DroodFocus
Moderator: Forum Administrators
- Tinderhoof
- Exalted
- Posts: 2234
- Joined: Mon May 24, 2010 10:21 pm
Re: DroodFocus
And look at that I don't even have to look! Thanks Alpheus.
Re: DroodFocus
I've only just started using DroodFocus, and I love it. I have a question though about the Blood in the Water phase:
The Rip icon turns into the Ferocious Bite icon during BitW. Now when I have 5 CPs and the DoT on the icon turns green, does that mean to refresh the bleed with FB (according to the icon), or should I put up a new Rip because it would be stronger than the current one that's being prolonged by FB?
The Rip icon turns into the Ferocious Bite icon during BitW. Now when I have 5 CPs and the DoT on the icon turns green, does that mean to refresh the bleed with FB (according to the icon), or should I put up a new Rip because it would be stronger than the current one that's being prolonged by FB?
-Sibylle
"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)
"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)
Re: DroodFocus
You should refresh your rip. The dot power icons are still the same as they are before BitW, the only thing that's different is the Icon and it shows you that your FB will refresh your rip.Sibylle wrote:I've only just started using DroodFocus, and I love it. I have a question though about the Blood in the Water phase:
The Rip icon turns into the Ferocious Bite icon during BitW. Now when I have 5 CPs and the DoT on the icon turns green, does that mean to refresh the bleed with FB (according to the icon), or should I put up a new Rip because it would be stronger than the current one that's being prolonged by FB?

Re: DroodFocus
Thanks! It's what I've been doing but I wanted to make sure I'm not wasting combo points on pointless RipsAlpheus wrote:You should refresh your rip. The dot power icons are still the same as they are before BitW, the only thing that's different is the Icon and it shows you that your FB will refresh your rip.Sibylle wrote:I've only just started using DroodFocus, and I love it. I have a question though about the Blood in the Water phase:
The Rip icon turns into the Ferocious Bite icon during BitW. Now when I have 5 CPs and the DoT on the icon turns green, does that mean to refresh the bleed with FB (according to the icon), or should I put up a new Rip because it would be stronger than the current one that's being prolonged by FB?

-Sibylle
"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)
"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)
- Evilsithgirl
- Posts: 2
- Joined: Wed Jun 12, 2013 11:11 am
Re: DroodFocus
Where is that option to make the rip icon become the FB icon because that doesn't happen with my droodfocus and I have the latest version (5.2.1)
Re: DroodFocus
It's a special LUA effect that comes with the default setup for Rip under Icons 1. Check if you have it disabled perhaps, or if you did your spell list manually it's probably missing and you'll have to copy it over from a fresh instance.Evilsithgirl wrote:Where is that option to make the rip icon become the FB icon because that doesn't happen with my droodfocus and I have the latest version (5.2.1)

- Evilsithgirl
- Posts: 2
- Joined: Wed Jun 12, 2013 11:11 am
Re: DroodFocus
Thanks. I didn't have the lua enabled.
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- Honored
- Posts: 61
- Joined: Tue Jul 30, 2013 3:48 pm
Re: DroodFocus
Hi guys, Main spec Feral, I'm going to try offspec as balance. (Never Tried it) I really love drood focus and would love to use it for a moonkin spec. I've imported the spells I want, but can't seem to figure out how to get my moonfire and sunfire dots to let me know if an application would be stronger or weaker like my bleeds. Any thoughts?

Re: DroodFocus
I suspect you would have to make a modification in the code somewhere to allow it to calculate the strength of those dots (ie adding spell power coefficients, base damage values, etc).
Re: DroodFocus
Is anyone else having issues with Droodfocus this patch? I'm using the latest version available yet Dream of Cenarius is not being calculated by the Dot Strength tracker.
I was testing on a dummy with no gear equipped (or near enough, bags were full. Nothing was able to proc).
Cast Rake and get a 5k hit.
Hardcast HT and get a DoC proc. Droodfocus shows no Rake strength change.
Cast rake twice and get a 8k hits.
DoC has now faded. Droodfocus shows no Rake strength change.
DoC is actually changing the strength of the bleed but the addon is not recording it.
Has anyone else seen this problem or does it look like something has broken within my settings?
Thanks in advance
I was testing on a dummy with no gear equipped (or near enough, bags were full. Nothing was able to proc).
Cast Rake and get a 5k hit.
Hardcast HT and get a DoC proc. Droodfocus shows no Rake strength change.
Cast rake twice and get a 8k hits.
DoC has now faded. Droodfocus shows no Rake strength change.
DoC is actually changing the strength of the bleed but the addon is not recording it.
Has anyone else seen this problem or does it look like something has broken within my settings?
Thanks in advance
Re: DroodFocus
DoC spell ID was changed, might be related?
http://www.wowhead.com/spell=108381
http://www.wowhead.com/spell=145152
http://www.wowhead.com/spell=108381
http://www.wowhead.com/spell=145152
Edgy (Suramar) / Catus: Feral Simulator / Apparatus: Paper Doll / Focus: Hearthstone Simulator / Hearthstone Calculator
GitHub: WarBase / WarDBC / WarKit / Catus 2
GitHub: WarBase / WarDBC / WarKit / Catus 2
Re: DroodFocus
Anyone know of a quick fix to tracking new DoC?
Re: DroodFocus
Well a quick grep over the addon folder gives the following:raffy wrote:DoC spell ID was changed, might be related?
http://www.wowhead.com/spell=108381
http://www.wowhead.com/spell=145152
Code: Select all
grep -r 108381 .
./DroodFocus_core.lua: local index = DF:spell_exist(108381,nil,"player","HELPFUL|PLAYER",true)
./DroodFocus_defaultConfig.lua: ["spellIDs"] = "108381",
./DroodFocus_defaultConfig.lua: ["spellIDs"] = "108381",
./DroodFocus_defaultConfig.lua: ["spellIDs"] = "108381;124974",
./DroodFocus_infos.lua: if DF:spell_exist(108381,nil,"player","HELPFUL|PLAYER",true) then
./DroodFocus_spells.lua: if DF:spell_exist(108381,nil,"player","HELPFUL|PLAYER",true) then
Edit:
Yeh the code in question is below, should be a simple fix (just change the 108381 number):
Code: Select all
function DF:GetDreamCharge(elapsed)
-- dream of cenarius buff ?
local index = DF:spell_exist(108381,nil,"player","HELPFUL|PLAYER",true)
local count=0
-- yes !
if index then
-- update timer
DF.dreamCharge=1
_, _, _, count, _, _, _, _, _, _, _ = UnitAura("player", index, "HELPFUL|PLAYER")
end
-- timer decay
DF.dreamCharge=DF.dreamCharge-elapsed
if DF.dreamCharge<0 then
DF.dreamCharge=0
count=0
end
DF.dreamChargeCount=count
end

Re: DroodFocus
It's actually all 3 files plus one more; the _core one is only for the API to get the number of charges. The other two actually trigger the dot power and then you need to change the dot power logic itself to use the new 30% for DoC instead of 25%. Files with line numbers below, this is in your Interface/AddOns/DroodFocus folder:
DroodFocus_core.lua, line 665:
DroodFocus_core.lua, line 665:
DroodFocus_infos.lua, line 248:local index = DF:spell_exist(145152,nil,"player","HELPFUL|PLAYER",true)
DroodFocus_spells.lua, line 637:if DF:spell_exist(145152,nil,"player","HELPFUL|PLAYER",true) then
DroodFocus_dotPower.lua, line 31:if DF:spell_exist(145152,nil,"player","HELPFUL|PLAYER",true) then
Tested under raid conditions, works fine.if docActive then docCoeff = 1.30 end

- Spaztikcat
- Posts: 4
- Joined: Wed May 29, 2013 7:53 pm
Re: DroodFocus
Thanks for the help fixing DF. I used the new code to fix a weakauras string I once found on these forums that gives me bleed ratios. I don't know who to credit with it or else I would. Here is the working WA string. I hope I'm not duplicating information.
Also, sorry if this looks as goofy on your screen as it does on mine.
Code: Select all
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Re: DroodFocus
how do you change the color of the specialfx? i added a new spellid and set it up to pop up on my screen with the trinket proc, but its just white and i cannot figure out how to change the color
thanks
edit: also, DF is not recognizing the spellid for dancing steel (120032)
thanks
edit: also, DF is not recognizing the spellid for dancing steel (120032)

Re: DroodFocus
Having an issue, I made a timer bar for my blades of renataki and it works great, but then I just copied the bar and changed the spell ID to dancing steel, and it won't work. I see the buff come up in my normal buff tracker, but it won't pop up on the timer bar. Any ideas?
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- Posts: 6
- Joined: Mon Sep 30, 2013 4:04 pm
Re: DroodFocus
Not sure if this is the right thread for this:
Any chance we can implement bleed damage multipliers showing power of last bleed on target and what your buffs would give you if you cast a spell now?
It's important that these values be in ABSOLUTE terms relative to a "default 5cp w/SR" bleed.
E.g. If you have 5CP Rip w/ SR it shows 1.0, 4CP w/SR shows 0.8, 5cp Rip shows 0.7
I wrote an addon here that does it, you'll see what I mean (it's pretty basic though only works on single target):
http://users.tpg.com.au/onged//TimeToFeral+540.zip
Main advantage is you will have a much better understanding of when to refresh early or when to let a dot fall off.
For example, after playing with this setting for a few hours you will know how frequently you get say a 3.0x multiplier with rake.
When you have a 1.2x on refresh you will let it drop then refresh, but if you have 2.7x mult you may refresh at <3s because of how rare the high multiplier is.
Currently with DroodFocus:
Say you currently have a 6x Rake with 4s on the boss and a 5.5x multiplier in buffs which will fall off in 2seconds. [Note around 6x damage is the MAX ratio you can get for bleeds]
You'll know after playing with this addon the core contributors to the multiplier (trinkets).
DroodFocus will say that if you refresh it will be Red (or 10% weaker) so you would incorrectly wait for the buff to fall off then refresh.
The correct choice here is clearly to get another 15s of extremely high output rake by refreshing at <3s.
If we consider Rip, there are many situations where you can refresh a high level multiplier at 6s. E.g. you have a 4x mult and can refresh at 6s with 3.9x mult and you should do it.
But using the current relative system you will miss this opportunity.
Edit: I looked at Spaztikcat's WA, and this is what I'm referring to as a disadvantage of relative damage.
Another advantage is that it will greatly encourage correct usage of 3 and 4 CP Rip (This will up your dps by a few% easily, and is fairly common with RoR)
Disadvantage is that you will need to set your "default" stats so that the addon can calculate the ratio.
I played with the current DroodFocus and the powerDot values it shows me are either huge or doesn't tell me the info I need.
I feel like this kind of information is a lot more useful than the 3 small dots at the bottom of Rip/Rake and can fit inside the icons.
TLDR: Whilst relative shows you some good information, absolute is significantly better.
Any chance we can implement bleed damage multipliers showing power of last bleed on target and what your buffs would give you if you cast a spell now?
It's important that these values be in ABSOLUTE terms relative to a "default 5cp w/SR" bleed.
E.g. If you have 5CP Rip w/ SR it shows 1.0, 4CP w/SR shows 0.8, 5cp Rip shows 0.7
I wrote an addon here that does it, you'll see what I mean (it's pretty basic though only works on single target):
http://users.tpg.com.au/onged//TimeToFeral+540.zip
Main advantage is you will have a much better understanding of when to refresh early or when to let a dot fall off.
For example, after playing with this setting for a few hours you will know how frequently you get say a 3.0x multiplier with rake.
When you have a 1.2x on refresh you will let it drop then refresh, but if you have 2.7x mult you may refresh at <3s because of how rare the high multiplier is.
Currently with DroodFocus:
Say you currently have a 6x Rake with 4s on the boss and a 5.5x multiplier in buffs which will fall off in 2seconds. [Note around 6x damage is the MAX ratio you can get for bleeds]
You'll know after playing with this addon the core contributors to the multiplier (trinkets).
DroodFocus will say that if you refresh it will be Red (or 10% weaker) so you would incorrectly wait for the buff to fall off then refresh.
The correct choice here is clearly to get another 15s of extremely high output rake by refreshing at <3s.
If we consider Rip, there are many situations where you can refresh a high level multiplier at 6s. E.g. you have a 4x mult and can refresh at 6s with 3.9x mult and you should do it.
But using the current relative system you will miss this opportunity.
Edit: I looked at Spaztikcat's WA, and this is what I'm referring to as a disadvantage of relative damage.
Another advantage is that it will greatly encourage correct usage of 3 and 4 CP Rip (This will up your dps by a few% easily, and is fairly common with RoR)
Disadvantage is that you will need to set your "default" stats so that the addon can calculate the ratio.
I played with the current DroodFocus and the powerDot values it shows me are either huge or doesn't tell me the info I need.
I feel like this kind of information is a lot more useful than the 3 small dots at the bottom of Rip/Rake and can fit inside the icons.
TLDR: Whilst relative shows you some good information, absolute is significantly better.
Re: DroodFocus
I'm glad someone has been moving forward with the absolute Rake/Rip power idea!
I've been (very slowly) developing an addon too, but have been side-tracked by Catus development:
http://fluiddruid.net/forum/viewtopic.p ... =25#p17752
And I agree with your comment about knowing the frequency at which each modifier occurs, since this lets you clip with negative ratios but snapshot much higher integrated damage, because waiting until expiration forces you to use an 1.0x application.
Catus can actually generate frequency tables for the various modifiers of any ability, but there is no public interface for it. I use this technique to automatically cast FoN.
http://fluiddruid.net/forum/viewtopic.p ... 575#p19178
http://fluiddruid.net/forum/viewtopic.p ... 600#p19233
This is going to be the next rotational change I make to the Catus rotation (the infrastructure is already there), but there hasn't been any public addons that provides absolute coefficients.
http://fluiddruid.net/forum/viewtopic.p ... 475#p19035
And ultimately, the pinnacle of absolute Rake/Rip coefficients is having access to the +1.5sec (or w/e, I'm not sure what's best) lookahead values, which results in 6 numbers:
I've been (very slowly) developing an addon too, but have been side-tracked by Catus development:
http://fluiddruid.net/forum/viewtopic.p ... =25#p17752
And I agree with your comment about knowing the frequency at which each modifier occurs, since this lets you clip with negative ratios but snapshot much higher integrated damage, because waiting until expiration forces you to use an 1.0x application.
Catus can actually generate frequency tables for the various modifiers of any ability, but there is no public interface for it. I use this technique to automatically cast FoN.
http://fluiddruid.net/forum/viewtopic.p ... 575#p19178
http://fluiddruid.net/forum/viewtopic.p ... 600#p19233
This is going to be the next rotational change I make to the Catus rotation (the infrastructure is already there), but there hasn't been any public addons that provides absolute coefficients.
http://fluiddruid.net/forum/viewtopic.p ... 475#p19035
And ultimately, the pinnacle of absolute Rake/Rip coefficients is having access to the +1.5sec (or w/e, I'm not sure what's best) lookahead values, which results in 6 numbers:
Code: Select all
Rake: Current, Now, Future
Rip: Current, Now, Future
Edgy (Suramar) / Catus: Feral Simulator / Apparatus: Paper Doll / Focus: Hearthstone Simulator / Hearthstone Calculator
GitHub: WarBase / WarDBC / WarKit / Catus 2
GitHub: WarBase / WarDBC / WarKit / Catus 2
Re: DroodFocus
I would love to help out on this.
I've been messing around in WeakAuras, trying to replicate some of the DroodFocus functionality I find useful, and more importantly, make it modular, in hopes that I can eventually replace DroodFocus completely (since I only really use a few of the features, and don't really like the stylized graphics)
Robo's post about absolute strength vs relative strength and various other posts around the forums got me thinking, though.
One of the WeakAuras I've been perusing is Fragnance's druiddots (http://pastebin.com/SWpRNWUJ)
It seems to have at least some basic absolute strength indicator (Not 100% sure how it works just yet. The text updates from 1.00 to 1.40 when savage roar is used, though)
I've been considering the possibility of trying to consolidate all these little "logic circuits" I've found strewn about in various WeakAuras into one big setup, but perhaps it would be better suited for a full-fledged addon.
I've been messing around in WeakAuras, trying to replicate some of the DroodFocus functionality I find useful, and more importantly, make it modular, in hopes that I can eventually replace DroodFocus completely (since I only really use a few of the features, and don't really like the stylized graphics)
Robo's post about absolute strength vs relative strength and various other posts around the forums got me thinking, though.
One of the WeakAuras I've been perusing is Fragnance's druiddots (http://pastebin.com/SWpRNWUJ)
It seems to have at least some basic absolute strength indicator (Not 100% sure how it works just yet. The text updates from 1.00 to 1.40 when savage roar is used, though)
I've been considering the possibility of trying to consolidate all these little "logic circuits" I've found strewn about in various WeakAuras into one big setup, but perhaps it would be better suited for a full-fledged addon.
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- Honored
- Posts: 61
- Joined: Tue Jul 30, 2013 3:48 pm
Re: DroodFocus
Hi guys just want to say thanks again for all your hard work on this addon. Really looking forward to the upgrades you are describing. I don't use WA's or PA's, just Droodfocus, anything you can do to make my brain work less on tracking stuff and allow it to concentrate on raid awareness is greatly appreciated.
Thanks
Thanks

Re: DroodFocus
Like a few people above, I'm having trouble getting Droodfocus to track my Dancing Steel buff. After doing some research, I think it's something to do with the source of the buff (not necessarily being counted as applied by myself, or something along those lines), but I'm really not sure. It displays the buffs from my trinkets fine.
Here's a screenshot of my UI and the settings for the Dancing Steel buff:
I've messed around with some of the checkboxes and settings a bit and not been able to get it to work. Someone else posted on the Curse page for DF with the same problem and the author suggested the "show your (de)buffs only" box, but that didn't do anything. I know users of other addons have been able to get it to work, so I dunno. Any help would be appreciated! Thanks.
Here's a screenshot of my UI and the settings for the Dancing Steel buff:

I've messed around with some of the checkboxes and settings a bit and not been able to get it to work. Someone else posted on the Curse page for DF with the same problem and the author suggested the "show your (de)buffs only" box, but that didn't do anything. I know users of other addons have been able to get it to work, so I dunno. Any help would be appreciated! Thanks.
Re: DroodFocus
Having some troubles with this
Configured it how I wanted it but I've somehow managed to lose the DoT power icons the 3 colours in the Rip / Rake box?? I increased the size of the box's so they were more visable and as a result they've vanished..
Help! I've ticked the box for it but it still wont work ? =/

Help! I've ticked the box for it but it still wont work ? =/