Search found 244 matches

by Jeshu
Sun Sep 09, 2012 12:55 am
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

@Leafkiller: Regarding DamageMultiplier() in Ovale Currently, the only buff that is tracked is Tiger's Fury. The way that the code is currently structured, it is somewhat difficult to add more buffs to the DamageMultiplier tracking, so it's not something I have carte blanche to fix. For things that ...
by Jeshu
Sat Sep 08, 2012 8:24 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

@Jeshu Sidoine responded to me in ticket 135 with the following: LastSpellDamageMultiplier(rake) <DamageMultiplier(rake) can be used for 2. ATM, these are not complete, they do not use all the buffs. I must update them. Do you happen to know what buffs are missing? This will be important for the Mo...
by Jeshu
Fri Sep 07, 2012 11:00 am
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

I am sure there are quite a few things that can be done to make the script more efficient. I sometimes worry about it being to large as I have seen Ovale be very sensitive to high lag situations. This statement escaped my attention earlier, but let me try to explain why you shouldn't worry about th...
by Jeshu
Fri Sep 07, 2012 10:34 am
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

One more thing: if you actually add all of this information to your Ovale script, then you might want to see if that solves the lag issues with adding the second box with the rotation minus the fillers. I suspect that it will.
by Jeshu
Fri Sep 07, 2012 10:32 am
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

I was looking at the documentation for SpellAddBuff and it says the following: SpellAddBuff(spellid buff1id=99 buff2id=99...) 1 The SpellId of the spell that applies the buffs buff1id, buff2id... The name of the parameter is the SpellId of the buff spell, and the value is its duration in seconds. i...
by Jeshu
Fri Sep 07, 2012 10:02 am
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

Just a heads up on the default scripts. I copied the SpellInfo for Rip into my script from the default script (shown below). WHen I did that, Rip would not display. The issue was the "combo=0," which also appears on SR and FB. Removing it fixed my issue. Yes, the "combo=0" is wrong. That should act...
by Jeshu
Fri Sep 07, 2012 12:10 am
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

What should I do with a spell like Rip where the duration can be 16, 18, 20 or 22 depending on the number of Shreds (not counting the bug that sometimes makes Rips last up to 24 seconds)? The "duration" spell info is only important if you use any of the "ticks" functions, e.g., NextTick(), Ticks() ...
by Jeshu
Thu Sep 06, 2012 9:00 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

As an addendum regarding SpellInfo(), the simplest thing you can do to improve your script's run-time performance and to reduce lag is to include information regarding the spell cooldown, e.g., SpellInfo(thrash_cat cd=6). This makes Ovale avoid calling GetSpellCooldown() to figure out when thrash_ca...
by Jeshu
Thu Sep 06, 2012 8:45 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

Adding SpellInfo() helps in the sense that it improves your script's performance at run time. Without them, Ovale will ask for information it needs through the WoW API. If you do add SpellInfo() lines, then Ovale will use that information to avoid making extra WoW API function calls. SpellAddBuff() ...
by Jeshu
Thu Sep 06, 2012 6:25 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

Also, right now, documentation for Ovale is a bit lacking. I think Sidoine has just been devoting so much time to getting Ovale ready for MoP that user-friendly documentation has fallen by the wayside. We're probably going to have the documentation be automatically generated at some point in the (ho...
by Jeshu
Thu Sep 06, 2012 6:19 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

The following should do what you want: if Counter(ripshreds) < 3 { if ComboPoints() >=5 and BuffRemains(SAVAGEROAR) <={target.DebuffRemains(RIP)+6-{Counter(ripshreds)*2}} Spell(SAVAGEROAR) } if Counter(ripshreds) >= 3 { if ComboPoints() >=5 and BuffRemains(SAVAGEROAR) <={target.DebuffRemains(RIP)} S...
by Jeshu
Thu Sep 06, 2012 4:21 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

This is an Ovale issue that has shown up in 5.04. It is exacerbated by some really poor handling of macros by Blizz. Put some different abilities into macros, get the addon idTip, and hover over the macros and the equivalent spells, and you will sometimes see different spell ids in the tooltips. Fo...
by Jeshu
Thu Sep 06, 2012 4:14 pm
Forum: Kitty DPS
Topic: Leafkiller's 5.04 Feral/Guardian Ovale Script
Replies: 173
Views: 69467

Re: Leafkiller's 5.04 Feral/Guardian Ovale Script

I would suggest that everyone using the script disables the FF option. I think the issue is either Ovale or an in-game bug. The script itself is pretty simple - it just calls for FF is the armor debuff stack is less than 1...And yes, I am checking for the armor debuff stack and not for FF. I am lat...
by Jeshu
Fri Aug 05, 2011 10:52 am
Forum: Kitty DPS
Topic: Leafkiller's 4.2 Feral Ovale Script
Replies: 216
Views: 93057

Re: Leafkiller's 4.2 Feral Ovale Script

As i have been concentrating a lot on pvp lately, i was wondering would it be possible to modify the ovale script to only show faeire fire, mangle, rake and rip. No Tf or savage roar. I'm sure this is only a question of taking out some of the lines in the script but im a little unsure of how to go ...
by Jeshu
Thu Jul 28, 2011 10:15 am
Forum: Kitty DPS
Topic: Leafkiller's 4.2 Feral Ovale Script
Replies: 216
Views: 93057

Re: Leafkiller's 4.2 Feral Ovale Script

Version 4.2.9 of the script uses the following constants without defining them first:
  • SKULLBASHCAT
  • MAIM
  • SKULLBASHBEAR
  • BASH
by Jeshu
Mon Jun 20, 2011 10:55 am
Forum: Bear Tanking
Topic: Off Spec Question
Replies: 6
Views: 3999

Re: Off Spec Question

Bear gear and kitty gear is mostly the same except for trinkets. Gemming is exactly the same, and enchants are mostly the same as well, the only difference really being about 490 armor versus around 22 Agility and 50 Strength on the back and glove enchants. The main differences come in two places: (...
by Jeshu
Tue Mar 01, 2011 1:41 pm
Forum: Kitty DPS
Topic: Leafkiller's 4.1 Feral Ovale Script
Replies: 358
Views: 199823

Re: Leafkiller's 4.0.6 Feral Ovale Script

I have a minor suggestion to improve Leafkiller's Ovale script for hybrid ferals. The Blood in the Water talent is a convenient place to steal points from if one is looking to build a hybrid feral spec. In the sections of the script that refresh Rip by doing Ferocious Bite below 25% health, it's pos...
by Jeshu
Mon Feb 21, 2011 1:41 pm
Forum: Bear Tanking
Topic: Confused about Gemming
Replies: 2
Views: 1543

Re: Confused about Gemming

I believe the current consensus in the bear community is to gem and enchant for Agility and reforge your least desirable stats (hit, expertise and haste) into dodge. In heroic blues, you should have enough stamina from just gear alone (at least for normal-mode raids). Personally I swap in stamina tr...
by Jeshu
Tue Dec 14, 2010 5:42 pm
Forum: Kitty DPS
Topic: Leafkiller's 4.1 Feral Ovale Script
Replies: 358
Views: 199823

Re: Leafkiller's 4.01 Feral Ovale Script

Leafkiller's Ovale script is already up-to-date for Cataclysm. It is generated from his Mew script that evolved from his experiments using level 85 toons, talents and gear in the Mew feral DPS simulator. Please note the changelog entry for version 1.1 of the script on the first post of this thread .