What if i have 2T12 piece? Urgent

Face-rippin fun.

Moderator: Forum Administrators

Post Reply
suxorz1994
Posts: 8
Joined: Sat Sep 10, 2011 7:23 am

What if i have 2T12 piece? Urgent

Post by suxorz1994 » Mon Sep 19, 2011 8:24 am

I'm still kinda confuse, if i have 2T12 piece, What will the stats be like ? Haste>Hit/exp>Crti>mastery or Master>ctri>haste/exp>Haste ? Need some gear-ed kittys to help out here thanks ! :D


suxorz1994
Posts: 8
Joined: Sat Sep 10, 2011 7:23 am

Re: What if i have 2T12 piece? Urgent

Post by suxorz1994 » Mon Sep 19, 2011 8:32 am

So it's Haste>Crti>mastery ? Can you explain here ?

User avatar
Konungr
Exalted
Posts: 629
Joined: Sat May 28, 2011 3:43 pm

Re: What if i have 2T12 piece? Urgent

Post by Konungr » Mon Sep 19, 2011 9:06 am

suxorz1994 wrote:So it's Haste>Crti>mastery ? Can you explain here ?
No, its not Haste > Crit > Mastery. It's whatever you choose. Reforging will have extremely little effect on your effective dps on most fights, since all of our secondary stats are roughly equal. There are numerous threads both here and on the Druid forums about reforging where many of us have spent countless hours reviewing the merits of Haste vs. Mastery, Hit/Exp caps, etc.

suxorz1994
Posts: 8
Joined: Sat Sep 10, 2011 7:23 am

Re: What if i have 2T12 piece? Urgent

Post by suxorz1994 » Mon Sep 19, 2011 9:45 am

Oh so it's like up to you on the stats ? For you, would you capped exp and hit and more on mastery instead ?

User avatar
Konungr
Exalted
Posts: 629
Joined: Sat May 28, 2011 3:43 pm

Re: What if i have 2T12 piece? Urgent

Post by Konungr » Mon Sep 19, 2011 10:25 am

suxorz1994 wrote:Oh so it's like up to you on the stats ? For you, would you capped exp and hit and more on mastery instead ?
I use Hit/Exp > Mastery > Crit > Haste because through all my tests it seems the most stable across a variety of fight types. Haste loses the most value out of any stat when you aren't in melee range of the target, compared to Mastery which actually gains value when you aren't in melee range of the target. Hit/Exp are an extremely minimal loss on a patchwerk fight, and on non-patchwerk fights can actually be a gain, plus its easier to focus on the encounter when you don't have to worry about checking to make sure your ability landed.

Post Reply