msrobinson wrote:It seems to me that the 2 piece will make us incredible at multi target (increased energy regen from rake uptime will allow us to keep up thrash without clearcasting, which will give us higher energy regen which will allow us to swipe spam with 20% increased damage, which will net 2 combo points per swipe due to critting which will allow us to keep up more rips which will net more energy regen). It seems like a super high ramp up time, but on aoe fights like mythic beast master, ferals should be doing insanely well. Do you think this is reasonable or that our aoe damage output is going to skyrocket, or is this wishful thinking?
It is very good for Multi target fights. However you need to temper your expectations. We are only getting 1 energy per tick. At 6 targets Thrash will give back 6 energy every 2 seconds (and note it only procs on ticks not the initial hit). This is way better return than Haste will ever give us...however: This is not going to let us suddenly be able to spam anything let alone swipe. It will not help us at all for adds that need to die ASAP. Spreading Rake on all targets is a very long ramp up and needs a lot of seconds to be able to see any returns on. Extra energy return will help with that, but it won't suddenly make us Enh Shamans.
msrobinson wrote:And then about the 4 piece, do you know if every special attack will add an additional bleed, or just rewrite one currently? IE If we shred twice, do we get two bleeds, one based on each shred, or does the one bleed for shred refresh? I am kind of hoping it will do multiple instances, but I feel like Blizzard wouldn't do that as it would be nearly impossible to stay off energy cap on multi target during berserk, and we'd end up losing/wasting the 50 energy once berserk ends.
The 4p works exactly like a Mages Ignite. Every special just tacks on additional damage to the rolling bleed and extends the time. As a side note the 4p bleed does trigger the 2p. So in short we won't lose any damage by doing 2 Shreds in a row. We will get everything in the end.
Both bonuses are good. The 2p is a big boost to our cleave and multi target damage output. It doesn't help at all with our ability (or lack of) to quickly burst AoE add packs that have to die now. It will only help on fights where the target will last 30+ seconds.