Mew: The new Cataclysm Feral DPS simulator

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Tinderhoof
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Tinderhoof » Tue Oct 26, 2010 8:41 pm

If I recall there is a 130 agility to weapon enchant that was added (not a proc). I am betting that it will be the new druid enchant not the haste proc.

Enchanting
•Enchant Weapon - Landslide no longer works with ranged weapons.
•Enchant Weapon - Power Torrent now increases Intellect by 500 instead of spell power.
•Enchant Weapon - Hurricane no longer works with ranged weapons.
•Enchant Weapon - Elemental Slayer no longer works with ranged weapons.
•Enchant Weapon - Avalanche no longer works with ranged weapons.
•Enchant 2H Weapon - Mighty Agility *New* - Permanently enchant a two-handed weapon to increase Agility by 130. Requires a level 300 or higher item.
Creates Greater Celestial Essence. / Reagents: Hypnotic Dust x 3, Greater Celestial Essence x 3, Heavenly Shard x 3

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Lax
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Lax » Wed Oct 27, 2010 7:07 am

That agi enchant is definitely better. I just didnt see it ingame yet.

Diabetesh
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Diabetesh » Fri Oct 29, 2010 5:21 pm

So I just took a look at mew and got a question. I entered in stats to simulate it being just motw, food buff, and cat form. My questions is does the test dummy not act the same as a boss for some reason or am I doing something wrong? The simulator says I should be doing like 14k-15k, but when I go to the dummy I only do like 11k avg. Any suggestions?

Leafkiller
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Leafkiller » Fri Oct 29, 2010 6:44 pm

Diabetesh wrote:So I just took a look at mew and got a question. I entered in stats to simulate it being just motw, food buff, and cat form. My questions is does the test dummy not act the same as a boss for some reason or am I doing something wrong? The simulator says I should be doing like 14k-15k, but when I go to the dummy I only do like 11k avg. Any suggestions?
I am assuming you entered your stats as seen unbuffed in caster form. Then it is a question of how many buffs/procs you have checked. You should check both the Stats tab down toward the bottom, along with the Buffs/Debuffs tab. I noticed when I did a simulation that matches what you describe you did (you may not have achieved it) my simulated dps drops by almost 5k - so my guess is you have more buffs enabled than you think you do.

Diabetesh
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Diabetesh » Sun Oct 31, 2010 1:57 pm

The only 2 things I'm thinking is, does it want unbuffed stats before or after cat form? The other thing is I did realize I was plugging in an extra 5% crit into my stats and than checking the buff for crit buff.

Leafkiller
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Leafkiller » Sun Oct 31, 2010 5:14 pm

Caster form stats - not cat form stats.

expo
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by expo » Tue Nov 23, 2010 8:24 pm

Tinderhoof wrote:If I recall there is a 130 agility to weapon enchant that was added (not a proc). I am betting that it will be the new druid enchant not the haste proc.

Enchanting
•Enchant Weapon - Landslide no longer works with ranged weapons.
•Enchant Weapon - Power Torrent now increases Intellect by 500 instead of spell power.
•Enchant Weapon - Hurricane no longer works with ranged weapons.
•Enchant Weapon - Elemental Slayer no longer works with ranged weapons.
•Enchant Weapon - Avalanche no longer works with ranged weapons.
•Enchant 2H Weapon - Mighty Agility *New* - Permanently enchant a two-handed weapon to increase Agility by 130. Requires a level 300 or higher item.
Creates Greater Celestial Essence. / Reagents: Hypnotic Dust x 3, Greater Celestial Essence x 3, Heavenly Shard x 3

I haven't encountered yet in the game. In real life, I really want to know on how to use different weapons.

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Tinderhoof
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Tinderhoof » Wed Nov 24, 2010 12:43 am

That enchant is a Cata enchant and not yet available. It will require an ilvl 300 or better weapon.

Mishi
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Mishi » Fri Jul 01, 2011 7:54 am

stats with/without reforging?

Evil
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Evil » Mon Jul 04, 2011 5:23 am

Just a quick Mew question - call me stupid but when I enter all important settings and calculate I'll get an Model Output put the fields on Stat Values are totaly empty. Any trick there? ^^

Thanks.

PS: By the way - also no Stat Values pop up using one of the example scripts.

Terandin
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Terandin » Mon Jul 04, 2011 8:34 am

Evil wrote:Just a quick Mew question - call me stupid but when I enter all important settings and calculate I'll get an Model Output put the fields on Stat Values are totaly empty. Any trick there? ^^

Thanks.

PS: By the way - also no Stat Values pop up using one of the example scripts.
Same here, no Stat Values show up!

Terandin
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Joined: Mon Jul 04, 2011 8:18 am

Re: Mew: The new Cataclysm Feral DPS simulator

Post by Terandin » Mon Jul 04, 2011 8:34 am

Evil wrote:Just a quick Mew question - call me stupid but when I enter all important settings and calculate I'll get an Model Output put the fields on Stat Values are totaly empty. Any trick there? ^^

Thanks.

PS: By the way - also no Stat Values pop up using one of the example scripts.
Same here, no Stat Values show up!

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Konungr
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Konungr » Mon Jul 04, 2011 12:25 pm

Yawning Disabled RSVs by default because of their lack of accuracy and misinterpretation. Go to the last tab and in the first set of blocks choose the option to Generate RSVs.

Leafkiller
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Leafkiller » Mon Jul 04, 2011 1:41 pm

Konungr wrote:Yawning Disabled RSVs by default because of their lack of accuracy and misinterpretation. Go to the last tab and in the first set of blocks choose the option to Generate RSVs.
Actually, I made that coding change (one line) :P

Floofles
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Floofles » Mon Jul 04, 2011 9:15 pm

But unless you know how to interpret them, don't turn them back on.

Evil
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Re: Mew: The new Cataclysm Feral DPS simulator

Post by Evil » Tue Jul 05, 2011 7:10 am

Konungr wrote:Yawning Disabled RSVs by default because of their lack of accuracy and misinterpretation. Go to the last tab and in the first set of blocks choose the option to Generate RSVs.
You are right - missed the checkbox. Thanks!

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