I have lurked here for a while, but first post. This may come off as a little harsh, but I have to disagree with some of the other posters who write it off to meter padding or whatever. Meter padding, DoC, gaming Soul Swap, etc. can get you a little higher ranked, but that simply isn't the case here. Looking at Epeen Bot Rexzis falls below 50% on every single fight it shows, and he is as low as the single digits on some.
Now based on Catus, while your ILV is decent, there is a large difference in DPS a lot of which I chalk up to trinkets. Unfortunately, this expansion gear is huge, skill still matters, but gear makes a big difference especially trinkets, and you don't have good ones for your gear level (getting Renataki's or Bad Juju are both worth 15k+ for you right now, not to mention dumping excess hit).
bearpelt wrote:
These are the logs from tonight. At several points of the raid I got confused/ had to divert my attention to other things so the results are somewhat... odd for this first night of testing >.>; I can see the sense in what Ovale recommends most of the time but it will take some getting use to.
Jin-rokh to Primordius
Looking over these logs, I have to disagree with Dysheki, there is a difference between not padding meters and doing what amounts to poor DPS for you gear level, unfortunately this is far more of the later. To be blunt, your Raid Leader is right, Epeen Bot shows where you rank relatively. Ferals can be very very competitive on most of the fights in Heroic ToT, however, as I am sure you realize the skill cap is a lot higher than most other DPS.
I also run with HotW for raid utility, because I find DoC obnoxious, and with RoR and Renataki's I personally find that it really cuts down on the opportunities to make good use of DoC (both trinkets effectively double your bleeds), so I wouldn't worry about that. So considering our specs are the same, our logs should be pretty comparable, however my gear is a little better (but you have a better weapon), I am going to go back 3 weeks to a point where my gear was closer to where your's is now.
For reference:
My Epeen Bot
My Armory
Your Epeen Bot
Log for comparison
Jin'rokh - 212k vs 290k Your kill was 35 seconds faster, your DPS was 78k lower. For some reason you did a ton of Wrath damage, unless you can't melee the boss, Wrath hasn't been the correct option since September or October, whenever they nerfed the co-efficient. You can use HotW to Tranq and Rejuv the raid if needed, you can use it to AoE with Hurricane, and you can use it to tank if shit hits the fan, you can not use to to DPS the boss with Wrath for 45 seconds.
Rake - My average tick is 35% higher than yours, and crits are 100% higher, Rip 88/156 vs 125/259, melee hits 83 vs 160 (some of that is due to you spamming Wrath), you used Shred 22 times, I used Mangle 44 times, you got 3 FB's I got 6.
So looking at all of that, my first question is did you stand in the puddle, but considering the difference in our average melee hit is only 400, it is clear that you did, so then you have to ask why my DPS was almost 2x yours when you had higher up time on Lust. What is looks like is just a really poor job of managing the fight mechanics. On Jin'rokh the key is to game the puddle, so you DPS him on the pull, get SR, FF, Rake up, build CP's, and then as soon as the first throw happens, you run to the puddle and drop Rip, Refresh Rake and put up Thrash, then refresh them if you get trinket procs, and refresh them before leaving the puddle. You can also avoid 1 ionization by Symbiosis'ing a Paladin. The biggest thing on this fight is to keep the largest bleeds rolling you possibly can, and use the puddles to do so, which means you need a clean and easy way to see their relative strengths.
Megaera - 179k vs 228k Again your Rip and Rake ticks are off by 20% or so, which means you are doing a poor job managing them, average melee hit is only 2% different. The main thing I see here is that you aren't gaming Tiger's Fury and the 4 piece bonus, you have a 58% crit rate on Swipe, I had a 65% and had almost double the hits. You need to save Tiger's Fury and pool energy when adds are about to spawn, the Thrash, TF, Swipe, Swipe, Swipe (if needed), while keeping Rip and Rake running.
The other fights all have variations in strategy that make them difficult to compare side by side, and I don't have time at the moment to run through them, but the major things I notice:
-Your management of your bleeds needs work
-You are still using Shred, swap to Mangle, just take Shred off your bar for now, due to set bonuses and other factors you are better off using Mangle
-Need more Thrash uptime, yes even on single targets
-HOTW and Wrath spamming is never the right answer, I have a 535 Caster Staff and I only use it for Tranq and Hurricane
-You aren't making the best use of fight mechanics, every fight has different factors that you have to take advantage of to maximize your DPS. The difference between good DPS and great DPS is taking advantage of these. That being said, you need to work on basic class mechanics with the T15 trinkets, because they completely change how we have to play.
Personally I don't care for any of the prepackaged mods, but I also played a rogue for many years before swapping to a druid this expansion, so the idea of combo points and timers wasn't new to me. What I use is WeakAuras (ClassTimers also works, but I prefer to be able to control the exact position) for both the bars and for relative strengths (placed at the end of each bar), using the scripts in the UI forum here. I recommend having a bar for SR, Rip, Rake, Thrash, FF, and Predatory together, and then different bars elsewhere that are highly visable for trinket procs. The rationale behind this is that you control one group, the other is RNG and you need to react (WeakAuras can also play a sound when they proc, which is helpful).
The best thing you can do right now is go spend 30 mins beating on a target dummy and see how high you can get your average Rip and Rake ticks.