Search found 244 matches

by Jeshu
Mon Nov 24, 2014 4:05 am
Forum: Addons / UI
Topic: New rotation helper addon: Hekili
Replies: 3
Views: 4001

Re: New rotation helper addon: Hekili

I think this is probably a good opportunity to try to contribute to that project if you are handy with Lua and doing distributed development using SVN or Git. They could probably use someone who understands ferals to help with that code.
by Jeshu
Sun Nov 23, 2014 12:04 pm
Forum: Addons / UI
Topic: New rotation helper addon: Hekili
Replies: 3
Views: 4001

Re: New rotation helper addon: Hekili

I took a look at Hekili, but unfortunately, it's not yet at a state where you can just plug in a feral action list. Support for the various druid talents and spells and their interactions have to be added to the code first. At the heart of it, for spell-prediction addons like Hekili, Nemo, and Ovale...
by Jeshu
Wed Nov 19, 2014 4:43 pm
Forum: Kitty DPS
Topic: Glyph of Savage Roar and opening with Rake
Replies: 3
Views: 1569

Re: Glyph of Savage Roar and opening with Rake

Thanks for the information. I've update Ovale to buff the Rake that applies the Savage Roar. Instead of messing with the combat log, it was easier to just make Prowl/Incarnation grant the 40% increased damage to Rake except if Savage Roar is active.
by Jeshu
Wed Nov 19, 2014 1:30 pm
Forum: Kitty DPS
Topic: Glyph of Savage Roar and opening with Rake
Replies: 3
Views: 1569

Glyph of Savage Roar and opening with Rake

The current SimulationCraft APL suggests Rake when Prowling to take advantage of Improved Rake. On the opener, does that Rake get the benefit of the Savage Roar that's applied by Glyph of Savage Roar? Or is it an unbuffed Rake?
by Jeshu
Tue Nov 18, 2014 3:06 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

You should always be using the default script unless you know what you are doing with custom scripts. Uncheck the "Show Hidden" checkbox because you should not be using it.

And make sure you're using the current version of the addon, Ovale 6.0.19.
by Jeshu
Tue Nov 18, 2014 12:10 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

If that is the case, please file a ticket for Ovale with the version number of the addon you are using, the script you are using, and the symptoms you are seeing. However, I'm not seeing this at all on my 90 druid running the latest Ovale 6.0.19.
by Jeshu
Mon Nov 17, 2014 9:47 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

I'm working on fixing bugs in the Ovale script with the max level druids. If you have all the perks and can test with different level 100 talents, please do and let me know if something feels wrong with the actions suggested.
by Jeshu
Mon Nov 17, 2014 10:29 am
Forum: Kitty DPS
Topic: Glyph of Savagery
Replies: 5
Views: 1809

Re: Glyph of Savagery

Ah, to answer my own question, it only works when Prowling. I forget my druid was a night elf!
by Jeshu
Mon Nov 17, 2014 9:40 am
Forum: Kitty DPS
Topic: Glyph of Savagery
Replies: 5
Views: 1809

Re: Glyph of Savagery

Thanks, aggixx. On a slightly different topic, does anyone know if the Glyph of Savage Roar provides the 5CP Savage Roar coming out of Shadowmeld or during Incarnation or is only only while Prowling as stated?
by Jeshu
Sun Nov 16, 2014 12:29 pm
Forum: Kitty DPS
Topic: Glyph of Savagery
Replies: 5
Views: 1809

Glyph of Savagery

When using Glyph of Savagery, is there a buff on your buff bar for Savage Roar? Or does Savage Roar become a passive spell in your spellbook?
by Jeshu
Mon Nov 03, 2014 5:26 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

If there are people experiencing a problem with the icon frame resetting back to the center of the screen, please reply on this thread. I believe the problem has been fixed in recent releases, but I haven't received any feedback and I'm not sure if the problem is still there.
by Jeshu
Thu Oct 30, 2014 11:19 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271239

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Regarding future development of a "Leafkiller" feral script -- the Ovale default feral script is generated from the Tier 16 Mythic BiS profile and the Leafkiller script has always had a few more tweaks to increase damage over that. Looking over the old script, it seems a common theme was to check if...
by Jeshu
Thu Oct 30, 2014 3:14 am
Forum: Kitty DPS
Topic: Simulationcraft APL Discussion
Replies: 154
Views: 26634

Re: Simulationcraft APL Discussion

The following example is from the SimulationCraft wik on action lists . Example: if the player is not stealthed and has less than 5 combo points but the player has less than 85 energy (the only non-satisfied criteria for shadow dance), then the application will pool energy until the player has 85 or...
by Jeshu
Tue Oct 28, 2014 11:59 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

That's basically what I was going to try, but there is some funniness going on with the cooldown animation frame that I'm trying to resolve by rewriting all of the old frame code.
by Jeshu
Mon Oct 27, 2014 4:29 pm
Forum: Kitty DPS
Topic: Simulationcraft APL Discussion
Replies: 154
Views: 26634

Re: Simulationcraft APL Discussion

I think as a feral druid, casting Moonfire will take you out of Cat Form unless you're specced into Lunar Inspiration. I wasn't sure if that would be happening in SimulationCraft or not.
by Jeshu
Mon Oct 27, 2014 2:01 am
Forum: Kitty DPS
Topic: Simulationcraft APL Discussion
Replies: 154
Views: 26634

Re: Simulationcraft APL Discussion

I think your Moonfire edit missed adding the talent check for Lunar Inspiration.
by Jeshu
Sun Oct 26, 2014 7:59 pm
Forum: Kitty DPS
Topic: Simulationcraft APL Discussion
Replies: 154
Views: 26634

Re: Simulationcraft APL Discussion

Since we have SimulationCraft developers here, I'd like to make a small request. Is it possible to avoid code like this: + if ( ! talent.bloodtalons -> ok() ) + def -> add_action( "thrash_cat,if=combo_points=5&remains<=duration*0.3&buff.omen_of_clarity.react"); and instead just directly add the tale...
by Jeshu
Fri Oct 24, 2014 9:58 am
Forum: Kitty DPS
Topic: Simulationcraft APL Discussion
Replies: 154
Views: 26634

Re: Simulationcraft APL Discussion

Just so I understand, does "max_fb_energy" return the amount of energy that Ferocious Bite would use if cast under the current conditions? In other words, does it change based on whether Berserk is up, OOC is up, and accounting for the extra 25 energy that could be consumed? I just want to make sure...
by Jeshu
Tue Oct 21, 2014 4:02 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

aggixx wrote:Re: the combo points thing. You can use UnitPower() to get combo points now:
https://twitter.com/CM_Lore/status/524320415053643777
Ah, perfect! That's a lot simpler.
by Jeshu
Tue Oct 21, 2014 4:00 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

JTF195 wrote:Do you think you could change the icon size sliders to use pixel values rather than scale factors?
I'll look into it. I've been meaning to rewrite the frame code in Ovale, but it's lower priority than fixing up the scripts at the moment.
by Jeshu
Mon Oct 20, 2014 3:43 am
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

The third beta of Ovale for patch 6.0.2 (Ovale-6.0.0b3) has support for feral and guardian druids. Scripts were translated from the latest SimulationCraft action lists for Tier 16 Mythic gear. If there are any errors in the rotation, please let me know and I'll do my best to investigate. Thanks for ...
by Jeshu
Sun Oct 19, 2014 11:11 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

What about Bloodtalons? Does that also appear as a passive spell in the spellbook? I think it should since the effect is added by a talent.
by Jeshu
Sat Oct 18, 2014 8:28 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

Question regarding the various empowered perks: do they appear in your spellbook in the "passive" section (after the active spells), or do they just adjust the tooltips of the spells in your spellbook once you reach the required level?
by Jeshu
Thu Oct 16, 2014 9:21 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

I have the Ovale core working again and I'm starting work on the scripts for the different classes and specializations now. Is the SimulationCraft feral druid action list for Tier 16 Mythic okay to port over to a script? I guess the question is if that priority list will be fine for the next 4 weeks.
by Jeshu
Thu Oct 16, 2014 7:02 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10016

Re: Ovale for 6.0

This is edited code from Ovale, but I'm doing something like the following to track combo points. From what I've seen, you do get UNIT_COMBO_POINTS events even if nothing is targeted, so you can manually decay the combo point count until the next time you get a "true" update by targeting a hostile m...