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What do you think of this idea?

Posted: Fri Oct 30, 2015 5:29 pm
by Polihayse
My idea is not related to feral dps in any way, but I figured that if anyone would like/appreciate it it would be you guys as feral druids tend to have a harder time of getting into groups.

Item level and achievements are very often a bad measurement of how a player performs even though we rely on these when assembling pugs with the premade finder. This happens because content like normal HFC is ridiculously easy to complete if you have at least half of the people understanding the mechanics or playing their class well. There can easily be one or two people that die in a relatively skilled group and these players still get the gear or the achievement. There are even mythic raiders that will go in and do the damage of 4 people and this gets them the gear and achievement even though they did not really deserve it. This problem seems to be happening on a large scale. Premade finder is a very useful tool, but this problem is causing the skilled players to steer away from it. This makes it harder and harder to form groups even when you post ridiculous requirements for easy content. An example would be requiring Heroic Archimonde for Normal Archimonde.

My idea is to have a built in damage meter in game. This damage meter would also work as a combat log and record data similar to the way that warcraft logs does. It would look at each spec's damage individually on each fight, and compare it to other players who play that same spec. For example, say you are a 690 feral druid on normal fel lord zakuun. Your dps on this fight would be compared to other 690 feral druids who participated in this fight. There would be an average dps for 690 feral druid players and you would be compared to this average. The result would be some kind of calculation that would be interpreted as some kind of performance level or percentile. You could also maybe factor in damage taken from specific fight mechanics. Of course this would be a very rough estimate, but I still think it would be a much better way to identify who is qualified for the raid.

Players think that item level is everything, that if they only had the gear that I had on my main, then they could easily do that much damage. 90% of the time when I link my mythic archimonde achievement to the raid leader on my 700 ilvl rogue I will not get accepted into a heroic HFC group. They don't understand that this achievement means that I will do more damage than the average player at my ilvl and not die to mechanics. This is why I think there should be an indicator/label that not every player can obtain. More and more these people are getting a free pass as time goes by. Players who are not playing properly should not be rewarded.

Re: What do you think of this idea?

Posted: Sat Oct 31, 2015 7:03 am
by Amitty
Hehe, I know what you mean. Sometimes I get back a reply like "Everyone can fake achievements m8". :lol:

But in reality like most things suggested the devs will immediately decide that it's not worth the time investment.

Btw, in both EU and US the pugs are higher quality on Horde side.

Re: What do you think of this idea?

Posted: Sat Oct 31, 2015 4:27 pm
by Polihayse
It just seems like more and more people don't need or want to actually try to get the results they want. For example, LFR has become so lazy that you can simply afk and auto attack the boss and it dies while other people carry you to victory. Archimonde in LFR is the exception to this though. Instead, the best strategy on Archimonde is to kill the group after 2 minutes to build up many stacks of determination to account for the people that simply afk and auto attack the boss. I would not call this catering to casuals. I would call it catering to the lazy.

I'm trying to gear up my alts and I just need to vent my frustrations.

Re: What do you think of this idea?

Posted: Sun Nov 01, 2015 4:36 am
by Tumpor
The idea is interesting and would certainly benefit decent and better players but I think it would make it a lot harder for players that are just starting to raid or just aren't good enough to put out average or better dps. People that organize pugs often want to be carried through (sometimes they don't even have the achievement when they are searching people for e.g. heroic Archimonde) and thus would never take below average people into their group.

Re: What do you think of this idea?

Posted: Sun Nov 01, 2015 12:18 pm
by Minibubble
Statistically there is a correlation between item level and/or Achivements and good playing. Yes, there are exceptions but it proofs the former. I raid almost always with random people. My guild is not much eager to win, they are going on their own pace. Your idea sounds nice but it comes with a big downside. Damage is not everything. More important is to execute the plan, focus priority targets, avoid certain abilities and counter boss mechanics.

First people would cleave a lot, no one wants to be assigned on anything that would reduce the dps. No single target focus. People would stand in things only to deal damage for a couple of seconds more. It would promote a conterproductive playstyle.
Just think a second for HFC.

Re: What do you think of this idea?

Posted: Tue Nov 03, 2015 11:49 pm
by Kraineth
WCL Already does this with Bracket Rankings.

The amount of Dev time that would need to be used for developing such a system wouldn't be worth the effort.

Honestly if you are linking Mythic Achievements for a heroic pug and the RL won't accept you, then you probably don't want to be in that group to start with because the RL was lazy and didn't take the time to just pull you up on the armory.

Re: What do you think of this idea?

Posted: Wed Nov 04, 2015 7:31 am
by Elamari
Polihayse wrote:My idea is to have a built in damage meter in game. This damage meter would also work as a combat log and record data similar to the way that warcraft logs does. It would look at each spec's damage individually on each fight, and compare it to other players who play that same spec. For example, say you are a 690 feral druid on normal fel lord zakuun. Your dps on this fight would be compared to other 690 feral druids who participated in this fight. There would be an average dps for 690 feral druid players and you would be compared to this average. The result would be some kind of calculation that would be interpreted as some kind of performance level or percentile.
Ask Mr. Robot combat logs / infographics also already does this. It also ranks / compares avoidable damage. It's really neat and you should check it out if you haven't already.

Re: What do you think of this idea?

Posted: Fri Nov 06, 2015 1:21 pm
by cansr
I think that Elarami's post gives a great idea, via ask mr robot.

but I think at the end of the day, what openraid did that lfg didn't, is it allowed feedback from raid leaders to appear on the characters sheet etc.