In my last post, I went through the decklist of my 12-win paladin; today, I’m doing a game-by-game review, to see if there was anywhere my play could’ve improved. We’ll be doing this using Hearthlog, the excellent tool created by Chip Bradford (check it out if you haven’t already). Unfortunately, I forgot to log the first game, so we’ll start at 1-0 with Game 2.
Game 2: Paladin vs. Mage. I go 2nd, my initial draw is the perfect curve you love to see when 2nd, the 2-2-3-4. On top of that, I have an Argent Protector and a Truesilver Champion. Argent Protector is one of those cards that’s great early or late; if it’s your only 2-drop, it’s okay to drop alone, or if you have another 2-drop, you can usually get a free 2-for-1. Using AP and the Silver, I quickly get board control, and when his only drop on Turn 6 is an Ironbeak Owl, it’s game over. For some reason, I didn’t play my Ogre on Turn 6; perhaps I was afraid of a Polymorph? Not sure, but that let the game drag on a little longer then it had to. 2-0.
Game 3: Paladin vs. Mage. Made a terrible play this game. He coins out an Amani Berserker Turn 1, and I decide to drop an Argent Squire for some reason. He obviously takes the free enrage, and smacks me for 10 before he bounces it back to his hand. Luckily, the bounce costs him board control, and he never gets it back. I win on Turn 8. 3-0.
Game 4: Paladin vs. Shaman. Not a great draw this time around; I go first, and after mulligan, I end up with a Worgen/Dingo/Silver. No luck on the draw, so my Turn 2 is a heropower 1/1, which he promptly counters with a Stormforged Axe.. I get a Sword of Justice, though, and pump out a scary 4/4 Raging Worgen and 3/2 Infiltrator Turn 4 to face his 3/3 Worgen. He burns his Hex on the Worgen, and then has no Turn 5 play, which pretty much ends the game. 4-0.
Game 5: Paladin vs. Paladin. First mirror match. 2/3/4 draw, always good. He chooses to trade his Wolfrider for my 3/2 to protect his Pint-Sized Summoner; not sure I’d have made that trade, especially after his Turn 3 is a 3-drop. We both Silver up and do some minion killing. Turn 6, he drops a Boulderfist Ogre, which puts me in a bad spot. I can Blessing of Kings my 1/1, but that’s not enough to kill the Ogre. Oh well, I take the bad trade (4 damage + Kings + 1/1) for his Ogre and keep going. Turn 7, same situation, except this time it’s a Core Hound and I don’t have a Kings. I do the same thing (Silver + Recruit) to take out the Ogre, but that puts me down to 13 life. Luckily, he dumps his hand on Turn 9 to try to finish me; all low cards, and I have a Consecrate + Kodo. I wipe his board, but am down to 8 life. I have board control, but on Turn 11, he pulls his 2nd Truesilver Champion. Incredibly, he doesn’t go for me, instead killing a minion; if he had swung at me on 11 and 12, he wins as he’s still at 30 life. He doesn’t, and I finish him off on Turn 14. 5-0.
Game 6: Paladin vs. Paladin. Not an exceptionally interesting game; he didn’t have a Turn 2 play, I had lots of small cards, and was able to ooze half his Truesilver. He conceded Turn 7. 6-0.
Game 7: Paladin vs. Mage. Mirror Images – good if you have something behind it to do damage, not so good by itself. Also, this and this (and especially this) is a textbook example of how not to get good value from your AoE spells. Sure, Flamestrike my Novice Engineer and Recruit! :) He got a little more value out of Flamestrike #3, but not much. 7-0.
Game 8: Paladin vs. Mage. Probably should not have dropped the Engineer on Turn 2 with a 3/2 out there (debatable). Example 4 of not getting value from Flamestrike, but may have had no choice since I was about to get an enraged Raging Worgen. His second Flamestrike was better, though, and he got enough out of a Warlord + Tiger + Argus to finish me with a Fireball + Pyroblast. 7-1.
Game 9: Paladin vs. Paladin. No good options on this turn. That said, I wiped out 4 with a Consecration next turn, and he just couldn’t keep up with Sword of Justice-buffed minions. This was also the game where I had 4 Truesilvers in hand. :) He did get his Molten Giant out near the end; had enough low minions to finish him off, however. 8-1.
Game 10: Paladin vs. Mage. Standard play through Turn 5. I misplay a bit here and think that my hero ability will trigger a Mirror Entity secret; it doesn’t, so I drop a Wolfrider which does. Oops. Not the end of the world (I could’ve dropped my Smith instead). Turn 6 is an interesting choice, as he has a 2/1, 3/1, and 1/1 on board. Fearing Polymorph and not having a Consecrate, I drop a Sen’jin + Recruit. He trades his whole board for it (after he drops his 7/7), so likely a good play. Rest of the game is fairly uninteresting; standard board play, which I win when I bait out a Fireball on a Kings’d 1/1 and drop my 6/7 Ogre next turn. She gets me to 9 life but never draws a finisher, and I win when she runs out of cards. 9-1.
Game 11: Paladin vs. Shaman. Shaman have great board-clears; luckily, I get my Sword of Justice and coin it out Turn 2. Like most games where a Sword doesn’t get oozed, it’s pretty 1-sided. He has pretty good minions so it takes a little longer, but he dies turn 10. 10-1.
Game 12: Paladin vs Shaman. Good draw, won early board control, cleared his mid-board with a Geomancer + Consecrate, and won easy on Turn 8. 11-1.
Game 13: Paladin vs. Rogue. It’s the championship match! Of course, I freeze up and misplay. I get an Ooze/Argent Protector, decide to save the Ooze so trade the Protector and drop nothing on Turn 3. He curves out well and I never regain enough board control. 11-2.
Game 14: Paladin vs. Paladin. I’m ready for a tough final match…so this one turns out to be completely anticlimactic. I get a Sword of Justice out early, then use the board control + Argent Commander to rush him down and win Turn 8. 12-2!
Some nice rewards, and the pack was money too. :)