Kraineth wrote:1.Merging Travel forms, sometimes I want to be stag form in a flyable environment
DomGF wrote:Why the hell merge up travel forms? It's not even a quality of life change, why attempt to fix something that is not broken?. I don't want to have to cast the ability 2 times just because I wanted stag in a flying area...
From the patch notes:
Glyph of the Stag now teaches the Druid a separate shapeshift ability, Stag Form. Stag Form will not switch between different Travel Form, and allows the Druid to act as a mount for other players.
I love the fact that these are being merged. With the ground version functioning at full ground mount speed as long as we're out of combat, this saves me a long macro which I believe is their intention.
As far as the rest, my 2 cents:
CC abilities - I'm fine with going as long as its balanced within the game as a whole.
Lacerate/Maul -No real reason to remove as they're only accessible in bear form.
Moonfire - Agree that its useful as a tagging ranged ability (FF in non-bear form doesn't tag)
Hurricane - Probably removed to prevent Ferals from wanting to HotW Hurricane in AoE situations (remember, this is supposed to be a DPS neutral tier now)
Rejuvenation - Doesn't really make much sense to me, if they wanted it not to be used in HotW they coulda simply removed it from the talent.
MoU/Barkskin - They seem to be cutting down on the number of redundant defensive cooldowns across the board (see DPS warriors losing shield wall). Only class I know of with 2 (not counting talents) defensive cooldowns now is DKs and since AMS doesn't work vs physical that's probably why they still have both (IBF only being 20% on a 3 min cd makes it pretty weak anyhow). As long as this is part of an across the board change, I'm fine with it.
OOC - Pretty much in agreement, I much prefer its current incarnation as its less prone to user error.