Search found 30 matches

by Hinalover
Sun Jun 30, 2013 10:25 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

I don't know what gems should be considered for Brews or Rogues, so I'm just using whatever WW was using currently. Possibly, I can make the gems a text-based config. Depends really for Brewmasters. In low gearing situations, Haste > Crit > Mastery. GENERALLY....once they have the 2-piece T15 Then ...
by Hinalover
Fri May 31, 2013 7:51 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

One suggestion, though not needed immediately, is whenever 5.4 goes onto the PTR, you should add a PTR mode so that we can play around with the next tier of gear. Basically all it does is it looks at the PTR ".inc" file instead of the normal ".inc" file. Granted it would also use PTR changes for the...
by Hinalover
Sun May 26, 2013 4:33 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

https://imageshack.us/scaled/large/802/zephyrusv12.png I don't know what to say. I deleted the cache folder, as well as re-download the file from Page 1 and this is what I'm seeing. I loaded up my character on the right with just the stat values and as you can see they don't match up with what Zeph...
by Hinalover
Sun May 26, 2013 2:02 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

This is a minor gripe but is it possible to move a few items around in the display/edit/compare screens. What I'm referring to is the wrist and hands are located after the feet line but before the ring lines. Is it possible to move those lines up between the chest and the waist lines? Currently it g...
by Hinalover
Fri May 24, 2013 12:46 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

If you are setting up something similarly for Zephyrus, just as an FYI, Monks go haste to somewhere between 6800 and 9500 haste rating(depending on how confortable they are; though SimC says to go to 9500) > Crit > Mastery. But with the rune Mastery becomes better due to the snapshoting of our Mast...
by Hinalover
Fri May 24, 2013 5:10 am
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

I haven't upgraded the traditional reforger with all the knowledge/ideas I've gained from making the 1:1:1 version, but I think it's still working but as usual I have 0 documentation for this stuff. When I do a Max(Mastery) reforge, I set it up like: Hit: Lower=2550 (rest blank) Exp: Lower=2550 (re...
by Hinalover
Thu May 23, 2013 7:36 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Found the Cache @ C:\Windows\System32 on my Win 7 64bit system. Well.. that was annoying ^^ Deleting the cache did eliminate the error, but now I have another one with my legendary cloak. The values on the armory (displayed) seem to be accurate though. I would suggest; at least to be on the safe si...
by Hinalover
Wed May 22, 2013 5:57 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Hey Raf, so far everything seems to be working just fine for me. Had one issue where a fractured and a smooth was switching places but besides that.... One suggestion is to copy the SimC export feature in Catus into Zephyrus. Would love to do some testing with the VP upgrades and future item upgrade...
by Hinalover
Tue May 21, 2013 9:13 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

If you need
Tidesplitter Gloves of the Windflurry
Tidesplitter Jerkin of the Windstorm

let me know and I can equip it and send you a link of the id info.
by Hinalover
Tue May 21, 2013 3:33 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

I think the amount of stats from the upgrades maybe off in the latest version. If you load up my toon (Delritha Kil'jaeden!) It shows up as hit: 2550, exp: 2806, Mastery: 7570, Haste: 7568, Crit: 7569 However if you look at the actual values: Hit: 2552, exp: 2809, Mastery: 7580, Haste: 7576, Crit: 7...
by Hinalover
Fri May 17, 2013 10:56 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Yea if the custom item level can be implemented before tuesday, that would be FANTASTIC!!! Since Blizz officially confirmed 5.3 for Tuesday:

https://twitter.com/Warcraft/status/335560422767882240
World of Warcraft Patch 5.3: #Escalation is releasing Tuesday, May 21. http://bit.ly/16flrlG
by Hinalover
Fri May 17, 2013 4:14 am
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Actually from what I've seen so far, you right now nailed it. Just ran a SimC with my current gear set But basically you currently have it correct to have mastery > Cit = Haste. But for stat values I would set Agi at 4.75 and mastery, Crit, and haste set to 2.4 [(3.44 + 2.17 + 1.58)/3 ~= 2.4] (2.4 ...
by Hinalover
Thu May 16, 2013 11:19 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Actually from what I've seen so far, you right now nailed it. Just ran a SimC with my current gear set Hit - 2550 Exp - 2672 Agi - 18091 Mastery - 7429 Haste - 7428 Crit - 7426 http://9.chart.apis.google.com/chart?cht=bhg&chf=bg,s,333333&chtt=Scale%20Factors%7CDelritha%20Damage%20Per%20Second&chts=d...
by Hinalover
Thu May 16, 2013 1:28 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Edit: I'm curious that it actually picked a different result than v9. I might be assigning sockets to gems in the wrong order in v10 beta. With keep gem colors disabled, it's not removing your orange gems from your yellow sockets. I recently changed a decent chunk of the underlying gem code, I migh...
by Hinalover
Thu May 16, 2013 3:09 am
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

Edit: try this, it might have bugs, so I'd double check what it's doing before making in-game changes: https://dl.dropboxusercontent.com/u/2989349/Zephyrus-LatestBeta.zip *cries* You took out the core option. Now it feels like I'm only running with 1 core instead of the 4 that I prefer. Going on 40...
by Hinalover
Wed May 15, 2013 2:55 am
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

To tag along onto that comment, there is an issue with Perfect gems and their normal blue equivalent. Had this just appear on my reforging this evening.

Code: Select all

Waist/Gem#2: Perfect Smooth Sunstone => Smooth Sun's Radiance
by Hinalover
Tue May 14, 2013 3:47 pm
Forum: Kitty DPS
Topic: Edgy/Raffy's Catus Thread (Not 6.0 Ready Yet)
Replies: 1093
Views: 402399

Re: Edgy/Raffy's Official Catus Thread

So I'm trying to do some testing on gear to be upgraded in Zephyrus. How exactly does the Import button in the bottom left work? Are you pulling in info from a specific source (ie SimC, etc)?
by Hinalover
Sat May 04, 2013 6:42 pm
Forum: Addons / UI
Topic: DroodFocus
Replies: 214
Views: 98471

Re: DroodFocus

You may want to start a Sublety Rogue version of the reforging program. Was just skimming through SimulationCraft and saw that at least Sub Rogues are jumping onto the Rune bandwagon. ;)

Link to SimC's change to using rune for Subs
by Hinalover
Mon Oct 08, 2012 8:43 am
Forum: Windwalker
Topic: Any Ovale scripts?
Replies: 1
Views: 2095

Re: Any Ovale scripts?

The default Ovale script works fairly decent for WW. If you want something for both WW and BrM, I would suggest this code: http://wow.curseforge.com/addons/ovale/forum/general/42900-brewmaster-monk-script/#p5 I just started using that script for BrM last night so I haven't gone through the paces wit...
by Hinalover
Sun May 13, 2012 2:39 am
Forum: Kitty DPS
Topic: [MoP] Rawr Feral Module - Need Your Input
Replies: 4
Views: 1136

Re: [MoP] Rawr Feral Module - Need Your Input

The high level problem with this approach is that you end up treating energy and cps as a far more fluid resource than in practice. This was somewhat workable in WotLK but energy/cp generation and expenditure is considerably more volatile in Cata (and presumably MoP). I don't have a good solution t...
by Hinalover
Sat May 12, 2012 10:02 pm
Forum: Kitty DPS
Topic: [MoP] Rawr Feral Module - Need Your Input
Replies: 4
Views: 1136

Re: [MoP] Rawr Feral Module - Need Your Input

First of all I know the stat valuing issue and I'm just stating what I'm currently getting based against what is currently on live. Keep in mind that on Beta, weapon damage has been buffed by 2x and I think that is part of the reason at T13 level, mastery just falls to the side. You can look at the ...
by Hinalover
Sat May 12, 2012 7:06 pm
Forum: Kitty DPS
Topic: [MoP] Rawr Feral Module - Need Your Input
Replies: 4
Views: 1136

[MoP] Rawr Feral Module - Need Your Input

Cross-Posting this from MMO-C: As some of you may know, I am the current dev for the Feral and Guardian module of Rawr. Ast who was the original dev for it is no longer active (he is still around). Anyway through Cata, I've been trying to keep up the module but it has been getting real difficult wit...
by Hinalover
Sat Jan 14, 2012 6:41 pm
Forum: Kitty DPS
Topic: Leafkiller's 4.3 Feral Ovale Script
Replies: 112
Views: 53236

Re: Leafkiller's 4.3 Feral Ovale Script

Leaf was there any changes being made to the bear part of the script. I know shortly after that discussion on theIncBear thread Yawning did change the bear module a bit. Wasn't sure if you were going to change that in this script or not.
by Hinalover
Sat Dec 31, 2011 5:46 am
Forum: Kitty DPS
Topic: Rawr is suggesting some strange stuff for me...
Replies: 16
Views: 4226

Re: Rawr is suggesting some strange stuff for me...

I thought I'd pipe in. Ast has basically stopped programming Rawr, and I've kindof taken over since I'm the only other feral player on the dev team left. I'm planning on re-writing the Cat and bear module from the ground up. Partly because the cat rotation module was based off of Tang's old website ...
by Hinalover
Mon Dec 12, 2011 7:06 pm
Forum: Kitty DPS
Topic: Leafkiller's 4.3 Feral Ovale Script
Replies: 112
Views: 53236

Re: Leafkiller's 4.3 Feral Ovale Script

With the 2p T13 Bear causing a 100% chance to proc SD with mangle, while Pulverize is up, is it worth having pulverize at a higher priority in the list if the 2pT13 is checked? I know when i was testing, I was going against Ovale's script and putting up a 1 stack of Lacerate then Pulverizing just t...