until the end of the turn.
Decent nerf to DiD. Still an okay card and good in Arena, but not top-tier like it was.
Defender of Argus is now a 2/3 (down from 3/3)
Same thing here as with the Dwarf; this buff brings it down to an appropriate power level.
Novice Engineer is now a 1/1 (down from 1/2).
I’m undecided about this change. It’s essentially a freekill for mage/rogue/druid now (you pay 2 mana, get a card; they pay 2 mana, remove your card) so you’d only run this as filler. I think it stays in aggro decks, but gets traded off for Bloodmage Thalnos and/or Nat Pagle in control decks.
That’s it! Very surprised to see no nerfs to Molten Giant, but we’ll see what happens. With mages and rush decks getting nerfed, the meta pendulum should swing back towards control; druids and paladins should be stronger again, along with control warlocks. Hopefully, they consider a change to giants at some point before release.