Hmm, that's true, didn't think of it that.Istaro wrote:As an aside, I think this is not quite the case and that's what Firnafth was saying at the top of this page. For the sake of illustration, consider the case of 0% crit and 100% crit; with 0% crit, BT would affect 1/3 of our abilities (2 out of the 6 constituting each cycle, i.e. builder builder builder builder builder finisher), whereas with 100% crit, it would affect 1/2 of our abilities (2 out of the 4 constituting each cycle, i.e. builder builder builder finisher).aggixx wrote:Bloodtalons essentially effects a fixed ratio of abilities (just faster and faster with more gear)
I wasn't disagreeing with you. I said "I don't think anyone was arguing that" and then reiterated what you said.Sibylle wrote:Which was pretty much exactly my point...?aggixx wrote:The skill itself is not interesting, its what it does to how you think about and use combo points that is interesting. When you take away SR maintaining Rip on a single target becomes totally brainless because it is literally impossible to not reach 5 combo points in 24 seconds.
I think you're thinking too much from a veteran's perspective. You don't have to think about it because the "right" way to do things is second nature to you. Whether or not you think that is significant is subjective, but if you think it's not I'm guessing a much less experienced player would disagree.Kojiyama wrote:IMO, I would argue that FB vs. Rip is the majority of the CP decision-making even with SR in the situation. Usually it's aggressive FBs that will mess up your rotation not SR refreshes.
Since SR can be refreshed with minimal detriment even with 1 CP, there is not many cases where you would have to think too hard about SR vs. Rip in any reasonably low duration of Rip. However, there are definitely cases where aggressive FBing has a role--Soul Capacitor/Ring, short-duration adds, Berserk--yet very few cases where aggressive SR makes any sense.
Between Glyph of Savage Roar, the long duration on pandemic SRs, and the execute refresh on Rip, the amount of times this even has a chance of happening with SR in the average HFC fight is like...maybe twice? Even in the default SimC profiles, Savage Roar is cast a whole 3.4 times vs. 22.4 FBs and 7.5 Rips. We actually use Thrash on ST due to OoC procs over twice as often (8.1) as SR, so it's hardly an integral part of our overall rotation currently.
You can definitely also argue that deciding Rip vs. FB is second nature as well and there is a significant thought process there, but there's a difference: when the system is reduced to solely Rip and FB, having the combo points available to Rip when you need them is not only likely, it is mathematically certain as long as you don't Ferocious Bite at a particularly bad time. This significantly guts the feeling that combo points are precious and that you need to generate and spend them very wisely to have the best possible result.