Search found 8 matches

by Sinilye
Mon Nov 11, 2013 3:09 pm
Forum: Kitty DPS
Topic: Blizzcon Discussion (Level 100 Talents/Game Mechanics/etc.)
Replies: 150
Views: 22727

Re: Blizzcon Discussion (Level 100 Talents/Game Mechanics/et

Paloro wrote:Recruiting and dropping aside, the big issue I have/see is with less room to accommodate melee.
It's been that way for quite a few expansions; favoring range over melee. To add an opinion, I feel as if things won't be any better, since there's less room to play with raid comps / stacking classes.
by Sinilye
Mon Nov 11, 2013 11:02 am
Forum: Archive
Topic: Pawkets' Feral DPS Guide & FAQ -- Updated for 6.0!
Replies: 582
Views: 249816

Re: Pawkets' Feral DPS Guide / FAQ

Long time reader, first time poster. My guild is going pushing thru 25M HMs now and I'll more than likely have my pick of the litter w/ regards to trinkets. However we WON'T be going back for any heroic Lei-shen, this means I'm stuck w/ my 536 RoRo. With this in mind I've go no freaking clue when t...
by Sinilye
Mon Nov 04, 2013 10:46 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 406158

Re: Edgy/Raffy's Official Catus Thread

You're right - I somehow overlooked that...
by Sinilye
Mon Nov 04, 2013 10:18 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 406158

Re: Edgy/Raffy's Official Catus Thread

I know it's completely off topic and to some, irrelevant, but is there anyway to incorporate non-agility based trinkets into Catus?

More specifically the STR Amp trinket
by Sinilye
Mon Nov 04, 2013 9:15 pm
Forum: Kitty DPS
Topic: Are we OP?
Replies: 49
Views: 7207

Re: Are we OP?

Off-topic (but it's my own thread, so there!): Paloro, is that you on top of the ranks for 25N Blackfuse? And if so, HOW in the name of all that's pawed and furry, do you do 489k dps?? :D If memory serves me right, his guild lets him tunnel the boss / aoe bombs? It'll be different in each guild you...
by Sinilye
Fri Mar 15, 2013 4:07 am
Forum: Addons / UI
Topic: WeakAuras - Bleed Ratios
Replies: 72
Views: 79677

Re: WeakAuras - Bleed Ratios

Thanks for the help/info. I got the text/bars working and added icons which seem to be helping!

I haven't tested your setup yet, Dysheki, as I'm still getting used to the addon itself
by Sinilye
Thu Mar 14, 2013 3:05 am
Forum: Addons / UI
Topic: WeakAuras - Bleed Ratios
Replies: 72
Views: 79677

Re: WeakAuras - Bleed Ratios

It's just showing the black boxes - not the Rip/Rake images or clock timers (like presented in your picture). Thats what I was aiming for if possible.

edit: http://i.imgur.com/780q2JY.jpg?1

that's what I get. If I knew how to add the icons, it would make things better so I can get rid of addons
by Sinilye
Thu Mar 14, 2013 12:15 am
Forum: Addons / UI
Topic: WeakAuras - Bleed Ratios
Replies: 72
Views: 79677

Re: WeakAuras - Bleed Ratios

Hey guys - long time lurker, first time poster. I caught this thread and noticed how interesting it is towards knowing when to reapply a stronger bleed than previously one. My question is, how do I go about to implement these strings and imports? I just downloaded WeakAuras and for some strange reas...