Re: Warlords of Draenor™ Alpha Testing Begins
Posted: Tue May 20, 2014 9:07 am
Maybe I misread it, but:Stenhaldi wrote:Huh? I don't believe I've ever made that claim. Of the many deficiencies of the stock UI, I consider it unplayable for just about any class for the simple reason that the most important UI elements are all spread on opposite corners of the screen: cooldowns on bottom, resources on top left, buffs on top right.musashibo wrote:While Stenahldi's claims that you can play feral to the highest ability w/stock UI are a bit ridiculous**,
Feral can be played to it's maximum on default UI by a very skilled player, it's just plain untrue to say that feral requires addons to play.
Zstriker wrote:all I have is debuff tracker rip/rake/SV (3 small icon) addon putted between standart UI elements and middle of screen where my view is concentrated during encounters, thats all, rest is done by your mind and fingers, after 4.2 those icons now come with numbers for snapshottingmusashibo wrote: ** You'd have to be rainman to track dancing steel, 2 trinkets, DoC charges, OOC procs and their icds while calculating and remembering the values of applied rip/rake/thrash compared to if-cast-now rip/rake/thrash. Addons are pretty much a necessity for that (Stenhaldi's own weakauras script in particular)
To say nothing of how ridiculous it is to stare at the top right of the screen just to track our normal buffs/debuffs (SR,rake,thrash,rip,weakened armor) and the bottom center/left to track our cds (TF,Berserk,FF,barkskin,SI,symbiosis)
This isn't particular issue to feral though, as I find the default UI to be pretty much unplayable for all but the most faceroll specs/classes.
no need anything else to play feral high rated at top, like all those crazy kinky addon lovers claims, oh you noob you play with blizzard ui, etc...all other stuff is PERSONAL preferences
I think this is getting into strawman territory. The contention was about a pure stock UI... I agree all that's needed is 1 addon to consolidate some visuals in more visible areas and numbers to help snapshot values. Though it's not clear to me if you're referring to the tooltip numbers -- which would be very useful if not for the fact that I have to hover over them. Nor am I aware of a way to pull those numbers out to display w/a simpler addon (granted I've only tried the "value1/value2/value3" of UnitDebuff). Most snapshotting addons or WA scripts seem to rely on monitoring combat events and calculating the "would be" values independently after pulling character stats.