I created several saved profiles to see what kind of results I could get from my Character. Below is the methods I used, the results from AMR, and my observations of those results.
Here is my current armory shot: http://us.battle.net/wow/en/character/n ... f/advanced
1. Default Stat Weights, PVE: Favor Hit/Expertise (gearing strat), Default Options: http://www.askmrrobot.com/wow/gear/49a9 ... f4f8930c89
Running the optimizer with above settings I lose 1411 Agility, .75% Crit, 3301 AP (from Agi loss), and 42 hit putting me 38 below the cap. I gain 2612 Mastery (13.36%) and 239 Haste (.62%). In this case the optimizer acquires all socket bonuses, but uses no pure Red gems to do so.
2. Default Stat Weights, PVE: Favor Hit/Expertise (gearing strat), Options = Force Hit/Exp cap: http://www.askmrrobot.com/wow/gear/f350 ... f82464a96c
Running the optimizer with above settings I lose 1411 Agility, .75% Crit, and 3301 AP (from Agi loss). I gain 2452 Mastery (12.79%), 239 Haste (.62%) and 118 Hit putting me 132 over the hit cap. The hit numbers don’t make any sense to me. I currently have 2564 hit which is 14 over the cap. This profile adds 118 to that to put me WAY over the cap. While I gain some Mastery, I lose Crit and gain Haste which does not match the given stat weights (Crit 2.27, Haste 1.87). I am guessing that the Crit being given by Agility isn’t being factored into the formula which is likely throwing some things off. Same as #1 the optimizer acquires all socket bonuses.
3. Custom Stat Weights (provided by Aggixx most current), PVE: Favor Hit/Expertise (gearing strat), Options = Force Hit/Exp cap: http://www.askmrrobot.com/wow/gear/fbac ... 2f6cee79fe
Running the optimizer with the above settings I lose 411 Agility, 1167 AP (From Agi loss), 1116 Hit which is 1102 under the cap, and 194 Exp which is 189 below the cap. I gain 890 Mastery (4.64%), 1451 Crit (2.07%), and 239 Haste (.62%). I understand the Hit/Exp issues as you have described above. The optimizer continues to acquire all of the socket bonuses. Even though The stat weight of Agi (5.06) is more than double that of Mastery (1.93) and almost triple of Hit/Exp (1.65) it still sacrifices Agility to gain these socket bonuses. It is interesting to note that unchecking the Force Hit/Exp cap does not change the optimization at all.
4. I set the Hit/Exp stats just above Crit, checked Force Hit/Exp cap, and Bumped Agi to 5.5 (almost triple Mastery): http://www.askmrrobot.com/wow/gear/e383 ... 01169b502b
In this case it finally agrees with my reforging and geming. All save for the Strength glove enchant. Even though Strength (1.91) is rated slightly below Mastery (1.93) Mark of the Wild will put Strength over the top. Is the optimizer not giving the Mark buff to Strength for the calculations?
My question about the Hit/Exp was getting at what Kaiadam wrote:
“If someone checks the "cap hit/expertise" - regardless of what they put in the stat weightings the result should give hit/expertise cap imo.”
To me the phrase “Force Hit/Exp Caps” means ignore everything until these are capped then proceed with the rest of the stats. I figured with gearing strat “Favor Hit/Exp” that would perform the task that someone wanting to get close, but not caring specifically about. If someone sees force, it seems to me to be all or nothing.
I still love your UI over every other gear/reforging method. It is the easiest upgrade, pick gems, and change reforges. My one suggestion is to make it easier to see all of the actual number stats that each gear set provides. Provide both the % and the actual number side by side for every stat that has both expressions. Having to use the “From Gear” check box to go back and forth to see both numbers is a little un user friendly.