I'm showing under 553 gear with rune/TED (before the 90 energy pooling change):Stenhaldi wrote:FoN has to be a bit more careful about when it can burn combo points on ferocious bite. I tested a "common sense" change that casts ferocious bite much less aggressively unless TF is coming up soon, and compensates by refreshing savage roar earlier if needed. The specific numbers I put in are kind of arbitrary and are not going to be optimal, but this was my change (green indicates added line, red indicates removed line).
I'm using a 561-geared profile with Re-Origination and Haromm's, with HotW and either SotF or FoN. This change was a ~400 dps increase to the SotF profile and a much larger ~1800 dps increase to the FoN profile.
This tells me that DoC does better with more aggressive FB usage than HotW. Probably due to less finishers going off and thus less DoC usage. I haven't been able to find a single (well technically 2 since you need the pool as well) line that plays well with all specs so this may have to be spec specific.
I actually changed the FB lines to (placed below the rake lines): ... for the best DPS (all 4 permutations). Note that this does require the savageroar<=12 line (which unless our energy regen drops below 10, will fire during the pooling for FB energy anytime SR is <=12) and probably my moved Rake filler as well. Don't know if anything else has an effect on it.
This actually is a much larger ~2100 gain in DoC(w/ sotf), probably again because of better usage of DoC (higher post finisher energy so more likely to get to next finisher before PS goes down).Stenhaldi wrote:I also picked up another ~300 dps (in the FoN profile) by pooling to 90 energy for ferocious bite instead of 50:
DPS neutral in DoC+SotF. I see the ~200 gain in HotW+SotF. Haven't tried any other combos yet.Stenhaldi wrote:Casting ferocious bite close to 100 energy is a sensible thing to do in any case (since it lets you regenerate CP quicker to rip if something procs), but I'm surprised that this particular implementation worked because if I understand pool_resource correctly, it could lock out rake refreshes (which are lower in the action list) for up to ~7 seconds. If that's correct, then surely there is a better way than this to ensure that ferocious bites cast close to 100 energy. As one meager attempt, I moved ferocious bite below rake in the priority list:
This picked up another ~200 dps.
In DoC+SotF I'm showing a ~2000 DPS loss in my current script (my changes + yours) or ~1000 DPS loss in the base T16N sample profile with just this set of changes.Stenhaldi wrote:I also decided to rework the thrash logic, because the heavy clearcast emphasis for thrash never made much sense to me (10 energy is nothing compared to other considerations). Thrash is like a mini-ferocious bite, so I gave it similar logic and moved it just above ferocious bite in the priority.
Those numbers are just guesses but this already picks up ~1000 dps.
In HotW+SotF its DPS neutral in my current script or ~1000 DPS gain in base T16N profile.
Making your SR + FB changes (and none of mine) cuts the gain to only ~400 DPS in HotW+SotF. Changing Rake>Mangle to filler (per my post) brings it to a ~300 DPS loss. So I think it has more to do with bringing Thrash above the Rake>Mangle line and using FB less.
However, some of the way you implemented the conditionals seems to work well in the traditional thrash place (just above fillers). Currently they're DPS neutral in DoC+SotF but some tweaking might find some improvement. Gonna experiment more later but running out of time before raid.
Showing similar in DoC+SotF as well.As a final observation, it's not worth forcing filler just for TF (or presumably NV).
This picks up ~500 dps.
EDIT: Moving the buff.feral_fury.react filler line with the rest of the fillers (ie below thrash and FB if you moved that) is a ~400 DPS up