Nov 242011

Hey cats n’ kittens I know it has been all too long since you’ve last heard from me; however, thinking back on all the times Deathwing has cooked me while afk in Twilight Highlands I knew I was going to have to come back for my chance to finally kill that dragon.

As always Fluiddruid is all about making sure you have all the information needed to succeed in the new-raid zone. With that being said the Raid and Strategy section of our forums will be updated to include the new encounters over the turkey weekend. For those of you who have not been sniffing around the official forums Tangedyn wrote up a very clean summery of everything you will need to know to stay competitive in Dragon Soul, for those who have not read it I highly suggest taking a quick peak here. Included in the post are trinket ratings for Dragon Soul that have already been evaluated by Yawning and Mihir (the druid responsible for maintaining the feral dps guide on MMO-Champion.)

With 4.3 I do hope to bring back The FluidDruid YouTube Chan, however; I did come back in a much more casual raiding guild then before with 9 hours per week I promise to get content out as fast as we’re capable of creating strats for it. I did want to make special mention that if you have videos of yourself doing exceptional on a boss in Dragon Soul and wish to add it to this site’s channel feel free to PM me on the forums. I’d love to get other people then just myself up on the channel and I think with me progressing much slower in 4.3 this opens up a prime opportunity to get more video content out. Who knows maybe I could do a month by month contest where the feral who submits the best video for me to release gets a Blizzard Store pet of their choice, wink wink.

Lastly I do wish to make mention of the FluidDruid Forums where we have been and will continue to discuss all aspects of feral dps. With the release of the MOP Talent Calculator we are already locked in discussion on what the changes to the tooltips mean for both single target and aoe dps.

As always if you have any questions or suggestion feel free to PM me on the forums

Until next time and my hopes for a Happy Thanksgiving to all,



 Posted by at 12:00 am
Aug 272011

Taking a moment to step away from the feral craft that usually happens here, I wanted to take a moment to discuss another great aspect to this game. No two guilds are the same in Azeroth. Determining which guild is the best fit for your situation can be intimidating at first and is a process I just went through recently. Looking into the process in depth I hope to help anyone out there who might be thinking that it is time for a change and give them the courage to tackle a very daunting process.

I know some of you might be thinking “Q?! I understand your decent on your feral, but why do I care what you think about the apping process?” Well I’ve been an officer in both a US 300th guild as well as a US 30th guild. Both times I helped determine which applicants were worthy of a trial position. Most guilds use a similar check list to determine who would be worth trialing and more often then not a personal with less than average raiding experience can still gain trials to impressive guilds if their application is amazing.

Before we can get into the application process we really have to determine why it is you are leaving your current guild. Most guilds will ask you this and there are usually only a small number of answers that don’t raise immediate red flags. In order of things we have no control over, the number one reason would be a guild disband. It goes without saying why you would be looking for a new guild if your old one has officially stopped raids. With the harder tuned fights that Cataclysm has brought forth I haven’t seen so many guilds disappear since Lich King HM.

Another reason is of course lifestyle change, as summer starts up a lot of people step away from the game. This effects many raiding guilds; however, a lot of players like the change of being able to spend more time away from the game. This can lead them into looking for raiding guilds with less raiding hours per week. I’ve personally know many who get their whole work schedule changed and have to find guilds with different raiding hours all together.

The main reason people shift guilds is progression. It seems the longer a content patch is the more people try to move to guilds that have everything on farm in hopes of getting the achievements and gear they would not be able to obtain in the guilds they were in previously. If this is the reason your changing guilds then I hope to help make your application process easier with the rest of this post and be reading through the forums, because it takes a hell of a lot of class knowledge to jump from a 1/7 heroic mode guild to a 6/7 heroic mode guild over night.

Probably bigger then the actual application step is finding the right guild for you. If you are searching for a guild there’s a few things you should do that I don’t think gets done enough when people go hunting. First is make sure your moving up in the world, unless your actually going casual and just want a place to hang out and raid 2 nights a week trading a 6/7 normal mode guild for a 6/7 normal mode guild is never fun. If you are going to be leaving your group of friends the people you have been raiding with for months or years you might as well go up in the world. Using that same logic is remember not to get too ambitious, 4/7 heroic is when you can separate the semi-hardcore progression guild to the more hardcore minded progression guild. basically if your only killing normal mode Firelands and you start guild hunting I would only app to any guild that is 4/7 heroic or lower. Once you get into the 5 or 6/7 guilds your really going to have to shine to stand out, of course you can still get in and do well but in my personal experience this will fail more times then it will work.

Once you find a few guilds you like you need to look over there parses on World of Logs. Using this parse you can determine if your personal dps will hold out in their raid group, you must also look at their raids dps verses your guilds old raid dps. If everyone in their guild is pushing 24k dps and you were pushing 20k in your guild as the top dps, while everyone else in your old guild was only pushing 17k then I can promise you that when you enter their raid group if you play on that same level you will easily push the same if not more dps then their guild members. Any good guild will be able to see this and sort of give a rough estimate where you would be with their decreased fight time involved.

The next thing you really need to look at is their raid comp. If you find the perfect guild for you, you look through their parses and you think you’d fit smoothly, and you look again to see their guild has 4 rogues and 2 other ferals you need to just check that guild off your list. Sure a lot of guilds come with the promise if you can out preform their raiders you can have their spot; however, in truthfulness by the time you put in the time for that switch to happen you could of easily got raider rank in a guild that would be more than happy to finally get that feral they’ve been looking for.

It’s a lot of work but once you’ve accomplished all that you are ready for the hard part. Applying to a guild is both time consuming and very frustrating. Most guilds application processes have way too many questions and often ask the same question in multiple ways in order to see how dedicated you are to really making that lasting first impression. The first topic to note comes as no surprise, spelling and grammar counts. As most of you have poked fun in my blog posts from the past this is an issue for me as my grammar and syntax often leaves much to be desired. However, as long as you don’t write like a complete 5 year old often minor grammar issues can be looked over through the process of standing out.

Separating yourself from other ferals is not as hard as people may seem. When a guild ask for a picture of UI include one, but if you’ve ever fraps’d yourself doing an encounter include that as well. A guild being able to watch how you handle yourself from your PoV in a fight is huge. Sure parses can tell you when you use your dps cd’s but a video will explain the thought process even further. I’ve always enjoined watching other ferals do encounters and would love to make a section on the fluiddruid forums to watch people do encounters and offer feedback on the fight like we already do with parses but I digress. Other forms of standing out is mentioning how involved with the class you are. This website and others like it are great for that, simply adding in anywhere on the app that you do go to a feral theory crafting site and participate on numerous forum discussions is huge in helping you gain the advantage over other applicants. These are the types of things needed if your applying to guilds much higher in progression levels then your old guilds.

The last thing to note is personality. No one wants to read an application from a robot. You don’t talk to your friends with single word answers, so remember to add a lot of you to the way you answer a question a guild gives you. If you can make the person in charge of applications laugh then that raises your chances of getting in by a large margin, unless he’s laughing at how horrible you are with enchants or gemming. In which case I suggest you go to the gearing and execution thread on the forums for help with that ;)

Hopefully this post will help push anyone who thinks it might be time for a change into making it, just remember that applying to a new guild is a bit time consuming and it should be. Why would you not want to take time to find out if a guild is going to be the right fit for you if you plan on spending an average of 12 to 20 hours a week with the same people for quite sometime. Just remember never be scared to fill out an app, at worse you don’t get in but at the end of the day nothing really changes right?

I know post like these aren’t the norm, but it’s been awhile since you guys have heard from me so I thought that this would be a topic that would hit home for a lot of people. I’m always looking for off topic things that would make interesting reads for blog posts so if you think you got something feel free to PM me and I’ll see if I can make it work, just as long as I can tie it into something useful for feral’s I’ll give it all good attempts. Feel free to comment on any tips and tricks you use when looking for a guild and let me know if you like these kinds of off topic blogs so I can write more in the future.

As always feel free to PM me with any suggestion or questions for forums, the youtube page (which will be updated soon), or anything in general I am here for you guys after all.

Until next time


Jun 072011

There was a post I made awhile back talking about all the great things this site has to offer, the main of which is the FluidDruid Forums. The forums are again of course where we discuss what we should be doing in game play to increase dps. One of the main responses to this was that “I’m a casual reader and don’t really have the time to read through all the post made of the forums for any updates to changes in rotation.” I’ve always kept that comment in the back of my mind knowing that when there were topics on the forums worth bringing into a larger light I’d be able to jump on them for a post. While there’s nothing ground breaking in the forums in terms of changes to game play, there is a lot of confusion. Confusion which I hope to help clear up for the readers.

First is this thing we call stat values. People think that as a feral if I don’t reforge a certain way that I will largely be impacting my damage potential. This isn’t the case at all. Feral’s don’t work like other dot classes due to our bleeds not being effected by haste. Most classes with dots will tend to get haste all the way up to a magical number which will give their dots that extra tick and then from that point move to the next stat that will boost their damage and start stacking that.

As a Feral all of our secondary stats will net you again of roughly one. Meaning when your wondering if you should stack haste, crit, mastery, hit and exp the answer is always going to be “well what feels right to you.” No matter how you reforge your dps will only be moving plus or minus by a few hundred, which can easily be made up by better play on the boss encounters. So the main question that might be presented is well what is going to dictate upgrades. Again this is going to depend on your play style. I run hit and expertise capped, past those caps I want a high mastery value. So for me I use Fluid Death to help me reach my caps faster and get an overall increase in my mastery numbers.

When looking at gear remember Agility will always be three times more valuable then any secondary stats (stats that do not get buffed by Mark of the Wild) any secondary stats are going to be just as valuable as the next depending on how you play. With that said let’s give Agility a value of 3 and everything else a value of 1.

So let’s look at Sark of the Unwatched first (remember Agility gets a plus 3 while anything else gets a plus 1)

  • 345 Agi times 3=1035
  • 227 Crit times 1= 227
  • 247 Mastery times 1= 247
  • Now remembering the socket rule if changing one gem doesn’t net you a 13 Agility gain then your better off with a 40 Agi gem we would socket this chest with two 40 Agi gems.
  • 80 Agi times 3= 240
  • For a total of 1749! Nice chest.

Now let’s look at the heroic tier chest (remember Agility gets a plus 3 while anything else gets a plus 1)

  • 345 Agi times 3=1035
  • 257 Haste times 1= 257
  • 217 Expertise times 1= 217
  • Here the gemming rule applies. Changing one pure agility gem will gain us 20 Agility on this chest so it’s a bonus we want. One 40 Agi gem plus one 20 Agi/20 Hit gem will gain us the 20 Agi socket bonus for 80 Agi and 20 Hit
  • 80 Agi times 3= 240
  • 20 Hit times 1=20
  • For a total of 1769! Better chest.

Now I know what your thinking, “Q there’s no way it’s that simple your not taking into account what happens under scenario X or Y or even Z…Q what about Z!?” Well you can argue that, but why would you? While what I’ve shown you is the most basic elementary style of looking for an upgrade the method works. Not only does this work, but as you can see it doesn’t take long or much thinking at all. This is something you can do just by looking over two pieces of gear,so we can get into the bigger part of raising dps which is proper play style. Stat values are nice; however, if your not maximizing your debuffs and Savage Roar uptimes then your really focusing on the wrong part of the game when it comes to trying to raise your dps numbers. (Well hopefully that kills any new RSV post that were going to be made in the next week or so.)

On a smaller note because I actually have been doing this wrong and am so glad to have finally been corrected on it. Did you know that it is actually a dps gain to always FB below 25% once you have 5 combo points. That’s right always, of course keep up rake and savage roar. Doing so will gain you 200 dps (I think it was to lazy to read my notes) in 4.2 and much less currently but still worth doing.

That was really all going around the forums this weekend. As always feel free to comment or PM me with any questions or suggestions or anything you got. On a funny note Leaf said that he’s amazed no one has sent him a PM lately with questions about his Ovale script so I do expect his inbox to be full come Friday. Make it happen.

 Posted by at 1:41 am
May 302011

::Warning Big Post, But Loads of Fun!::

Feral PVP is something I know nothing about; however, running around in end game raiding gear and 2 shotting alliance in this world of ours is something I’ve grown very found of. When I decided I wanted to look into getting better at the PVP side of this spec of ours I knew I had to find the someone who knew what it meant to be on top of the feral PVP world. Miirkat has become the face of feral PVP as a seven-time gladiator of the feral spec no one is more knowledgeable of beating the odds as arena has become a game riddled with flavor of the month classes and huge imbalances.

Miirkat works as a contributor of Skill-Capped.com where he frequently writes articles and releases videos with commentary discussing strategies, tips, and tricks for both novice and advanced Feral gameplay. Skill Capped also provides a method to directly ask Miirkat any questions through private messages or on their forums, as well as positive discussions with other members of the site. Skill Capped is a great resource for starting Ferals to plunge into PVP with the necessary information and tools to succeed. Miirkat also maintains a Youtube channel where he showcases entertaining and high rated PVP matches, however, if you’re looking for the in depth strategies and commentary, check out his videos on Skill-Capped.com. With the introducions done lets get into what Mirrkat and myself had to talk about.


  • Q: So pretending the fluid druid readers are complete novice for arena battles we both know how easy the bloodthirsty gear is to obtain now. When getting ready to start a new season of Arena how much resilience do you try to have between your gems and gear and if you could take a moment to walk us through while you feel it’s the best number?
  • Miirkat: Of course, the more gear you get, the higher Resilience you get. Resilience is an extremely powerful stat, especially as you obtain more of it. While I can give you a good number of Resilience to work with, there is a much better way to think about it so that you can be educated and make an opinion for yourself. The aim for Resilience is for a defensive stat that will help you live. The question you have to ask yourself is, “Am I dying? Do I feel squishy? Is my healer having a lot of stress keeping me up?” If you answer yes to any of these, then you probably need more Resilience.
  • Now, dipping down in health isn’t a bad thing, in fact, it’s normal. Healers are often controlled or locked out causing you to take a few seconds of damage with no healing. This will make your health drop. But, you want to be at a point where you won’t die while your healer can’t get you, as well as being able to get you back up once he does.
  • Once you get to a point where you can survive, you start considering your offensive pressure. “Maybe I need more Agility or Mastery?” This is where you start getting a feel of where your Resilience needs to be at and gem and reforge accordingly.

For anyone who has ever been forced to go bear for their guild I believe that feral PVP runs the same way as the infamous Agi vs Stam debates. If damage is too high then you prolly need more Resilience. As you get comfortable with the damage you have coming into you; you can now move with more Agi in order to have more outgoing damage.


  • Q: Well now that your gear is ready for the match up, what do you suggest in terms of first timers? Is it better to hope straight into a 3v3 match or should people get more comfortable to the pace of 2v2 before entering into 3’s. With that in mind currently what classes mesh well for ferals in 2s and 3s and from your experience why do we play so well with those classes in particular?
  • Miirkat: Experience is experience. Don’t worry about getting your feet wet and just dive in. Try everything from dueling, world PVP, different brackets of arena, and battlegrounds as well as rated battlegrounds. The idea is to just get comfortable with playing your class, but really experience for yourself the flow the PVP. Each form of PVP is different, and that’s something you’re going to notice the more you play, and force different play styles and thinking.
  • With that being said, you’re going to make mistakes, and tons of them. I constantly make mistakes even at my level. The big issue I see with less experienced players (not just Ferals) is that they lock up because they’re too afraid to make the wrong move. None of us were born with amazing PVP skill. You have to go out and make those mistakes, fall down, but get back up and learn from those mistakes. These mistakes will strengthen when you do make the right decision and build confidence with how you play.
  • Some of the strangest things happen when you make mistakes or do things you don’t actually intend on doing. You may find different ways in improving your rotation, or even ways on pressuring or juking your opponents. This is where experimentation also comes in.
  • As for meshing with other classes, I believe Ferals had a lot of justice done to them in Cataclysm to allow them be a lot more universal. In fact, I think that many comps can and do work, even if they aren’t a tier 1 Feral comp. I don’t think this is something lower Ferals should concern yourself with. Just find partners who are willing to play, and understand that you are all learning. The best partners are those who can remain chill while losing, but also work with everyone on the team to improve! These are the kinds of people you want to mesh with, not the class they play.

Just like walking into a new raid you really can’t be scared to wipe (a lot) I myself have never been above 1800 in arena but that hasn’t stopped myself from playing well over 300 games. I myself have ran with many different classes and it is very rewarding to get a feel on how these classes work as far as their CDs and abilities. Things you never really learn in a raid setting but are much more aware of in PVP.

  • Q: Alright so I just walked into an arena game what classes would one want to hop on first if any and what makes those classes such good targets for us?
  • Miirkat: With arena it’s important to keep in mind it’s not just you, but a team effort. While a particular class may be squishy for you in a duel, that may not be the best class to have as your target in arena. You have to take into consideration the ability of your other partners and if they can also do well against that target, offensively or defensively. Sometimes the best target for you will be the worst class damage wise, just because you have the ability to protect your team mates when you are on that target. It really comes down to whats the best for your team against that other team.

Like I said from my personal experience you really do get an appreciation for other classes and their abilities in PVP, Using that knowledge in your matches as Miirkat has pointed at becomes vital to landing those kills.

  • Q: So lets hear some stories Miir I’m sure your full of them, what’s been the funniest thing that’s ever happened to you in an arena match that really just left you rolling on the floor?
  • Miirkat: The first day my Warrior, Tenk, got his Shadowmourne in S8 we played a game to try it out. Kitty Cleave back then was easily countered by many teams at the time, specifically Wizard Cleaves. Low and behold, the very first game we get were against Bobsauce and Chaimer – Rank 1 LSD players.
  • I just remember struggling against that team because they typically go on me. I manage to get back in line of sight with our healer, and I say to Tenk “Hey you’re out there alone!” His response is “Don’t worry, I got this!!!”, instantly gets swapped to, and feels the angry wrath of wizards release all over his face and body.
  • “Hahaha, I just had to do it!”
  • While I was really upset, I was laughing because I’d probably do the exact same thing.
  • There is one more I’d like to share that’s more recent.
  • We’re playing Kitty Cleave and I end up getting caught in a bad spot and blew up against a team that we were farming, and lose a lot of points. Holepunch, our healer, starts going off on me about how I need to be smarter and that I don’t need to overextend. All I need to do is stay alive because pretty much Tenk can easily get a kill by himself when they are training me.
  • The conversation is really uneasy and we’re all frustrated from the loss. I suggest then that if I just need to survive that I just pop all my Resilience gear. Holepunch retorts that “No! You don’t need to do that, it’s not like you’re taking unbearable damage!”
  • “But I am taking unBEARable damage… they’re killing me in Cat Form!”
  • A few seconds of silence, and Holepunch just goes “Oh my God…” and we all end up all laughing. Being able to break the ice and continue playing without any frustration is what I love about playing with these guys :3

Haha, it’s important to remember how frustrating losing matches can be. It happens to everyone no matter what rating you are and just like Miirkat being able to brush off a lose with some hummer can be the difference between a losing streak and a simple loss.

  • Q: Everyone who reads this site knows how neglected ferals can be in terms of balancing through different patches. Have you ever hit the moment were you thought you should just put your druid on the shelf and roll a more flavor of the month class? What made you decide to just stick it out on Miirkat and prove season safter season you don’t need to be FotM to do awesome in arenas.
  • Miirkat: That time was actually once they announced the removal of shapeshifting breaking roots, and seeing Resto and Balance Druids retain the ability, but my issues started way further back. In vanilla, we were considered a hybrid “Jack of all Trades” class that was good on supporting others. This mentality went on through Burning Crusade. However, once Wrath of the Lich King came out, Blizzard shifted their class design for Ferals to be a competitive class in PVE (in Cat Form because Bear Tanks were amazing in BC).
  • By improving damage in PVE, you have to take away the utility in PVP or else the class is becomes glaringly overpowered with too much utility, control, and damage. Healing was also changed in WotLK making it nearly impossible for Ferals to do any sort of healing while worrying about shapeshifting costs.
  • Now flash forward to Cataclysm, Ferals get even more PVE buffs and a bit of utility that PVP Ferals were asking for (like Skull Bash). As anyone who has played in the last few months know, Feral damage – namely bleeds, were ridiculous. While some of the damage was a bug, we had not only our damage nerfed, but Berserk having its Fear immunity removed and the shapeshifting nerf.
  • Let’s be clear, I agree with most of the nerfs, and I can understand where they were coming from. But this is where I have reservations about the Feral class, as well as many others.
  • Having one of the main aspects of being a Feral, and the reason for picking one, being removed from us is just shocking. Why did someone pick a Feral over another class? I would assume it’s for a few reasons: The ability to shapeshift into an animal, to be the fastest class in terms of attack speed and mobility, and high crit. There is also the aspect of being a hybrid support class which I really enjoyed, and something you find out as you are playing a Feral, or observing other Ferals.
  • Now as I look back over the years, I see our class slowly homogenizing to every other DPS class. In fact, I see lots of classes heading in that direction. The biggest thing I hate about Ferals right now is the feel and need to play like we’re a Rogue. Bear Form is extremely weak, and sometimes trivial. Feral heals are just lackluster and completely counter productive. We’ve been put into a situation to just do damage damage damage.
  • This is where I find it difficult to justifying playing Feral. While we may have some cool stuff now, it’s not the same as when I first rolled a Feral Druid, and there is no guarantee that Blizzard won’t further homogenize the class.
  • With that being said, there are reasons to keep me playing Feral. For one, I absolutely love the Druid community. I find that most Druids tend to be really laid back and chill people who really love to have a good time. I think those who have played a Druid for a long time really accepted the fact that Balance and Ferals, and at some points Restoration, were really sub par classes, but we enjoyed it all the same and had fun.
  • How many other classes can say they have dance parties with the same class on the opposing faction on a regular basis? :P
  • I also like that you don’t see too many other Ferals (or Boomkins). This gives a sense of uniqueness. Up until now, I prided myself in playing a class and comps that weren’t “faceroll” or easily achieved high ratings. I felt it was a sort of achievement to work hard and prove I could succeed with the limitations I faced.
  • For now I think Ferals are in a good spot. We definitely need a solid look at though.

As the PVE’rs we mostly are on this site we more often then not get upset with the fact that a lot of PVE nerfs seem to come from out PVP brethren. However, we never really take the time to think just how drastic a lot of the things we take for granit in our raids really effects us in arenas, Ferals do have the best community in the game and no matter what happens between our buffs and nerfs definitely Miirkat and myself are both very proud to be part of it.

  • Q: Well that’s really all I have for you man, I do just want to thank you for taking the time to work with me on this, who knows maybe we can work together in the future if there’s ever a call for more pvp articles from our community. Now that you have the floor is there anything else you’d like to add for ferals starting in arena’s or just any shout outs you want to toss out there?
  • Miirkat: The biggest thing is to have fun. I know a lot of people say this, but playing a game that you’re frustrated with isn’t good at all. Find ways to really sit back and enjoy the game. PVP can be frustrating, especially in group scenarios. No one likes playing with angry or irritated people. Just relax and have fun. I think once you and your partners can do this, you’ll get a lot farther than angrily slamming your head against a wall.

Well said Miirkat. Again I just want to thank Miirkat from Skill-Capped.com for taking the time to talk with me, I hope you found his insight into the world of feral PvP beneficial. If so, be sure to check out his articles and videos on Skill Capped for insight and instruction, as well as his Youtube channel!
For our readers why don’t you share with us some of your stories from arena matches in the comment section or as always toss up some thoughts onto our forums. Feel free to PM me any questions but it might take a moment to get back to you, I currently have an arena set to grind out for…


 Posted by at 8:00 am
May 242011

Every time I go into the forums it is amazing to sit back and really see just the amount of experience our community has in all aspects of helping someone improve their game play. As most of you have to be aware of by now Leafkiller, Sylvaneart and myself were picked to help moderate the forums, as well as keep this site a plethora of knowledge for the feral community. Leafkiller is a top notch theory crafter and maintains a Ovale spell priority script (no small task) in order to help make our fairly complex rotation easier to understand for everyone. As many of you can attest to, I receive numerous PM’s about fight strategies not just from a feral PoV; however, to just really lock down knowledge on how to handle certain boss abilities. I always do my best to answer these questions in the most logical and easiest to understand way as possible. Though Sylvaneart has been afk lately due to real life obligations, know he to drops by to toss in his thoughts on a section of the forums only readable by those with admin status.

Even with our combined knowledge of playing the feral spec, the real strength of this website comes from the fact that so many players, that are so well versed in the ways of the feral dps, regularly stop by to offer their insights to the forums. Making any form of moderation really take care of itself. With all that being said it should come as no surprise that the latest project to help kitty dps was actually started by Tinderhoof. Since this is such an awesome idea I thought I would do him a favor by getting the word out on what he has started.  Basically if you’ve ever wondered, on a personal level, what you can do to increase your damage per second then go here and ask. You will need to provide parses to the fights you wished to be viewed on. Head to World of Logs to obtain the client you’d need to do this. Most likely an armory link of your character will be valuable in getting the most out of the constructive criticism your given. Keep in mind that post that don’t offer insight on ways to actually improve game play will just be deleted and you will be given a warning. Let’s keep it constructive as I know we will, I’d hate to actually have to ban someone on a site like this, that isn’t just spamming for gold sites. (Which happens a fairly decent amount of time here surprisingly.)

As always feel free to comment or PM me with questions, suggestion, or anything you got.

Until next time,


Oh P.S in other news a few of the post are displaying bandwidth exceeded error messages where I used Photobucket to upload them. I did not realize what having this many people viewing those pictures would do to a free account and will be upgrading here shortly to avoid that problem in the future. The rest of the YouTube channel videos will also be added as I get decent kill attempts recorded. Sadly I had to tank this week for Sinestra and no one wants to see that.

 Posted by at 6:01 pm
May 202011

As some of you know there has been a lot happening with the site lately. With the release of the FluidDruidVids Channel on YouTube there are now even more ways to appreciate everything this community has to offer one another.

The YouTube channel has been going strong and has turned into one video with a very shaky narrator. To videos up in the double digits, while the narrator is still a bit shaky you can’t but help realize how quickly the channel is improving both in terms of content and quality.  The feedback from it has been pretty positive; however, one comment in particular left me at a loss for words. Basically the commenter loves the videos but feels sad that this main site has fallen on the back burner.   I couldn’t help but see his point even if I didn’t want to agree with it. Alaron was a master at finding out just what direction the class needed to move in, in terms of adjustments to the spec with nerfs or buffs. He would sit down with pages of pages of loot lists and be able to mathematically prove this is our BiS list. Heck I grew up reading this blog. When I was asked to help keep it’s pulse up while he was away on deployment I was excited but knew I could never continue down the path he set in for everything he did here.

This is a community though. The fact is the front page hasn’t been update with new content due to the fact that, well… there isn’t any. For those wishing to be involved in the community and all it has to offer really need to be checking out the forums. FluidDruid Forums is the hot spot where we discuss changes to our spec and patch notes; so that I can wait for you all to come up with the best possible answers, have me steal those ideas as my own, and then post them here and take credit. The YouTube commenter made me realize though, that not all the discussion needs to happen behind the scenes and from his comment blooms the birth of Predatory Perceptions (catchy huh?).

Basically if nothing gets posted on the front page for the week then be sure to check Friday night as you return from the clubs. Predatory Perceptions will be me doing nothing more then bringing up a topic in regards to anything PVE. I’ll do my best to inspire thought within the community and then ask for comments on how you feel about the theme of the week. As for this week? Maintaining your raid guild through what has become known as “Summer Time Chaos.”

For those new to raiding what happens is during the winter months raiding is at its prime. New applications are flooding the guild site on a weekly bases and moral is high. As the summer months draw near, most guilds will start to see attendance issues even some guild hoppers emerge  as they feel the heat (haha!) for getting content done before the next tier is released. Then as you get into the full sunshine swing of summer progression becomes a nightmare, as guild members become shot of sitting down and raiding and just want to enjoy the good weather.

My question for the community:

Does your guild experience the Summer Time Chaos? If not expect my application by Sunday.

If you know exactly what I’m talking about then how do you deal, as a guild member, as a raid leader?

I hope you guys enjoy this segment, as I stated earlier it will only be released on weeks where nothing else is available.  As always feel free to PM me or comment with any questions, suggestions, or just overall feedback.

Until Next Time


 Posted by at 7:46 pm
May 142011

The preview of Tier 12 has been release; however, I do my best to hold off judgement until I have the set equipt on my toon.

Druid T12

Now that we have shoulders I really do have to say I’m digging the set. The helm for me will be turned off, but I’ll leave personal judgement up to the rest of you guys. The set with it’s different possible color combinations can be viewed here. However, since it is Firelands I do believe that the red set will be the one we receive first.

Set bonuses seems interesting, though are subject to change:

  • 2p Bonus- Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
  • 4p Bonus- Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec.

The set bonuses have been a high topic of discussion. Yawning fears that if the fire damage proc works much like the old Ignite munching mechanic that it could end up being extremely lack luster in terms of dps gains. While at the same time the current purposed 4 set bonus has lead other feral theory crafters into the thought process that using less then 5 combo point finishers can potentially lead to a higher up time on our 4set bonus. The whole math process can be viewed here. Basically it comes down to statistics. Using less combo point finishers at a higher rate is more probable to increase our berserk longer then waiting for the 100% chance we would gain waiting for 5 cp’s.

Either way at this point the set bonus are subject to change as they have for our resto counter parts. In major glyph news the Furious Bite glyph now reads:

  • Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% maximum health for each 10 energy used.

Considering how lack luster our major glyphs have been for feral so far in Cata it is awesome to finally have a reason to say that when it comes to specing feral this major glyph is one you should not be without.

As always I’m Qbear feel free to leave comment on what you think about the set look or the set bonuses announced thus far. There is a good thread going on our forums on all the patch 4.2 nonsense so be sure to go there and take a look. (Link at the top of this page.)

 Posted by at 1:04 am
May 102011

I end everyone of my post with a simple reminder that you can always comment or PM me with any questions that you have. Well people have been, and most of their questions are regarding raid strategies as a feral druid. I’ve been thinking for a long time that I should make guides on how to handle encounters as a feral; however, when it came down to sit down and write them I always was left thinking how would I go about this. You see the problem isn’t writing these guides, but writing them in away that they are easy to understand by everyone and easy to visualize what I’m talking about.

Thus the FluidDruid Youtube Channel is born.

Keep in mind I have not made a career for myself by selling books on tape. So while I do my best to narrate these videos in a way that keeps you engaged, there is the hump of me sitting in my room talking into a microphone for nine minutes at a time that I’ll have to get over. Though I do hope that these videos will remain a valuable learning tool for ferals that are trying to push further into content within their own guilds. Ferals that are currently farming 13/13 and ranking high on such tools as World of Logs won’t find much use for the channel. However, these are not my targeted audiance by any means.

The videos assume that your familiar with the basic fight mechanics. If your confused by anything I discuss in the encounters then please check out Learn to Raid for advance fight break down. The channel starts with one video for the raid week which is heroic Nef. (Sadly this was the only fight we had left up this week) So drop by and check it out. I will be adding a link to the Youtube channel on our official forums, as I update the site with new videos I will update the forums page and not the front page. As always feel free to leave comments or PM with any questions you may have. By leave comments I really do mean it, help me mold this channel into everything you would expect it to be from a site like this.

Sorry for lack of pictures I’m not a fan of the wall of text posts either =(


 Posted by at 5:47 am
May 052011

There’s a post about this on the forums, but with something as awesome as this I just had to make a front page post. As we know the next legendary to grace the WoW scene will be a caster staff. Now I know most of you are picking up your boomkin gear in hopes of being the first ones in your guild to obtain this sexy weapon. However, before you do let’s take a look at what is in store for feral cats.

test staff

Malevolence 2.0? Doesn’t sound that exciting now does it. However, for those of you who haven’t been catching up on all the latest gossip there was an article done here. The whole thing is a decent read, but you and I know the only important part was this.

  • This time around they have, however, resulting in some sexy Ragnaros-styled armor, a new non-legendary version of his mace, Sulfuros, and a druid staff that drops off one of raid’s other bosses that transforms the wielder into a molten cat.

There was a picture of a molten cat floating around MMO-Champion a while back.

Molten Cat

I got to say personally, keep your orange staff. I’ll take my orange kitty. On the official WoW Forums I actually found an awesome quote, which excited me because sadly I don’t find what most people say on the WoW Forums to be of any use. It was by a druid named Morality who said:

  • Well, Blizz did say they wanted to come up with a way for Feral Druids to upgrade their appearances based on raiding accomplishments, I suppose this staff could be them testing the waters.

Now I’m not actually sure if that’s something Blizzard said they wanted to do, or something we as a community have just been asking for, for years. (I think it’s the latter, unless someone can prove me wrong.) However, this is the first time we’ll ever be able tell a difference between an end game raiding cat vs a casual 5m heroic kitty. I got to say all in all I’m all about it and hope that in future content they do find some way to display a feral’s raid experience with their model.

With 4.2 changes being announced almost hourly I’m going to do my best not to just toss up useless info after useless info on the front page. Instead lets continue to use the FluidDruid Forums in order to get civil discussions going on what we see happening throughout the patch notes. As always feel free to comment, or PM me with questions. On a personal note I apologize for being away for awhile. With my triumphant return I make a movement to all dress up as cats and lay around outside of blizzard headquarters doing “cat stuff” until we get a stream of super buffs for 4.2!

(Just kidding about the “cat stuff” thing)

 Posted by at 1:35 pm
Apr 062011

Hey guys I know it’s been awhile but I promise you in my absence I have not been neglecting the blue announcements. This night I’d like to shift focus and look into the other side of the feral tree our brothers in fur, da bears! I’ve been a full time bear for a few weeks as one of our guilds MT’s had to step away from the game. For those of you who have to tank some, or all fights this post will be more directed for you.

4.1 has been pretty neglectful in the cat dps side of things so far, while there’s still hope for an announcement there has been some interesting things I’ve noticed thus far for our bear brethren.

First comes to very large assortment of bear damage increases coped with of course the change to savage defense we’ve been discussing on the forums

  • Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid’s attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
  • Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
  • Thrash bonus threat has been removed and replaced with increased damage done.

Let’s break this down into 2 topics. First the removal of the added threat and increase to damage done. Most of you remember the nerf to Mangle damage bears went through not so long ago. This nerf was largely due to the fact that we were destroying the other tanks on the damage meters. While Swipe isn’t in a single target tanking rotation, Thrash most certainly is. The change is nice and should, if done correctly, scale a lot better then the threat modifier in higher gear levels; however, I highly see this being a change that gets reverted once we see how this effects our damage output in a raid setting.

As for Savage Defense, the change is exactly what we needed. However, there’s been some ptr reports on it being pretty buggy. Blizzard tried to explain that tracking the shields with 3rd party addons like recount can cause misleading information in the combat logs:

  • There are two issues here.

    One is that the combat log is saying “refresh” in a confusing way when it’s really just applying damage to the shield (i.e. a new shield has not been created). We’re looking at some ways that might be fixed.

    The second issue has to do with our combat log (or third party logs) apparently disagreeing about what happened. Remember, our combat calculations are done on the realm side and then reported to the client, but the client only gets those reports periodically. The message has to travel a potentially long distance between your client and our realms. It’s important that the calculations are done realm-side though, to maintain gameplay integrity.

    Because of the latency inherent in client – realm communication, it can appear that a hit lands before the shield procs, yet still applies to the shield, leading to the mistaken impression that the proc isn’t occurring properly. In reality, the server is (probably) performing the steps correctly, but the client sometimes lags behind. For example, there’s a case where what actually happened is this sequence: 1) shield proc, 2) hit, 3) absorb, but the client is slightly behind and instead (incorrectly) shows 1) hit, 2) shield proc, 3) absorb in the combat log. Or it could appear that you lost shield points without actually taking less damage, when in reality either the shield or your health pool weren’t affected. Or it could appear that if you take multiple hits nearly simultaneously that the shield did nothing to the later hits, but in reality the shield was gone on the first hit and your client just hasn’t been notified of that fact yet. We will investigate this issue just to make sure, but we’re pretty confident that Savage Defense and Blood Shield are working correctly and are just sometimes getting misreported. With Savage Defense lasting longer in 4.1, you may see this kind of thing more often.

    The takeaway is that latency can in some cases cause combat log display issues like the one we’re seeing here. We understand that a lot of you use the combat log as a reporting tool to analyze a fight after the fight has concluded. The combat log as currently implemented is supposed to give you a data feed in real time. We’d like to redesign the combat log to fill that post-combat analysis role better (as Ghostcrawler alluded to in a recent Q&A) but that is a Very Big Task. Just delaying the current combat log so that it was in 100% parity with the server could cause serious issues with third party mods among other things, so we have to be careful not to turn a single screw and end up dismantling the whole machine, so to speak. Despite its limitations, it remains an accurate and useful tool in the vast majority of circumstances.

The change overall sounds awesome and sound help in a lot of aoe situations, but I think Felhoof on our forums said it best:

  • It actually helps a lot less than you think depending on how they implement it. Right now the problem isn’t dinky hits vs super big hits – it’s super big hits vs mostly big hits.

    Heroic mobs can hit for upwards of 10-20k depending. SD currently gets wasted on the 10k, but not as much as you’d think – close to 5-10k is wasted. That’ll help, but if that 10k gets refreshed by another crit (which is almost certainly going to happen with swipe) you’re not gaining anything if you wouldn’t have gotten hit in that time.

    Now if they allow SD to stack in damage absorption that would solve both issues and make the only problem that it doesn’t actually scale with incoming damage. Still, it would go a long, long way towards fixing most of the issues with SD and making it significantly stronger for bears.

I know a lot of tanking deathknights who in times of offtanking would simple deathstrike every 5 secs to roll a rather large shield on themselves. When they needed to finally taunt they’d have that up. Savage defense is powerful but a 50% chance on crit will always be 50% chance on crit no matter how you look at it. Until there’s away to get the absorb effect to stack on savage defense my suggestion is to remain placing shield tanks on add/multi-mob tanking duty.

As always let me know what you think, I know a bear article isn’t the norm here; however, I do get pm’s on the forums asking me how I handle tanking situations so I’m sure some, if not most, of the readers will appreciate. Feel free to post here or even better get topics up on the forums for discussion, if you have a very well thought out post like Felhoof I’ll be sure to include it in front page material.

Until Next Time


 Posted by at 9:31 pm