Good evening, everyone! If you’ve followed my Twitter feed, you saw that I pulled off a 12-win arena with Paladin over the weekend. In the first installment of what will hopefully be a weekly feature, I’m going to take you through my thinking during the draft, and in my next post, give you some play-by-play from the games themselves. We’re working from an embarrasment of riches here; this deck is the most powerful I’ve seen in recent memory. Note that the star rankings I use here are from a custom ranking system I’ve built, which I will be publishing Soon(TM).
Hero: Paladin beats Warrior and Warlock. Paladin is a solid choice, second only to Mage. Warlock and Warrior aren’t the worst, but I consider them both below-average.
- Stampeding Kodo / Gadgetzan Auctioneer / Arcane Golem. Two 5-star choices right off the bat. I prefer the Kodo, though; you very frequently get a free kill with him, and Auctioneer’s card draw isn’t so hot for Paladin. Golem is situationally useful, but not recommended at all against these picks.
- Novice Engineer / Stormwind Knight / Bloodfen Raptor. Engineer and Knight are close; in a more aggro deck, I prefer the Knight here, but this early in the draft you pick for value. I rate Engineer a 4-star and Knight a 3.5-star, so Engineer is the pick. Raptor is a serviceable 2-drop but inferior to the other choices.
- Reckless Rocketeer / Redemption / Blessing of Might. Ugh…none of these cards are great. Blessing of Might is just straight-up bad; if you don’t have cards on board, it doesn’t help you much. Redemption is similar, though it plays pretty well when used offensively, especially with Charge/Divine Shield minions. I’ll take the straight-up damage of the Rocketeer.
- Hammer of Wrath / River Crocolisk / Ironfur Grizzly. Easy choice. Hammer kills something AND cycles a new card in, making it a 4.5-star card. The others are much worse.
- Truesilver Champion / Hand of Protection / Priestess of Elune. Truesilver Champion, like Consecration, is one of Paladin’s top cards and an autopick. Not only do you typically get to kill 2 creatures with it, the healing it does means the main disadvantage of weapon attacks is mostly negated.
- Stormwind Champion / Argent Squire / Priestess of Elune. Stormwind Champion is a solid 4.5 star choice by itself and gets even better with Paladin/Shaman due to the hero power.
- Acidic Swamp Ooze / Blessing of Wisdom / Frostwolf Warlord. Ooze is my #2 ranked overall neutral minion; it’s a solid 2-drop that can absolutely swing a game if you catch a premium weapon from Rogue/Warrior/Shaman (occasionally Paladin/Hunter). Frostwolf Warlord is a good 4-star choice that plays above it’s ranking in Paladin, but it can’t touch the Ooze for utility. Wisdom is decent, not great.
- Silvermoon Guardian / Silverback Patriarch / Light’s Justice. The stats for mana cost on the Guardian aren’t great, but the Divine Shield usually means it can 2-for-1. I rate it 3.5 stars. Light’s Justice is -okay-, but not great, and I’ve already got a Truesilver. Patriarch’s 1 attack is pretty bad.
- Truesilver Champion / Youthful Brewmaster / Mogu’shan Warden. Again, truesilver autopick.
- Argent Commander / Azure Drake / Gadgetzan Auctioneer. Tough choice here! Both the Argent Commander and the Drake are 5-star rares. I ended up going with Commander since I already had a couple 5’s, but it’s a tough call.
Mana curve after 10 cards. Slightly concerned about the lack of 3-drops, but nothing to panic about yet.
Cards 0 2 0 4 2 2 Mana 1 2 3 4 5 6+
- Truesilver Champion / Bloodsail Raider / Repentance. A third Truesilver! Awesome!
- Spiteful Smith / Lord of the Arena / Light’s Justice. Spiteful Smith is a solid 3.5-star card and will combo well with the 3 Truesilvers I have. Lord of the Arena is okay but needs more health.
- Sen’jin Shieldmasta / Bloodfen Raptor / War Golem. Sen’jin is a 5-star pick, the others are just average.
- Worgen Infiltrator / Repentance / Frostwolf Grunt. Infiltrator is the only decent 1-drop, since it can hide until it can trade up (or get buffed). Grunt’s taunt is far too flimsy.
- Consecration / Novice Engineer / Blessing of Wisdom. Another paladin autopick card.
- Argent Squire / Holy Light / Leper Gnome. All of these cards are terrible in arena. I picked the Squire here, but the Leper is just as good (bad). Holy Light looks nice, but usually just prolongs the inevitable.
- Wolfrider / Silver Hand Knight / Lord of the Arena. This was a mana-curve choice; at the time, I felt like I had too many big cards. In retrospect, Wolfrider is bad enough is comparison to SHK that this is probably a bad choice.
- Truesilver Champion / Chillwind Yeti / Humility. Okay, this draft has now entered ridiculous territory. What the hell, Truesilver #4.
- Consecration / Eye for an Eye / Silverback Patriarch. I would have been open to not picking Consecration here for curve reasons, but the other choices are awful.
- Wild Pyromancer / Ancient Watcher / Divine Favor. Ancient Watcher is just bad unless you have a ton of silences/Defender of Argus/Sunfury Protector. Divine Favor can be good if you ended up with a hand full of low-cost minions for some reason, but that’s pretty rare in Paladin and especially not in this draft. I’ll take the Pyromancer, which is a average card that can be awesome if I manage to pull an Equality.
Mana curve after 20 cards. I have a TON of 4-drops; need to shore up the 2’s and 3’s. Can take at most one more big card.
Cards 2 3 1 9 3 2 Mana 1 2 3 4 5 6+
- Abusive Sergeant / Young Dragonhawk / Stormwind Champion. Mana curve pick, and it hurt to make it. Already got 1 Champion, though. Dragonhawk isn’t worth a card.
- Raging Worgen / Silvermoon Guardian / Stonetusk Boar. Yay! We needed 3-drops, and we got one of the best. You don’t get to enrage him much, but when you can, it can swing a game, especially if you can tag him with a buff. Something like…
- Blessing of Kings / Lord of the Arena / Nightblade. Well, there you go. Kings is the best spell you can get for Paladin, even if it pushes me to 10 4-drops; the alternatives are bad enough that I’ll take the mana curve hit.
- Kobold Geomancer / Blessing of Kings / Holy Light. Can’t justify 11 4-drops and need 2-drops, so sadly taking the Geomancer. Decent card for this deck, since I can power up a Consecrate or Hammer.
- Razorfen Hunter / Blessing of Wisdom / Humility. Also need 3-drops, would pick Wisdom in a vacuum.
- Earthen Ring Farseer / Truesilver Champion / Blessing of Wisdom. 5 Truesilvers!? I agonized over this pick, but I can’t. Farseer’s a solid 4-star minion and I need 3-drops.
- Argent Protector / Bluegill Warrior / Eye for an Eye. Woot, a 5-star 2-drop card that fits a hole in the mana curve. Argent Protector almost always 2-for-1’s if you can get it out with another minion onboard.
- Hammer of Wrath / Leper Gnome / Stormwind Champion. I don’t want to take this Hammer, but the Leper is terrible. I’d have taken a decent 2/3-drop over the Hammer, but not a 7.
- Boulderfist Ogre / Mogu’shan Warden / Grimscale Oracle Don’t want the 7-drop, but neither of the other cards even reaches decent status.
- Sword of Justice / Sea Giant / Lay on Hands And with this, the deck reaches Epic status. Sword of Justice is a huge game winner for Paladin, but with already having 4 weapons, I mulled one of the other choices for a long time before deciding to grab Sword anyway.
Final mana curve and comments:
Great curve. A few less 4’s and more 2’s/3’s would be good, but not a dealbreaker since all the 2/3 drops are minions (excepting the SoJ).
This should be an amazing deck. My curve is good (I’d prefer 1-2 more 2’s and 3’s and less 4’s, but this is okay), my creatures are premium, and the extra Truesilvers mean I can just use them to hit the opponent directly if I need to. I don’t have any big late-game creatures, though, so I’m hoping to snowball out wins around Turns 9-10 before any big legendaries come out to play. I’ve already spoiled the outcome, but check back in a few days to see some of the brutal replays. :)
EDIT: Part 2 is here.