mineko wrote:I've been away from feral for a little bit and just came back. Was it found to be a dps increase to run out to Feral Charge and Ravage every cooldown? Does the clock icon (I think it's a clock) indicate that Feral Charge is off cooldown but it's not the optimal time to run out, or should I run out and FC when I see that?
If you want to run out, do so when you see the dash icon. Sim testing suggests that perfectly executed it is a dps up if your total travel time is 3 or fewer seconds. The Ovale script is suggesting you run out about 2 seconds before feral charge comes off of cooldown in order to maximize the frequency of doing the FC/Ravage sequence (allowing for human reaction it is actually a smaller number).
I don't know how many people are actually doing this. Mostly I use this on fights with zero travel time since it shows the FC icon when it is possible to cast it (off of cooldown and at the proper range). From a fight perspective here are my thoughts on FC:
Magmaw - no path.
Omnitron - you use FC to move between the mobs rather than to run out.
Maloriak - I have not tried it on this fight but it might be viable.
Atramedes - FC is very dangerous on this fight.
Chimaeron - 0 distance FC supported - I use it on cooldown unless I am collapsed for feud.
Nefarian - I have been tanking this so I am not sure what is possible.
Halfus - I always get no path available when I try to FC - maybe others have found a path.
Valiona & Theralion - 0 distance FC supported - I use it on cooldown.
Twilight Ascendant Council - lots of movement so there are natural times to FC. I like to run out on Ignacious when he charges off and use it then.
Cho'gall - 0 distance FC supported - I use it on cooldown.
I have no idea what is possible on Sinestra.
Summing that up - you might run out and FC back on cooldown for Maloriak. His hitbox is pretty small so it should be a dps gain.