Search found 1049 matches

by ShmooDude
Mon Jul 23, 2018 12:13 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

I've checked and for some reason "### Required symbols" part is causing problem with custom scripts, just delete that part and script will work Pretty sure that's the long standing bug where it throws an error if the script ends in a comment (or maybe just doesn't end in a new line period, I forget...
by ShmooDude
Thu Jul 19, 2018 2:31 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

I might upload my actual directory after a while to simplify installation, but for now, use this code (note that's not my repository, but it is the most up to date repository as I haven't uploaded some of my local changes yet): https://github.com/mwojtkowski/Ovale ... with this script: https://paste...
by ShmooDude
Mon Jul 16, 2018 7:21 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Yes, I'll have something ready. Question: Given Feral Frenzy's lower cooldown and the fact that it doesn't buff damage like AF did. Do you think the option to have it in the main or short cd is necessary anymore or could we simply put it in the main box full time? The odds of wanting to save it are ...
by ShmooDude
Tue Mar 06, 2018 9:58 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Shmoo, going from stock Ovale 7.3.8 to your modified Ovale was a huge improvement in performance in both M+ and raiding. The "un-decisiveness" with suggesting different finishers is almost non existent in my testing. You get all the kisses. Wasn't even thinking about that, though that's probably be...
by ShmooDude
Wed Feb 28, 2018 8:29 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Until I have time to try an official Ovale release, try this: https://drive.google.com/open?id=1CnMdNHz_HAykgeafGbdVwkTgv17ptmaT That's exactly what I'm using. Should be better performance. Let me know if you have any issues. The latest script is included and set to the default script so go to the c...
by ShmooDude
Tue Feb 27, 2018 2:48 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

where can I get the latest version of script? the first page? asking since the post says it was updated long time ago. Also I have the 7.3.8 version of Ovale, do I need to change anything in .lua file as u mentioned in the last comment? or did ovale already take care of it? Honestly, I'm not sure w...
by ShmooDude
Sat Feb 24, 2018 6:23 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Not much difference on the dummy. Should have a chance to try it in raid tomorrow night. For a more noticeable difference, go into the Power.lua file and find the UpdatePower function. Comment out all 3 Ovale:needRefresh() ... lines. Seemed to cut my CPU usage in half or so (was only like 50% above...
by ShmooDude
Fri Feb 23, 2018 2:33 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

I'm having some pretty harsh fps issues with Ovale and using this script, can anyone else attest to this? I've noticed it the worst on heavy stacking fights like M Garothi and Varimathras. @Kestrel have you noticed this on M Vari? I had this problem too. my fix edit Frame.lua file in Ovale\dist\Fra...
by ShmooDude
Mon Feb 19, 2018 1:23 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

oh right, yeah, that's gonna be wacky...

Problem is, I've updated some stuff from the alpha on Ovale.

Try:

Code: Select all

Energy() >= 50 * { 1 - 0.5*{ BuffPresent(berserk_buff) or BuffPresent(incarnation_king_of_the_jungle_buff) } }
by ShmooDude
Sun Feb 18, 2018 9:00 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Remove no, but I guess you'll have to modify it a bit:

Code: Select all

Energy() >= EnergyCost(ferocious_bite max=1)
to

Code: Select all

Energy() >= EnergyCost(ferocious_bite) * 2
since I guess I didn't have the max=1 working in the alpha.
by ShmooDude
Sat Feb 17, 2018 5:19 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Just reload the UI when that happens. If you want to try to permanantly fix it maybe try removing if maxPower == 0 then self.POWER_INFO[powerType] = nil UnregisterRequirement(powerType) end Ovale might perform slightly worse if you do that, though it probably won't be noticeable.
by ShmooDude
Fri Feb 16, 2018 4:44 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

You're copying too much. You only need the stuff between ### Begin simulateText ### and ### End simulateText ###. That said, when I pasted it in there were a few errors. You need to define lights_judgement so in the Ovale SimulationCraft screen, there's Overrides right under Input. Add Define(lights...
by ShmooDude
Fri Feb 16, 2018 4:00 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Hello ShmooDude, hello everyone maybe you can help me out. I wanna use my Simc Script in Ovale but i get several error if i compile the simc script in ovale. Which simc Version i have to use to generate in ovale the script for it? I use simc-735-01-win64 and the latest official Ovale Version from c...
by ShmooDude
Fri Feb 16, 2018 3:46 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Ok, I can't replicate the bug because I fixed it like a month and a half ago and apparently neglected to include it in my pull request. :) I figured out that's what it was after you guys said there was funniness with rip's duration in Ovale. Also make sure you are using 7.3.9-alpha on top of the fix...
by ShmooDude
Thu Feb 15, 2018 6:40 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Honestly, the only thing I can see that could possibly be interfering with it is the TimeToDie stuff: if { target.DebuffExpires(rip_debuff) or target.DebuffRemaining(rip_debuff) <= BaseDuration(rip_debuff) * 0.3 and target.HealthPercent() > execute_percent() or target.DebuffRemaining(rip_debuff) <= ...
by ShmooDude
Wed Feb 14, 2018 3:55 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

I'm having some pretty harsh fps issues with Ovale and using this script, can anyone else attest to this? I've noticed it the worst on heavy stacking fights like M Garothi and Varimathras. @Kestrel have you noticed this on M Vari? I had this problem too. my fix edit Frame.lua file in Ovale\dist\Fra...
by ShmooDude
Tue Feb 13, 2018 7:37 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Done some preliminary testing, seems the bug doesn't occur every time (at least for me). Don't have time to fully debug right now. If you have the time, go into the script and change: if ComboPoints(equal 5) Spell(ferocious_bite) to if ComboPoints(equal 5) Spell(ferocious_bite text=open) It's in the...
by ShmooDude
Tue Feb 13, 2018 5:37 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Thanks, that'll help a lot.
by ShmooDude
Tue Feb 13, 2018 12:07 am
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

What specific situation are you talking about? i.e. mob health percent, mob time to die, duration on rip, etc. It won't use Rip if the mob is going to die soon (8 seconds per active enemy upto 24 seconds plus whatever remains on the current rip), if you're in execute range then you should be refresh...
by ShmooDude
Mon Feb 12, 2018 3:55 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Refresh is done at any number of combo points, not necessarily 5. I suppose there's a small chance that you refresh savage roar right before it hits the 3 second mark, then you have to generate a CP and then FB. But that's going to be extremely rare to the point it's probably not worth trying to cod...
by ShmooDude
Sun Feb 11, 2018 11:54 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

If you're slow on reacting to the refresh (ie activate another ability instead of FB) there's the potential for letting it drop. 3 seconds is enough time to generate the 25 energy, but if you say emptied your energy at 2 seconds with any other ability, you might not have sufficient time to get to 25...
by ShmooDude
Sun Feb 11, 2018 10:32 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Yeah, what you did will remove all the texts from the script.

Another option is going into the ovale settings, there's a font size option. Set it to like 20% and it'll be so tiny you'll never notice it. Downside is this includes the keybinds in the upper right hand corner as well as any range text.
by ShmooDude
Sun Feb 11, 2018 7:14 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Rake: Prowl = Prowl/Shadowmeld is up so rake will do double damage. Shred, Thrash, Swipe or Brutal Slash: CC = ClearCasting. Free. Ferocious Bite: Apex = T21 Proc. Free. Ferocious Bite: Refresh = <3 seconds remaining on Rip during execute range. Regrowth: AF = Before Ashamane's Frenzy Regrowth: Apex...
by ShmooDude
Wed Feb 07, 2018 7:41 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

Yeah, its because I had intended to push a slight code change that would make it work more automatically, but haven't really had time to work on base ovale in a while. This should fix it in the meantime: https://pastebin.com/raw/AAKP4b8Z Also added a self healing drop down box (non-bt only for obvio...
by ShmooDude
Sun Jan 28, 2018 3:59 pm
Forum: Kitty DPS
Topic: 703 Ovale thread
Replies: 863
Views: 140515

Re: 703 Ovale thread

That seems to have worked! I whacked away for ~5mins and didn't see that issue. Yeah, basically I had to allow shred when rake is not up or expiring when the target is dying but not worth refreshing rake. Shows up far more in target dummies than it does in real fights since dummies never actually d...