southpawz wrote:you are saying that there is not much difference using a Rake instead of a Shred and that this new Rake clipping to get stronger Rakes is a dps increase however Rake does not extend the duration of Rip like Shred does so I really don't understand this logic. Having your Rip extended every time you shred really smooths out and improves the rotation imo. I apologize if this has already been addressed i haven't read all 32 pages of posts...just to clarify having the script pretty much always suggest Rake is not a bug? B/c mine does not just suggest a double rake here and there it suggests it constantly so this feels like a bug..thought i read somewhere that it worked until a patch then broke and also read something about it working in a raid but broken on the dummies...i have only tested it on a dummy...there seems to be some other issues that it does not suggest a FB or a rip when i have 5 CP just keeps prompting Rake...and also it only suggests Force of Nature out of combat but once i enter combat it never shows up again...is this script broken? there seem to be a lot of issues...i have the latest Ovale and Nerians installed and i reset the Ovale back to the default script several times even copied to custom then reset that tried everything but seems broken...on another note my Ovale/Nerian were working fine till the last update which updated them both then i had problems on my hunter, mage and priest had to go into the scripts and start tweaking and simplifying to get them to work again...this is the first test on the kitty with Leafkiller so im pretty new to the script, been using the Nerian one up until now.
Rip lasts 16 seconds at base, most of the time you'll still be able to extend rip its max of 3 times even using rake heavily. Simc/Catus shows it as a DPS up to use rake as a filler on the whole. There might be room for logic where it'll use mangle/shred if you need to extend rip due to heavy rake usage but I doubt it'd make a significant difference. There was a bug but I fixed it in 220.127.116.11 which got uploaded in the latest neriens (not sure when that was released though).
The FB bug only applies on target dummies (or targets that will die in > 1 hour) and is an ovale problem and not a script problem.
FoN only shows up if you turn on Left: Small Predictive box and it'll show up in one of those (since its off the GCD putting it in the main rotation is the wrong place). Probably should also add a Right: Big FoN box or something so people have options.
Any problems on other scripts and you should put in a ticket here
Anyone that wants a script that works on a target dummy should use: http://pastebin.com/9rJiQ52j
Not going to bother uploading that to nerien's as its just a workaround for target dummies.
JTF195 wrote:I just recently moved to a new server and joined a 11/14H 25m guild, and I'm now having crippling framerate issues during the first 0:30 - 1:30 of many fights in SoO.
I did have some issues in my previous guild on certain fights, but they were nowhere near as severe, so I'm assuming it's a result of higher APM+burst during our opener.
I was just wondering if there are any options I can tweak to lower the CPU usage, or if I'm going to have to stop using Ovale and/or upgrade my hardware
Most everyone I know is having similar issues, though I'm sure Ovale exacerbates the problem. I could probably add an option that turns off the bleed prediction portion of the script which iirc would lower the CPU usage of Ovale by half (but still significantly higher than other addons, ovale by nature does a lot of computation so needs a lot of CPU time). I don't know that you'd see a significant improvement from that. As a test for me, if you could try a pull running either the nerien's version or the base ovale version of the script and tell me if that's a significant improvement (both of those would still be lower CPU usage than even a cut down leafkiller's script).