We never lost stamp roar, just the root break and the range from the glyph.
On that note we definitely need the guttural roar talent that bear has to return it to 30 yards and reduce the CD. As is stands the heal talent in that row will not see much use if any at all, and giving us the option to give up some personal mobility to bring a modicum of utility to a group would be a good thing.
I've said this a few times in random places, but Balance gets Innervate and an artifact talent that makes it also grant the target 50% increased healing done for the duration. As it stands the 10 yard range on Stamp Roar would make it exceedingly frustrating to use in most raid encounters that it has ever been useful (which mind you isn't very many)
AsgardFM wrote:I think that's entirely the problem: the wording is too vague and we're stuck guessing until it's fully implemented on Alpha.
It does seem out of place to be a trait designed for multi-target that is only a "chance" on Bite, lends itself to fights like Twin Ogron or Flamebender's dogs but has no benefit on pure ST and very little on <8 sec adds. That's not to say AoE-only traits exist but I can't find any others that are specifically split-target rather than AoE. Equally you've got to question the words and "copy" and "a". If it said "copy your version" then the answer would be pretty clear, just as if it said "apply a version". The current wording does seem to be designed to convey the most confusion possible but there have been other new abilities with questionable wording on their initial implementation.
As before, we're back to hoping that the next patch will be The One.
There are spells added that are entirely different than our actual rake and rip, the talent is definitely good for single target, and is really only good for that and multi-target fights where Rip is worth putting on a second target. My main issue is the fact that it is RPPM, which I have never been a fan of to begin with. RPPM procs are meant to be inherently random so that you could get multiple procs in succession. The issue with that for Ashamane's Bite is that back to back procs feels less than ideal because you would just waste any extra time that the DoTs from the previous proc still had (outside of the pandemic range).
I also can't think of any RPPM effects off the top of my head that are so limited by what can actually proc them. FB is not used much at all, especially in the first tier, making it very easy to spend well over a minute without seeing a proc where the normal bad luck streak would virtually guarantee a proc if we actually cast it. It could get to a point where you choose to bite instead of Rip because you feel like a proc should be guaranteed, and then it doesn't proc and you just lost a ton of damage. Note that the Shadow Thrash talent also has these same issues on top of just being near useless on fights without adds unless thrash remains as a single target spell (which may well happen given the current set bonus we have granting shred 8% more damage per bleed on the target)
I am highly skeptical of both of these major talents, I think that Shadow Thrash should to be changed to something like http://legion.wowhead.com/spell=209573/void-cleave
where the DoT effect triggers when thrash hits X number of targets. Then make it so that the effect cannot trigger more than once per minute to keep it balanced.
I'll hold off on saying that Ashamane's Bite should be changed until we can see the extent of how it works/triggers, but I would be wary of it having to meet too many conditions in order to proc.
But my main order of business as far as what I want from these talents is consistency and reliability.
I also find it completely hilarious that many people seem to agree that the +20% damage to bleeding targets on shred and swipe and the double crit chance on FB should be removed and then this is the first round of set bonuses that they have proposed:
Item - Druid T19 Feral 4P Bonus (New) Shred and Swipe deal 8% more damage per your Bleed effect on the target.