It's not me you are disagreeing with. I think you are right. I only speak specifically about our own designers though. While the words are semantical just as I said above, how they treat the mechanic is how they want to treat it.Kojiyama wrote: I think most MMO devs would very much classify Ferals as a 'DoT class' given that the majority of our damage is periodic.
The reasons I have seen have been related to, "If we haste yours we have to haste all bleeds, which will screw with Warriors, and Rogues (and a minor degree hunters) which we don't want to deal with" (paraphrasing). Of course they could put tech in for just our bleeds to be the only ones touched by haste, but from a practical standpoint one spec out of 34 needing special tech for a feature they aren't even keen on adding to begin with isn't exactly the best use of resources. Before anyone jumps up and says how easy it might be, remember all of the bugs we have had regarding energy refund, regen, and spending this expac, and that was caused by trying to simplify how all our stuff worked.Kojiyama wrote:Bleeds are really only a semantic difference in terms of game mechanics that have little implication other than us getting boned on Haste scaling for "reasons."
That's the thing though, it wasn't just warlocks. It was ALL casters, both healer and dps alike that was affected by the change. That is a good half of the player base. But yes other classes have a better time getting changed because there are more of them. We are a minority.Kojiyama wrote: but apparently Warlocks are better at advocating for changes than Ferals!
But at least with casters they can do it forever. They are limited only by the GCD. We can't go more than 3 targets before we have to wait. I don't mind having it as a cleave mechanic, but ya screw that being our only "AoE" solution.Kojiyama wrote:Tab-DoT as a mechanic requires too much fiddling with a targeting system that doesn't actually work very well and too much reliance on mods/DoT trackers.