Search found 244 matches

by Jeshu
Thu Oct 16, 2014 10:38 am
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10035

Re: Ovale for 6.0

Unfortunately, I haven't found a way to do it. I do just track every CP generator and finisher in a CLEU handler, and then implement the decay when out of combat. There are some definite differences between the events received between pre- and post-patch 6.0, and I'll try to detail them after I fini...
by Jeshu
Mon Oct 13, 2014 7:56 pm
Forum: Addons / UI
Topic: Rejuv macro
Replies: 5
Views: 1983

Re: Rejuv macro

/use [mod:shift,@targettarget,help][]Rejuvenation
by Jeshu
Thu Oct 09, 2014 5:36 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I've just been dry-coding changes to Ovale for 6.0 based on what I've been reading in the latest PTR patch notes . There's a lot of stuff and it's a lot of work, and I'm not expecting to finish it before the 6.0 release date. Once 6.0 is released, I'll be able to test directly on the live servers, s...
by Jeshu
Wed Oct 08, 2014 3:42 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10035

Re: Ovale for 6.0

Could someone do this test for me to verify the semantics of GetComboPoints() on the beta?
  1. Without combo points and with no target selected, run: /script print(GetComboPoints("player"))
  2. With combo points and no target selected, run that same command in the chat window.
by Jeshu
Wed Oct 08, 2014 1:21 am
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10035

Re: Ovale for 6.0

There is also something I read in the PTR patch notes regarding DoT refreshes -- when the DoT has under 30% of the duration remaining, it can be refreshed with full benefits and the DoT will not lose any ticks. Is this true for feral bleeds? I would assume the bleeds re-snapshot when they are refres...
by Jeshu
Tue Oct 07, 2014 11:09 pm
Forum: Addons / UI
Topic: Ovale for 6.0
Replies: 43
Views: 10035

Ovale for 6.0

I am in the process of dry-coding changes to Ovale for 6.0 and I have some questions that I hope the feral community can answer. How are combo points treated in the default UI? Does it show the number of CPs on the player unit frame regardless of if a hostile unit is targeted? If you are savvy enoug...
by Jeshu
Sun Jul 27, 2014 11:15 am
Forum: Kitty DPS
Topic: Combo points on dead target
Replies: 4
Views: 1186

Combo points on dead target

Does anyone know what happens to combo points on a dead target on the live servers? I know that is changing in WoD, but I'd like to support the current mechanics better in Ovale. I know that combo points persist after the target dies, but for how long? Do I have to stay within a certain range of the...
by Jeshu
Wed Jul 23, 2014 5:55 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Is there anyway to get ovale to work on beta ? Unfortunately, I don't have a beta invite, so I can't get started on porting Ovale to WoD. It will have to wait until WoD is on the PTR. I have been keeping abreast of the API changes coming in WoD, so I have a rough idea of what needs to be fixed when...
by Jeshu
Thu Jun 19, 2014 1:26 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Yes, that's true. I just found it funny that Blizzard confirmed that 400ms server-side lag that we had experimentally determined during our adventures in figuring out how to make Ovale keep track of aura snapshots more accurately. Polling at intervals makes sense, but I would not have guessed that t...
by Jeshu
Wed Jun 18, 2014 3:19 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Bye bye, aura lag?

http://blue.mmo-champion.com/topic/3188 ... n/#post114

This sounds like a great change, and I could rip out a lot of complexity in Ovale.
by Jeshu
Thu May 01, 2014 2:12 pm
Forum: Kitty DPS
Topic: trinket questions
Replies: 10
Views: 1490

Re: trinket questions

Also, "RoRo" sounds like something Scooby Doo would say, which is clearly inappropriate in a forum about ferals ;)
by Jeshu
Wed Apr 30, 2014 1:32 pm
Forum: Kitty DPS
Topic: Simulationcraft - Feral rotation discussion and script
Replies: 538
Views: 155393

Re: Simulationcraft - Feral rotation discussion and script

Question on SimC action list syntax: what is the difference between run_action_list and swap_action_list? Does run_action_list always return to the flow of the calling script?
by Jeshu
Fri Apr 25, 2014 4:33 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I will release a new Ovale beta shortly with the Leafkiller script. I've imported the script with some minor changes into the main Ovale addon. It's available under the usual place in the dropdown menu when selecting scripts, but you should remove Nerien's Ovale Scripts from your system or else the ...
by Jeshu
Fri Apr 25, 2014 9:41 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I think there is a bug in this part of the script: AddFunction ThrashCatHitDamage asValue=1 { {ThrashHitBaseDamage + AttackPower()}*ThrashHitDamagePerAttackPower * DamageMultiplier(THRASH_CAT) * CurrentCritChanceMultiplier() * CurrentMasteryMultiplier() } In short, it looks like: (Base + AP) * Coeff...
by Jeshu
Mon Apr 21, 2014 4:01 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Out of curiosity, are the action lists in SimulationCraft up to date for the current WoW release?
by Jeshu
Mon Apr 21, 2014 10:38 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I have been busy but I am recently starting up Ovale development again. I have made a new release of Ovale 5.4.9beta1, but it likely breaks the existing Leafkiller script until I have had a chance to update the script to the current language changes. I will try to do that today. I will make a longer...
by Jeshu
Fri Nov 01, 2013 12:46 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

That error is fixed in the final 5.4.5 release. It's a reference to a file that's already been removed from the addon, but if you are hand-updating to beta releases, then I think that file stays around. The release removes the reference to that file.
by Jeshu
Wed Oct 30, 2013 4:38 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I'll probably be releasing one more beta for Ovale 5.4.3 this week and the final release will contain new default scripts for all of the classes and specs. I also plan on releasing a beta of Nerien's Ovale Scripts this week containing the latest Leafkiller feral script maintained by @aggixx and @Shm...
by Jeshu
Sat Oct 26, 2013 6:30 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Reading through the script after merging into my master branch, I see this: AddFunction ArmorReduction asValue=1 { if target.DebuffPresent(WEAKENED_ARMOR any=1) { if target.Level(less 1) 0.679 0.698 } if target.Level(less 1) 0.651 0.671 } Is that meant to be RelativeLevel() instead? Or perhaps targe...
by Jeshu
Thu Oct 24, 2013 8:47 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@ShmooDude: Can you test if the DoC workaround is still needed in the Leafkiller script on Ovale 5.4.3beta5 or higher?
by Jeshu
Sat Oct 19, 2013 6:29 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Was this the only error that popped up? My best guess is that it's using the wrong TOC file that doesn't list OvaleScore.lua. Was this updated through Curse Client?
by Jeshu
Sat Oct 19, 2013 2:04 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Fixed. There was an error in Ovale, but there is also an error in the live script. I've committed fixes to both.
by Jeshu
Thu Oct 17, 2013 5:12 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

First two happen occasionally, its just because blizzard caps execution time at 300 ms per frame which happens occasionally with a script as complex as this. You can pretty much ignore them. Looks like the 3rd one is your problem and I'm not sure why its doing that but I highly doubt its anything t...
by Jeshu
Wed Oct 16, 2013 7:42 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Yes, that's an easy compiler fix that I'll roll into the next release. Seeing some performance improvement in this script would be a net win.
by Jeshu
Wed Oct 16, 2013 1:10 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271545

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I was looking at the Leafkiller script and I noticed a small change that could increase performance. Here is a small portion of the script defining static variables" as user-defined functions: AddFunction HeartOfTheWildAgiModifier { 1.06 } AddFunction LeatherSpecAgiModifier { 1.05 } AddFunction Stat...