CalliatTN wrote:Tried out the first 2 bosses in MV now, and oh my god. Those fights are nasty to ferals : /. I don't know if it was our guilds tacts our just the randomness of learning a new encounter, but in both fights i oculd hardly get a rip up on the target before i had to swicth dog or run out of epicenter... So i guess stat prio depends on the fight? On Feng masterty is probably better, since there is soooo much downtime of running away and chasing after, whilst on puppies it's probably bad since you can't possibly keep it up due to target switching, even with warlock symbiosis : /
If RNG is good, Ferals are awesome on Stone Guardian. On our last pull of the night last night, we had 2 dogs on a single side the entire time, and I was able to switch back and forth between whichever two dogs were there, got about 75k sustained (When we popped Heroism at start I was about 90k). We have very low Haste and Crit right now, so keeping up Rake and Rip on both dogs is going to be difficult, but definitely not impossible, even though you won't get 100% uptime on a single dog, between the two, it definitely makes up for it. I'm going to post my logs from the night and see what I was at. Also, I don't have a Symbiosis target, no Warlock or Rogue in our comp and it no longer gives Tanks decent CDs, so there's no real use for it, it would seem.
Looking at the logs, for the attempt I was referring too, I had a 98% uptime on Rake and an 88.6% uptime on Rip, with both on two targets for most of the fight.
