expertise cap
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expertise cap
Just how important is it to be expertise capped with HoTW? I heard it was less important, but I'm thinking those dodge's might lower my dps? thoughts?
- Tinderhoof
- Exalted
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Re: expertise cap
It's important. Having a miss streak happen when you are trying to refresh bleeds for a trinket proc can be a big hit. There is no good reason to be under the expertise softcap.
Re: expertise cap
Recently, I noticed Stenhaldi was below Exp cap and I asked him if he knew of some bug, because I was pretty sure dropping below the Hit/Exp cap was a loss, but I hadn't tested it in a while, so I was curious. He assured me there is no bug :p but that he chose the L92 Exp cap for T15.
Catus Beta (which only uses PTR changes) sims his gear slightly higher than the default "Hit/Exp At Least 2550" 1:1:1 suggestion. This is just one example (I didn't test a cleave encounter) but sloppy Hit/Exp can definitely work for HotW. There are some encounters where this might be a good idea (more AoE) and some where this is bad (single-target w/ low uptime.)
Since the delta is small, I'd suggest satisfying the caps for the QoL improvement but as with any minor optimization, I'd suggest loading your Feral into Catus or Simc and testing it yourself.
Catus Beta (which only uses PTR changes) sims his gear slightly higher than the default "Hit/Exp At Least 2550" 1:1:1 suggestion. This is just one example (I didn't test a cleave encounter) but sloppy Hit/Exp can definitely work for HotW. There are some encounters where this might be a good idea (more AoE) and some where this is bad (single-target w/ low uptime.)
Since the delta is small, I'd suggest satisfying the caps for the QoL improvement but as with any minor optimization, I'd suggest loading your Feral into Catus or Simc and testing it yourself.
Edgy (Suramar) / Catus: Feral Simulator / Apparatus: Paper Doll / Focus: Hearthstone Simulator / Hearthstone Calculator
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Re: expertise cap
I'd personally never use ''atleast 2550'' option but rather use near with a 50 range if you can get it or anything near that number. Hit/exp are important to an extent but going over them at all will be a dps loss and we get refunded energy so it aint a killer for us.
Re: expertise cap
I rather go below by 40 points then over atleast, but i try to get close to hit/expertise cap i can. Would never go like 1-2% below hit/expertise cap tho, even if it would be a dps gain on paper
Re: expertise cap
How do you guys even MANAGE to stay below the expertise cap in current gear? I have every single piece of exp reforged away, but ever since I got heroic Renataki's, I've been sitting at 10%...
-Sibylle
"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)
"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)
Re: expertise cap
Ive been sitting at 7.34% and wondering if its worth fiddling to 7.5
Re: expertise cap
Yes, try using Catus, AskMrRobot, WoWReforge, or ReforgeLite and you should be able to get there handily.
Re: expertise cap
No, that is a good amount to have. It's really not worth going over.
Re: expertise cap
7.34% is quite low and would indicate to me that it was done by hand. Even if you don't want to waste stats by going over the cap there's bound to be a better fit than that.
Re: expertise cap
:O that's such a small chance to dodge... and would allow higher rune proc damage.. first time ive ever heard someone say 7.34% is low lol
Re: expertise cap
Maybe it's "low", but I don't want to think, how pissed I would have been missing *dat* RoR+9-10 Renatahi+DoC Rake/Rip 

Re: expertise cap
0.16% to dodge any of your attacks, chances that happens in your situation? I'm always slightly under hit and exp cap unless by some miracle i manage to get exactly 2550 which has happened a few times but i never notice the misses or dodges.Ekthelion wrote:Maybe it's "low", but I don't want to think, how pissed I would have been missing *dat* RoR+9-10 Renatahi+DoC Rake/Rip
Re: expertise cap
No point really arguing about this. Fact is it will happen and the consequence is always going to be negative. If you don't care about min/maxing your dps then you can go ahead and drop it as you wish.cg1351 wrote:0.16% to dodge any of your attacks, chances that happens in your situation? I'm always slightly under hit and exp cap unless by some miracle i manage to get exactly 2550 which has happened a few times but i never notice the misses or dodges.Ekthelion wrote:Maybe it's "low", but I don't want to think, how pissed I would have been missing *dat* RoR+9-10 Renatahi+DoC Rake/Rip

Re: expertise cap
Except we're refunded energy and it's a fact that hit/expertise aint our strongest secondary stats nor has it ever been. So yeh i will min/max my dps by staying slightly under hit/exp and getting more mastery/haste/crit for rune proc (but what do i know i've only raided in two of the best guilds in the world).Alpheus wrote:No point really arguing about this. Fact is it will happen and the consequence is always going to be negative. If you don't care about min/maxing your dps then you can go ahead and drop it as you wish.cg1351 wrote:0.16% to dodge any of your attacks, chances that happens in your situation? I'm always slightly under hit and exp cap unless by some miracle i manage to get exactly 2550 which has happened a few times but i never notice the misses or dodges.Ekthelion wrote:Maybe it's "low", but I don't want to think, how pissed I would have been missing *dat* RoR+9-10 Renatahi+DoC Rake/Rip
Re: expertise cap
Please, we're talking perhaps ~15 points for mastery, haste, crit each. Our rotation doesn't work in such a way that you give it extra stats and it suddenly goes up. You need to take advantage of trinket procs, 4set, DoC, etc. Most of the time you only have 3-4 seconds to do this and if you sacrificed the ability to actually do it (be it very rarely) for very little extra stats you're going to feel sorry on that one week or one try where you messed up and lost a kill/rank or something. If you're not raiding for any of the latter two and can maintain a high enough attempt-count on bosses to compensate for bad luck then you can freely decide. Overall, it just puts more RNG into RNG, your speed/progression/gear aren't a factor.cg1351 wrote: Except we're refunded energy and it's a fact that hit/expertise aint our strongest secondary stats nor has it ever been. So yeh i will min/max my dps by staying slightly under hit/exp and getting more mastery/haste/crit for rune proc (but what do i know i've only raided in two of the best guilds in the world).

Re: expertise cap
*****Please lets not turn this place into a flame fest. Don't post if you don't have somthing to contribute. -Tinder ******
Re: expertise cap
I maximize my damage by running 6% expertise. I'd be running 6% hit too if I could get that low.Alpheus wrote:No point really arguing about this. Fact is it will happen and the consequence is always going to be negative. If you don't care about min/maxing your dps then you can go ahead and drop it as you wish.
-Stenhaldi (Midwinter guild (retired) / twitter / youtube)
Re: expertise cap
Care to explain what made you consider this option?Stenhaldi wrote:I maximize my damage by running 6% expertise. I'd be running 6% hit too if I could get that low.Alpheus wrote:No point really arguing about this. Fact is it will happen and the consequence is always going to be negative. If you don't care about min/maxing your dps then you can go ahead and drop it as you wish.

Re: expertise cap
Stenhaldi wrote:I maximize my damage by running 6% expertise. I'd be running 6% hit too if I could get that low.Alpheus wrote:No point really arguing about this. Fact is it will happen and the consequence is always going to be negative. If you don't care about min/maxing your dps then you can go ahead and drop it as you wish.
I explained why it's a dps loss to go for the caps as you'll almost always go over cap and WASTE secondary stats and the nature of the rng potentially fucking your dps slightly once every 10 attempts really doesn't matter as your dps will be higher on average and we've always been rng reliant.
Re: expertise cap
Alot of cleave on most fights so he's aiming for level 92 hit/exp caps and then stacking into other secondary stats for higher dps.Alpheus wrote:Care to explain what made you consider this option?Stenhaldi wrote:I maximize my damage by running 6% expertise. I'd be running 6% hit too if I could get that low.Alpheus wrote:No point really arguing about this. Fact is it will happen and the consequence is always going to be negative. If you don't care about min/maxing your dps then you can go ahead and drop it as you wish.
Re: expertise cap
On average, the value of the additional crit/haste/mastery exceeds that of the hit chance. Sometimes you'll get unlucky but on average it's a gain.
-Stenhaldi (Midwinter guild (retired) / twitter / youtube)
Re: expertise cap
How much of a gain?Stenhaldi wrote:On average, the value of the additional crit/haste/mastery exceeds that of the hit chance. Sometimes you'll get unlucky but on average it's a gain.

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Re: expertise cap
I understand you are upset but he isn't trolling, in fact both he and stenhaldi have valid points here. I personally cap for convenience but I understand it does cost me a quantifiable (small mind you) amount of DPS. That said since I am Juju I'm sure I could easily afford to wind up under by a small margin and suffer no ill effects (and infact net some of that minor theoretical gain in dps). If I were Rentaki, however, I personally wouldn't risk it. That said I also understand it's a preference at this point as the differences are extremely minor across the board and nothing to get upset aboutAlpheus wrote: @cg: go troll somewhere else
Re: expertise cap
Does it matter how much of a gain if it's a gain? I'm sure we all come on here so we can improve and become the best we can be so why advise people against that?Alpheus wrote:How much of a gain?Stenhaldi wrote:On average, the value of the additional crit/haste/mastery exceeds that of the hit chance. Sometimes you'll get unlucky but on average it's a gain.
@cg: go troll somewhere else
For anyone reading this thread and getting lost between the bickering, mastery is almost always better for us then hit/exp is but i'd still advise getting a half decent amount of hit/exp for convinience. Stenhaldi probably has the best itemization on stats for this raid content as there is alot of cleave so going for 6% hit/expertise could definitely be ideal but i personally like to focus on boss dps and dont mind expertise being slightly higher then 92 cap as they wont always be facing away from you so you can get less parrys too.