Search found 244 matches

by Jeshu
Tue May 28, 2013 8:55 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Ok, so it seems that the inaccuracies people have been noticing is at least partially due to the fact that SpellDamageBuff() applies the damage multiplier to the ability x times, x being the stack count of the debuff. So a relatively a low damage Rake, let's say 40,000 ticks, is applied with 2 stac...
by Jeshu
Wed May 22, 2013 3:11 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Tinderhoof wrote:The issue is Ovale doesn't seem to notice the Mastery change when Rune proc's.
Do the player stats change on the in-game character sheet when RoR procs?
by Jeshu
Tue May 07, 2013 4:20 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

88: 16250, 89: 17960, 90: 19680, 91: 21400, 92: 23115, 93: 24835 I believe there is (was?) a post by GC on the beta forums talking about mob armor in MoP, confirming the 24835 number. And I think in the past, these numbers were collected using Beast Lore on various mobs. I also recall there being a...
by Jeshu
Mon May 06, 2013 5:26 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

As far as I can tell two new features must be implemented for me to accurately implement this "if rake hits harder than mangle" logic: Support for abilities that scale off of weapon damage in the Damage() function. Damage() taking into account the target's physical reduction from Armor if applicabl...
by Jeshu
Tue Apr 30, 2013 12:43 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Regarding Rip/Rake ratios and their calculation with DoC. Don't know if it's reported before or known but there seems to be a bug with DoC (and its stacks) damage multiplier calculation. Added a following line to check current Rake damage AddIcon help=RakeCurrent size=small mastery=2 checkboxon=coo...
by Jeshu
Sun Apr 21, 2013 3:34 pm
Forum: Kitty DPS
Topic: FB refreshes Rip without updating stats
Replies: 15
Views: 4197

Re: FB refreshes Rip without updating stats

Okay, then Ovale will need script language support for describing when a DoT snapshots player stats, instead of being able to rely on general rule.

Thanks for the help, everyone!
by Jeshu
Fri Apr 19, 2013 5:50 pm
Forum: Kitty DPS
Topic: FB refreshes Rip without updating stats
Replies: 15
Views: 4197

Re: FB refreshes Rip without updating stats

I've managed to find places that cited a blue post by Ghostcrawler (dead links to PTR forums, unfortunately) that DoTs in 5.2 snapshot crit. I'm going to assume mastery also falls into that category, pending actual testing. Interestingly, the only DoTs that don't snapshot using the same rules as all...
by Jeshu
Fri Apr 19, 2013 5:15 pm
Forum: Kitty DPS
Topic: FB refreshes Rip without updating stats
Replies: 15
Views: 4197

Re: FB refreshes Rip without updating stats

Hmmm, now I'm quite curious. A hunter's Chimera Shot will refresh the duration of Serpent Sting to it's full duration as well. I wonder if Serpent Sting behaves like Rip and keeps its original stats when refreshed by Chimera Shot in this way. I wonder if the general rule of thumb should be amended. ...
by Jeshu
Fri Apr 19, 2013 3:17 pm
Forum: Kitty DPS
Topic: FB refreshes Rip without updating stats
Replies: 15
Views: 4197

FB refreshes Rip without updating stats

I'm looking over how DoTs that are refreshed indirectly interact with player state. It seems like the general rule of thumb is: DoTs directly applied take and retain the player's current stats when they were applied. Existing DoTs that are refreshed are updated to the player's current stats after th...
by Jeshu
Thu Apr 18, 2013 3:20 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Line 411 has "BuffExpire" instead of "BuffExpires". I will add something to Ovale to catch functions that aren't defined at compile-time instead of waiting till run-time. The massive scrolling errors in chat ended when the Predatory Swiftness buff went away.
by Jeshu
Wed Apr 17, 2013 4:50 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@aggixx: I'll try to take a look tonight after my raid tonight, but under what conditions should I be testing? Is this with DoC? With or without RoR equipped?
by Jeshu
Tue Apr 16, 2013 11:00 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Hey Jeshu, currently in the process of implementing the changes to the SimC APL as well as a couple minor things but I'm running into script crashes and it seems impossible to debug anything. http://pastebin.com/SZEn5YMk There's the script, it always stops working the first time you apply Rip. Eyeb...
by Jeshu
Fri Apr 12, 2013 12:06 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 155459

Re: Simulationcraft - Feral rotation discussion and script

SimC now has the following new/updated expressions: action. ferocious_bite .crit_pct_current - Current crit chance (as an integer) of action ferocious_bite . action. rake .tick_damage - Damage of a single tick of rake if you applied it right now. dot. rake .tick_dmg - Non-critical damage of the mos...
by Jeshu
Fri Apr 12, 2013 11:48 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Ridek wrote:So no ideas on the keybind issue?
There's already an open ticket on the Ovale project website for this keybind issue. If you have more data that could help, then just add a comment to that ticket.
by Jeshu
Fri Mar 29, 2013 2:59 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Please try with 5.2.24. It was a sad story of a release after some testing on my monk, the hearing about bugs the next day while at work and trying to dry code some fixes and releasing without being able to test. I now know to test with the feral script before releasing, so chalk that up as a lesson...
by Jeshu
Tue Mar 26, 2013 7:33 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Turns out no changes are needed for ferals. I made the appropriate changes for the magic DoTs instead since there are a lot fewer of those than the rest.
by Jeshu
Mon Mar 25, 2013 2:39 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

The feral druid script will need a few changes to catch up to pending changes to Ovale. Feral DoTs will need to be tagged as "nohaste=1" to signify that their ticks are not affected by haste, e.g., Define(rake 1822) SpellInfo(rake duration=15 tick=3 nohaste=1 energy=35 combo=1) This was the simpler ...
by Jeshu
Wed Mar 20, 2013 2:22 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

In an attempt to curb the amount of "Why is it telling me to mangle?": I've made a pull request that, once Jeshu approves it, will greatly increase the amount of mangle usage in the script. SimC is showing that mangling instead of shredding when you're not flooding with energy is a 500-1500 DPS gai...
by Jeshu
Sat Mar 09, 2013 3:02 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@aggixx: One thing that helps when working on Ovale scripts is checking the "unknown spells" debug option (after "/ovale debug"). It'll warn of unknown spell names that it sees used in your script. There are a few in the Leafkiller script that appear right now, probably some leftovers from merging s...
by Jeshu
Sat Mar 09, 2013 2:50 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

An error crept into the implementation of HasTrinket() between 5.2.4 and 5.2.5. It has been fixed in 5.2.6 to work properly with ItemList names.

I can add a modulo operator to Ovale without much trouble, but what exactly is that SR code trying to say?
by Jeshu
Fri Mar 08, 2013 2:42 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

On a related topic, how would you suggest I check (instead of blindly assuming) that Rune is proccing mastery for the user and not some other stat? I think the mastery Rune proc has spell ID 139120, so you can check for that one explicitly in the code and otherwise ignore the other two procs, e.g. ...
by Jeshu
Wed Mar 06, 2013 6:27 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@aggixx: I have added some new features to the Ovale script language to make certain types of scripts easier to write. HasTrinket(id) can be used to check if a particular trinket is equipped. ItemList(name id ...) gives the listed item IDs a common name. Example usage: ItemList(rune_of_reorigination...
by Jeshu
Mon Mar 04, 2013 3:26 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Is there anyone on the PTR that could tell me the buff ID of the proc for the Rune of Re-Origination? I'm trying to get my Ovale script working properly when 5.2 hits.
by Jeshu
Sat Mar 02, 2013 7:00 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271659

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I've made a new release of Ovale that includes the script manager that was in Nerien's Ovale Scripts. You should update your addons to the following releases: Ovale 5.1.13 Nerien's Ovale Scripts 2.1.23 The separate entry in the Interface->Addons panel for Nerien's Ovale Scripts is gone. You can choo...
by Jeshu
Tue Feb 19, 2013 1:44 pm
Forum: Kitty DPS
Topic: Catus: Edgy's Cat Simulator (in development)
Replies: 72
Views: 31258

Re: Edgy's Cat Simulator (in development)

Is there a repository I can check out that contains the source? Or is there a definitive location for a source archive that I can download?