Qbears-UI

Pimp your interface.

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Qbear
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Re: Qbears-UI

Post by Qbear » Wed May 18, 2011 5:40 pm

Good bring up; however, I use recount and omen implace of that right chat frame. Now this is when I set up ElvUI in the past so if something has changed please correct me but when you Use the embed right option it causes Recount (or whatever you place) to take up that whole chat frame by default. Meaning when you go to shorten that space and say place omen right next to it, then log out log in, you would find recount taking place of that whole chat frame area with omen behind it.

Again this is using the thought process of when I first set up Elv I'm sure some things have changed and my methods are simply old school. If thats the case then let me know and I'll try to add one of those pop up bubbles to let people know the easier method. Thank you!

Andolie
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Re: Qbears-UI

Post by Andolie » Wed May 18, 2011 7:21 pm

I just had a quick question about your UI. I noticed while watching the vids that your rip icon changes to a FB icon at 25%. How did you set this up?
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Qbear
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Re: Qbears-UI

Post by Qbear » Wed May 18, 2011 7:51 pm

It's in the default settings on the newest release of DroodFocus

Andolie
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Re: Qbears-UI

Post by Andolie » Wed May 18, 2011 8:21 pm

Thanks. I thought I'd updated, but evidently I have missed one.
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Lax
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Re: Qbears-UI

Post by Lax » Thu May 19, 2011 5:19 am

Qbear wrote:Meaning when you go to shorten that space and say place omen right next to it, then log out log in, you would find recount taking place of that whole chat frame area with omen behind it.
Ah, I havent tested it with Omen next to it in the same space. I have my omen to the left of that.

Alkajak
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Re: Qbears-UI

Post by Alkajak » Mon May 30, 2011 2:18 am

For anyone still having troubles with making it look identical, instead of watching the youtube videos for the variables to change, you can just change the entire ElvUI profile to Qbear instead of individually changing variables and stuff.

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Qbear
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Re: Qbears-UI

Post by Qbear » Mon May 30, 2011 2:26 am

Oh wow so the saved variables are loading, they're just in the profile section. That's something I feel I should of checked months ago

Alkajak
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Re: Qbears-UI

Post by Alkajak » Sat Jun 04, 2011 11:02 pm

My 1920x1080 decided to give out on me and I'm using a 15" mac for the meantime. I seemed to have moved everything around except for the little box debuffs and cooldowns that appear when a spell is ready. I'm using my hunter so it's nice to know when my killshot, chimera shot, kill command, etc are ready. But it's shifted to the right because my screen is smaller now. Which addon/section is this and how would I move them around?

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Qbear
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Re: Qbears-UI

Post by Qbear » Sat Jun 04, 2011 11:50 pm

Thats DroodFocus to fix this hit /df options then on the upper left you will see configuration mode click that to bring up the boxes and simply click and drag them to your liking. Leave configuration mode by clicking the same button on the options window and your good to go.

crazfied
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Re: Qbears-UI

Post by crazfied » Mon Jul 11, 2011 12:15 pm

awesome ui qbear. The link is broken now can you post an updated link for 4.2?

Thanks!

crazfied
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Re: Qbears-UI

Post by crazfied » Mon Jul 11, 2011 12:32 pm

nvm link works now

Typhy
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Re: Qbears-UI

Post by Typhy » Wed Jul 20, 2011 10:08 pm

One quick question before I decide to change once again to a new UI: Is there anything important in the middle between you and your targets frames? I always put my main action bar there, as its easier to keep track of everything that way.

Also, how does this fair in PVP? Easy to see arena frames and debuffs?

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Qbear
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Re: Qbears-UI

Post by Qbear » Wed Jul 20, 2011 10:32 pm

Thats where target of target defaults too; however, you can move that as you please.

Elv UI is pretty nice for PvP, the arena frames appear right where the unit boss frames are on my screen shot. There's an automatic trinket monitor; however, I'd still vote for gladius over default ElvUI.

Typhy
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Re: Qbears-UI

Post by Typhy » Thu Jul 21, 2011 6:36 pm

Never mind, got everything to work. However, how did you configure your omen and recount? Plus that threat bar.

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Tinderhoof
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Re: Qbears-UI

Post by Tinderhoof » Thu Jul 21, 2011 7:50 pm

Typhy wrote:Never mind, got everything to work. However, how did you configure your omen and recount? Plus that threat bar.
Watch the video linked at the start of the thread. He goes over how he configures it.

Typhy
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Re: Qbears-UI

Post by Typhy » Thu Jul 21, 2011 10:06 pm

Tinderhoof wrote: Watch the video linked at the start of the thread. He goes over how he configures it.
Thanks, but I found out I take a huuuge FPS hit when I enter a populated area with this UI. My other UI works pretty well, so I'll stick with that for now. Thanks for the help anyway.

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Qbear
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Re: Qbears-UI

Post by Qbear » Thu Nov 24, 2011 6:31 pm

Had a request to update my files which seemed silly since I'll most likely have to do it again Tuesday; however, I do aim to please so updated.

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