Leafkiller's MoP Feral/Guardian Ovale Script
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Re: Leafkiller's MoP Feral/Guardian Ovale Script
Fixed. There was an error in Ovale, but there is also an error in the live script. I've committed fixes to both.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Not sure if related, or fixed in the upcoming fix, but I get this error in Ovale Spell Priority 5.4.3beta2, as soon as I log in.
Haven't tried combat yet, just wanted to get this up first.
Spoiler: show
Last edited by Andanas on Sun Oct 20, 2013 6:46 pm, edited 1 time in total.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Was this the only error that popped up? My best guess is that it's using the wrong TOC file that doesn't list OvaleScore.lua. Was this updated through Curse Client?
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Yea it's the only error that popped up, and yes, it was updated through the curse client. I didn't notice any effects while in combat though.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Latest script is buggy when it comes to Rake. It switches to showing Mangle during the GCD of Rake. After the GCD from your Rake ends, it switches back to suggesting Rake again. This is really confusing, since it used to just keep showing Rake during times when you were Rake spamming, and now it fools you into thinking you should hit Mangle next, even when Rake is what you should really be doing.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Reverting to the release version of Ovale instead of the beta fixed this problem, so it appears to be a bug in Ovale rather than a bug in the script itself.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Yeah, the beta version of ovale has some internal changes that require a script update. The updated version of the script will be released simultaneously with the release version of ovale.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Still getting script lockups and its still telling me to clip strong bleeds with much weaker ......?
any fixes for this? Its driving me potty
any fixes for this? Its driving me potty
Re: Leafkiller's MoP Feral/Guardian Ovale Script
What ovale and script version?Katjia wrote:Still getting script lockups and its still telling me to clip strong bleeds with much weaker ......?
any fixes for this? Its driving me potty
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Will check ovale later but the script is the new one you posted a couple pages back for me
last night I had 13second left on rip double trink one.. ror re procced and it wants me to renew it... with a weaker one
The lockups are random somtimes it now happen other times it xan happen a couple times per fight like pride hc last night... usually using tf I noticed fixes this 80% of the time until the next lockup
last night I had 13second left on rip double trink one.. ror re procced and it wants me to renew it... with a weaker one
The lockups are random somtimes it now happen other times it xan happen a couple times per fight like pride hc last night... usually using tf I noticed fixes this 80% of the time until the next lockup
Re: Leafkiller's MoP Feral/Guardian Ovale Script
@ShmooDude: Can you test if the DoC workaround is still needed in the Leafkiller script on Ovale 5.4.3beta5 or higher?
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Still necessaryJeshu wrote:@ShmooDude: Can you test if the DoC workaround is still needed in the Leafkiller script on Ovale 5.4.3beta5 or higher?
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Reading through the script after merging into my master branch, I see this:
Is that meant to be RelativeLevel() instead? Or perhaps target's level minus player's level?
Code: Select all
AddFunction ArmorReduction asValue=1
{
if target.DebuffPresent(WEAKENED_ARMOR any=1)
{
if target.Level(less 1) 0.679
0.698
}
if target.Level(less 1) 0.651
0.671
}
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Basically it says if boss level mob use boss level armor, otherwise use level 92 armor.
EDIT: Because boss level mobs are considered level -1.
EDIT: Because boss level mobs are considered level -1.
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Re: Leafkiller's MoP Feral/Guardian Ovale Script
Ovale doesn't seem to be correctly suggesting Force of Nature. Is this an issue on my end? It will tell me to cast once pre-pull, but it will just sit at 3 charges. I'm currently using weakauras to track and cast it myself, but I was wondering if this should be working through ovale.
Thanks.
Thanks.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
I'll probably be releasing one more beta for Ovale 5.4.3 this week and the final release will contain new default scripts for all of the classes and specs.
I also plan on releasing a beta of Nerien's Ovale Scripts this week containing the latest Leafkiller feral script maintained by @aggixx and @ShmooDude in this thread. It will require the latest beta version of Ovale due to extra language features that are used.
I also plan on releasing a beta of Nerien's Ovale Scripts this week containing the latest Leafkiller feral script maintained by @aggixx and @ShmooDude in this thread. It will require the latest beta version of Ovale due to extra language features that are used.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
With latest Ovale beta & latest beta public ShmooDude script, on every 4CP or more it asks me to FB and never ask to apply a rip.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
beta 7 has a bug with timetodie, go back to beta 6 and it should behave better. He's already fixed the bug internally but hasn't released a new beta with the fix yet.Spanja wrote:With latest Ovale beta & latest beta public ShmooDude script, on every 4CP or more it asks me to FB and never ask to apply a rip.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Hey guys, I just started playing Feral DPS and Ovale/Leafkiller script is really helping. I've noticed that it is getting my to use rake a lot. Open with Savage Roar, Rake, and then usually another 2-3 rakes. It does get me to Mangle sometimes, but I haven't figured out how it decides which one to use. It feels like it is using Rake as the main combo builder. I'm too new to figure out what is right. Can anyone give any insight to this? I'm using 5.4.2.1 with Ovale 5.4.2
Thanks!!
Thanks!!
Re: Leafkiller's MoP Feral/Guardian Ovale Script
If rake will out damage mangle and not overwrite a significantly stronger rake bleed, it will use that as a filler instead of mangle. This happens at high agi/mastery (rune proc, some agi trinket procs) depending on your gear (if you have a bad weapon for your gear, it'll happen more frequently).aavlee wrote:Hey guys, I just started playing Feral DPS and Ovale/Leafkiller script is really helping. I've noticed that it is getting my to use rake a lot. Open with Savage Roar, Rake, and then usually another 2-3 rakes. It does get me to Mangle sometimes, but I haven't figured out how it decides which one to use. It feels like it is using Rake as the main combo builder. I'm too new to figure out what is right. Can anyone give any insight to this? I'm using 5.4.2.1 with Ovale 5.4.2
Thanks!!
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Thank you! That makes sense. I was looking at the bleed ratios and it never got me to clip with a weaker bleed. My weapon is pretty bad so that makes sense with the mangle.
Re: Leafkiller's MoP Feral/Guardian Ovale Script
Does this mean we should be using this version combo, despite the numbers not matching? Nerien v5.4.5beta/Ovale v5.4.3beta8Jeshu wrote:I'll probably be releasing one more beta for Ovale 5.4.3 this week and the final release will contain new default scripts for all of the classes and specs.
I also plan on releasing a beta of Nerien's Ovale Scripts this week containing the latest Leafkiller feral script maintained by @aggixx and @ShmooDude in this thread. It will require the latest beta version of Ovale due to extra language features that are used.
Or did ShmooDude post another pastebin that I missed?
Also, I'm getting this error on every UI load:
Spoiler: show
Re: Leafkiller's MoP Feral/Guardian Ovale Script
@Raolf Match the number at the top of the leafkiller script to the ovale version, not the nerien's version. The leafkiller's in the nerien beta is 5.4.3.0 (I think that's what I set it as) so it matches ovale 5.4.3
As far as the error. I dunno, I have no problems with Nerien v5.4.5beta/Ovale v5.4.3beta8
As far as the error. I dunno, I have no problems with Nerien v5.4.5beta/Ovale v5.4.3beta8
Re: Leafkiller's MoP Feral/Guardian Ovale Script
That error is fixed in the final 5.4.5 release. It's a reference to a file that's already been removed from the addon, but if you are hand-updating to beta releases, then I think that file stays around. The release removes the reference to that file.