A few things I need to cover before going into the feed back. Everyone (even the design team) already knows this change is a big nerf. Numbers can be changed after the fact. The mechanics are harder to change and that is what we need to be giving feedback on. Please keep this constructive, and do not include percentages at this time. We can do that later.
Lets get to the feedback. From the PTR notes released last night:
•Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now varies by specialization.
•Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch causes the Druid's next Rip to deal 15% increased damage.
The biggest issue with this new version of the talent is that it becomes for all purposes passive. Hitting HT any time with in 22 seconds is not really compelling.
Prior to this change DoC allows us the choice to buff every attack we have. This gave us the flexibility to choose to use it for Tab Raking, Thrash for AOE, FB during high energy times, or just Rake/Rip on a single target.
The new DoC gives a mostly passive damage buff to our second hardest hitting ability that we use for single target damage. It actually hurts us for AOE, or rapid target swaps (ie adds that have to die in under 8 seconds) as we get 0 benefit from the talent. We are further hurt when we hit Blood in the Water (sub 25% health). As we are keeping our bleed up with FB and not reapplying it we see 0 benefit from the talent for the last 25% of our target.
Most of us in the community took to heart the trade of skillful execution of an active talent vs a passive talent with a raid cooldown. Both worked, and we actually made the choice on a fight by fight basis. Just a few days ago Zarhym said this about active vs passive talents:
As DoC is right now (ignoring damage) there isn't a compelling reason to take it over HotW. Passive stats + raid cooldown vs Passive buff to 20% of my total damage is a no brainer. We won't take the ability if it doesn't give us something for our effort.Generally speaking, we prefer active talents to be slightly superior to passive talents in the same tier. No one will choose an active talent if it requires more work for the same reward
New DoC is not useful for:
•Fast target swaps
HotW is a clear choice as there is no reason to choose a lower performing passive over a passive with a raid cooldown.