Search found 244 matches

by Jeshu
Thu Oct 10, 2013 11:38 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@ShmooDude: You always seem to catch me in the middle of a raid online, so I forget to respond during downtimes :-) Regarding your discovery about certain constructs being more efficient, e.g., "ComboPoints(less 4)" is more efficient than "ComboPoints() < 4", that's the nature of the way that the pa...
by Jeshu
Thu Oct 10, 2013 11:23 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

When I try and put in that custom script it locks up my game :-( Guess I'll have to wait unless theres a way of doing it outside of game? It does that to me as well but it recovers. Paste it in and walk away for a minute. Literally - 60 seconds. Yes, given the length of the Leafkiller/aggixx/ShmooD...
by Jeshu
Mon Sep 23, 2013 11:49 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Actually if anything you might need a higher value (which I can add). It takes the server a hundred milliseconds or so to send you buff info, another couple hundred for character stats and if you add that to your aussie latency, I could see 0.5 being too low for you, I might make it 0.3-1.0. Anythi...
by Jeshu
Tue Sep 10, 2013 9:39 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I've update Ovale to 5.4.0 and Nerien's Ovale Scripts to 5.4.1. Those should pull in the latest pullups from aggixx (which merged the ShmooDude script into the Leafkiller one). Test it out. If there are addon problems (not rotation issues), then post on this thread, and I'll check back later and try...
by Jeshu
Sat Jul 27, 2013 4:17 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

After trying to apply a fix, there's actually nothing I can do on my end. Ovale hasn't been updated to properly support spells that overwrite other spells. If you are NOT talented with Faerie Swarm, it will work properly. Its Faerie Swarm that's the problem (because the Faerie Swarm spell ID never ...
by Jeshu
Mon Jul 22, 2013 11:12 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@Jeshu I'm not sure I like how the addon currently updates the stats for debuffs. Currently the way I have my ovale script setup it prevents me from trying to do a bleed for 300ms before any trinket/self buff is about to expire. Sometimes even that far out, I'll put up a rake at like ~300 ms remain...
by Jeshu
Sun Jul 21, 2013 4:47 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

The Curse.com packager seems to not be working quite right today. I'll try again later today.
by Jeshu
Sun Jul 21, 2013 4:41 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Also, how would I go about adding it as a separate script to the Nernian's addon? If you'd like to add it, it's as simple as just letting me know. If you're familiar with using GitHub, that's the simplest way for you to maintain it and letting me easily pull in changes (this is how @aggixx does it)...
by Jeshu
Sun Jul 21, 2013 3:37 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Currently, (as I understand it) for each icon, Ovale will do a complete walkthrough of the script calculating the time when every node will be ready. If any nodes have time zero, then the highest priority node that is earliest in the script is displayed to the user. If no nodes have a zero time, th...
by Jeshu
Sun Jul 21, 2013 3:02 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

- Added bug catching code for target based rip damage. It will try to use target based data but if that data is invalid it will revert back to the old last spell functions (which are working fine). This ensures accuracy on single target fights, might be slightly inaccurate if you're multi-ripping o...
by Jeshu
Sat Jul 20, 2013 2:23 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

The first runs at about half the CPU utilization of the second showing that its more efficient if you have any sections that repeat to throw them into a function. What I was thinking was if ovale could recognize that the code sections are identical, to just run the comparison once and save the valu...
by Jeshu
Fri Jul 19, 2013 4:42 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Are you using 5.3.6 with it? There's a pretty serious bug in 5.3.6 where Ovale will "forget" the values for Rip on a target (only seems to happen in raids for me, i can do target dummies all day long and not run into the bug) and thus anytime that happens it will always think a new rip is better. J...
by Jeshu
Fri Jul 19, 2013 4:26 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Removed wait from thrash as it wasn't actually doing anything (wait in ovale only seems to do anything if you want the energy used for an ability to be higher than its energy cost as in pooling to 50 for ferocious bite since it doesn't let you fall down when the buff conditions are true like simcra...
by Jeshu
Fri Jul 19, 2013 10:22 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Huge decrease in CPU utilization from some tweaks Jeshu made to ovale. My script still uses about twice what the current official script does but that's more like 2.5% vs 5% instead of the 20-30% it could use before (or 10-20% if you hacked the throttling back into 5.3.6 like I did). My calculation...
by Jeshu
Sun Jul 14, 2013 4:19 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Physical damage reduction of the target (armor) would probably be more suited to being implemented in Ovale rather than in the script. The way I was planning on implementing the armor reduction was like this: target.Damage(ferocious_bite) target.Damage(rake ignorearmor=1) Target needs to be specifi...
by Jeshu
Sun Jul 14, 2013 5:20 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

@SchmooDude: One way you could perhaps optimize your script is to get some help from the player. Create a checkbox list that lets the player select which trinkets are equipped and you can use that data to make some of the script unreachable if it doesn't pertain to the selected trinkets.
by Jeshu
Sun Jul 14, 2013 5:13 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Please try Ovale 5.3.6. It should be fixed regarding aura snapshots and macro'ed abilities. Aura snapshots are fixed only for target.debuff and not lastspell (or last, which are the same thing afaik). Since those are essentially legacy functions at this point I'm not sure it matters but figured I'd...
by Jeshu
Sat Jul 13, 2013 5:11 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I'd post it now but 5.3.5 has a few more bugs that need to be ironed out (target based bleed snapshotting and damage modifier buffs (savage roar, etc.). I fixed my local copy of the savage modifier buffs bug but I'm waiting on the other fix from Jeshu so that I can update it for that before I post ...
by Jeshu
Thu Jul 11, 2013 3:21 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I had issues last night but that was tied to using 5.3.5 of Ovale. Make sure you are using 5.3.2 here http://www.curse.com/addons/wow/ovale/716353 I just tested on a dummy and it was suggesting a new rake everytime i got another Renataki's stack if I didn't have TF up for the previous stacks and su...
by Jeshu
Tue Jul 09, 2013 11:01 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Okay, I think I understand how the formula is supposed to work now. It's not supposed to auto-scale with melee attack speed, which is the melee damage value from UnitDamage(), but rather directly use the weapon damage without scaling. That could be done by either scanning the tooltips of the weapons...
by Jeshu
Mon Jul 08, 2013 2:53 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

On my druid and my monk, UnitDamage("player") returns the correct results. The weapon damage matches the item tooltips for the monk, and the weapon damage is auto-scaled based on stance for the druid. You can test this in-game by entering the following in your chat window: /dump UnitDamage("player")...
by Jeshu
Sun Jul 07, 2013 6:29 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Also just in case you missed it in my previous post (I know there was a lot of talking about that weird bug) I would *really* love to be able to define functions that can take variables. I'm having to repeat a lot of code just to essentially change the spell ID in a function and it'd be way easier ...
by Jeshu
Sun Jul 07, 2013 12:47 am
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I accidentally pushed out a new release of Ovale instead of a beta. If you're interested, please download 5.3.3 and let me know if there are any bugs in the new features. I have been testing changes on a balance druid and brewmaster monk thus far.
by Jeshu
Sat Jul 06, 2013 7:11 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

Does it track it across multiple targets? That's the only thing I can figure that's different (and would defiantly be useful =D ) Yes, it checks the DoT on the named target, so it's more accurate and allows for multiple targets. Question, on that code block I notice that you have the SpellInfo line...
by Jeshu
Sat Jul 06, 2013 5:02 pm
Forum: Kitty DPS
Topic: Leafkiller's MoP Feral/Guardian Ovale Script
Replies: 902
Views: 271657

Re: Leafkiller's MoP Feral/Guardian Ovale Script

I will be releasing a beta of Ovale soon that has a few changes that should prove useful for @aggixx. DoTs should snapshot stats properly (needs more testing with FB refreshing Rip in execute range). You can query the snapshotted stats of a DoT by doing, e.g.,: # Re-apply Rip unless the existing Rip...