Search found 13 matches

by Referee
Wed Apr 10, 2013 7:45 pm
Forum: Kitty DPS
Topic: Maximizing Rune of Re-Origination
Replies: 134
Views: 32533

Re: Maximizing Rune of Re-Origination

Thought about reforging completly into crit. So you will end up with crit -(just above mastery) mastery -> haste. While HotW and Bloolust you will end up with a haste caped wrath and just criting over 500k each. But whats with the second secenario. Just the passive HotW and Rune. I use HotW fulltim...
by Referee
Thu Apr 04, 2013 8:31 am
Forum: Kitty DPS
Topic: Energy Pooling
Replies: 9
Views: 2383

Re: Energy Pooling

In addition to the advantages mentioned, pooling increases the benefit of any temporary buffs or modifiers. If you start the duration of a trinket proc with near full energy you will be able to dish out more spells in its duration, increasing your damage significantly. This is especially true if you...
by Referee
Fri Mar 08, 2013 9:47 am
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion and script

Something occurred to me today. With the new Re-origination trinket, hit and expertise should have decreased significantly in value. Dropping all of it probably won't be in our favour, but a fair chunk of it could be used to increase the mastery boost we get during the trinket proc. I don't personal...
by Referee
Wed Feb 27, 2013 8:36 am
Forum: Kitty DPS
Topic: heroic protectors, gear problem
Replies: 7
Views: 1782

Re: heroic protectors, gear problem

Stick with mastery on this fight like all others. As far as interrupting goes, just /focus Asani and you won't even need to drop your primary target (if, for some reason you tank bosses apart, remember you can both kitty jump and interrupt your focus target).
by Referee
Mon Nov 26, 2012 8:07 am
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

That could very well be the case. I like the ideas for solving the problem with rip downtime. Edit: Actually, I will try putting very harsh requirements on bite except just before TF and see what happens. I'm expecting rip uptimes to increase by a few percentage units and a significantly lower amoun...
by Referee
Mon Nov 26, 2012 7:34 am
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

The whole idea was at first to give the script a way to recognize that tiger's fury is about to come off cooldown and thus loosen the requirements on bite (seeing as there will be 60 additional energy to build CPs with, effectively reducing Rip downtime). &cooldown.tigers_fury.remains<dot.rip.remain...
by Referee
Sun Nov 25, 2012 9:35 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

The latest idea, actions+=/ferocious_bite,if=combo_points>=5&dot.rip.remains>cooldown.tigers_fury.remains&energy>=50& buff.savage_roar.remains>=dot.rip.remains+4&dot.rip.remains>=4, seems to produce a very tiny increase (~50) with the updated script. I am noticing somewhat large fluctuations in DPS ...
by Referee
Sun Nov 25, 2012 8:55 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

I was able to squeeze out an additional 2-300 dps with the BiS profile and DoC by adding a ferocious bite at a very high priority but with many conditionals. actions+=/ferocious_bite,if=combo_points>=5&dot.rip.remains>cooldown.tigers_fury.remains&energy>=50& buff.savage_roar.remains>=dot.rip.remains...
by Referee
Sat Nov 24, 2012 6:23 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

With my profile and HotW, using mastery>crit reforges, it gives an increase of about 210 (95134->95343) (error: ~28). Is there conclusive evidence that the on-use portion of HotW is a DPS loss (I remember seeing it somewhere on the main EJ thread), and if so, at what gear level does this kick in? I'...
by Referee
Sat Nov 24, 2012 6:05 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

That makes sense. I will do some more testing with the additional SR checks but those results surfaced before I started fiddling with the set bonuses, so the commas are not to blame. In fact, the program crashed when I attempted to use that code.
by Referee
Sat Nov 24, 2012 4:42 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

It seems as though further straining on the ferocious bite requirements gives an increased DPS through Rip uptime. The sweet spot looks to be &buff.savage_roar.remains>=4&energy>=40. I tested surrounding SR and energy values. Energy seems especially interesting. I didn't figure out why, but changing...
by Referee
Sat Nov 24, 2012 3:33 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

I did not bother testing other specs than DoC, I'm afraid. I'll continue tweaking the codes if I see something I can try to improve on.

EDIT: Running a 50k iteration sim for every change really gets me into thinking I need a NASA computer...
by Referee
Sat Nov 24, 2012 12:42 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 131497

Re: Simulationcraft - Feral rotation discussion

By adding the conditions &buff.savage_roar.remains>=10&energy>=50 to the two lines: actions+=/ferocious_bite,if=combo_points>=5&(dot.rip.remains+(8-(dot.rip.ticks_added*2)))>6&dot.rip.ticking&(talent.soul_of_the_forest.enabled|buff.berserk.up) actions+=/ferocious_bite,if=combo_points>=5&(dot.rip.rem...